What are the arguments against sub-20 man mythic raid?

Maybe for you, engagement is irrelevant to me and it seems to Blizzard when it comes to mythic raiding. Is not meant to be a popular mode or even for the majority, we have lfr to heroic for that. Mythic is for the few 1-5% that like the way it is.

It’s not about the bosses or the loot. It’s looking down the barrel of what it takes to operate a mythic guild. People just don’t start things they know they can’t finish. There’s one of those named behavior patterns that describes it, but it eludes me at the moment.

Nah, Blizzard CLEARLY wants to entice people into mythic raiding as the pinnacle of content, they just suck at doing it.

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Do they? They haven’t done much for the last 10 years, if they even cared they would do flex mythic or remove the lockout as that is the easiest way to get more people into it, but it seems they would rather keep it as it is.

Then why not sequester it to protect it? By playing it at the head of the trail for character development, it’s just an easy target.

Nobody is trying to change mythic raiding to hurt the people who like it. People are just piling up in the ever growing space between AotC and CE. They want a step to take because they like the game and they want to play more, but they don’t want to change their lives and how they play in order to do so.

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To an extent. I don’t think Mythic raiding is meant for the masses or even truly for the engagement.

I think its theres to be there. Such as high keys. No one HAS to do high keys and not many people even care about it. But existing for the few that do want it is why its there.

ā€œChallenge modeā€

Exactly why i said it’d be a great way for people to test the waters. Even possibly find recruits. Ya gotta start somewhere.

All the guilds that go 2/8 → 7/8 tier after tier would disagree with ya

Optimists exist. And when they figure out they can’t finish, they stop. The number of 1/X to X-1/X is on a very steep decline for that very reason. They always move the goalpost in late season so that ~1500 guilds get across the finish line, but I’d say that’s even more of a reason to start addressing it now before that 1500 mark drops too low.

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Too lazy to look up the data on this at the moment, but im going to say you’re just making this personal :wink:

How many tiers did you go through not getting CE but still trying for it the next tier?

I dont stop m+ because i didnt grt title. I just happened to unsub because its summer time

There probably isn’t any substantial argument against it. Even the fear that people could be benched doesn’t seem like it’d mean much considering it would allow smaller guilds with fewer dedicated players to then participate, and I think bringing in more guilds would end up outweighing whatever number of players are lost to the bench.

Tuning could be a problem depending on mechanics and such, which would mean more work for blizzard to balance but they’re big boys, I’m sure they could foot that bill. Whether they would is another matter entirely.

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I came back to the game in BfA. I’m not a guild hopper, maybe that loyalty is part of why my experience is so bad. I don’t really like raiding, but I’m always game to help people out.

Uldir - guild called the tier because people don’t want to Prog (I don’t remember the name, hectic fight with big area of denial)
Azshara - not enough people to raid mythic, think we did the revolving door for a few weeks but barely got anywhere, called the tier
DA - we got past the mecha dude, but same story. Big clique decided to call it, we didn’t want to backfill.
Nzoth- same story. Not enough people. We called the tier early. We ended up using most of our raid nights selling Jaina mounts.

Nathria - guild fell apart finally. More than 1/2 left. I got a few kills trialing before I landed at a guild that had called it for the tier, but was planning to ā€œgo hardā€ in 2.0.

Domination - I didn’t want to raid at first. I just m+ for a long time, joined the raid team late. We ran out of time on Sylvanas (I got brought in because so many people had quit)

Sepulcher - we got to Andy before everyone called it. Again. People just lose interest and stop playing staring down weeks of the same boss.

Fated - nobody played. Just m+ rat season.

DF season 1 - guild fell apart real early. Like Talos or something. It wasn’t because of the game though, guild leadership personal issues with a girl. Joined another guild late into the season and did reflexes up to Dalia.

DF season 2- left at the lava boss. I forgot the name. Big healer check, dodge flame waves etc. I was more into m+ anyway, so My old friends from the first guild said they were putting the gang back together, I left to join them again.

DF season 3: Tindral. I was super invested in this tier. I went all in on running the guild, making sure everyone was prepared and coached. Didn’t matter. With such a new roster, we had big turnover on the arch Druid (forgot his name) and smolderon. We progged smolderon with like 27 different people. In the end, we got world 4th to do it without a monk or disc healer (very critical for most of the posted strats). Tindral killed us, but the mortal wound was really the turnover on smoldy. Most of the guild had given up by the time we started Tindral. I think we called it after 2 weeks.

And that was it. That guild fell apart very early in TWW. I had to step back from leadership because of the new baby, and it imploded right after. I just joined a friends guild and I’ve been doing m+ when I can. Baby is almost 6 months, so maybe I’ll be able to play again soon. But most of my friends have stopped raiding, so I don’t know that I even want CE anymore.

I don’t mind progging and reprogging bosses. I don’t mind swapping roles and characters to get the raid off the ground. I don’t mind the difficulty, I like doing difficult things. I hate what it does to people and friend groups. I hate that some group of 2-4 people can end an entire season.

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