Fort week and we have the first boss at 16 1 shotting DPS. Perfectly balanced boss. Well done.
Major issues still around:
P1 - Three ruffians are randomly targeting the same player and now you’re down a dps, this was mentioned on week one but is still around. This is uncommon but happens frequently enough to brick keys. Toe Knee’s fire tornado ability happens at the same time so if you get targeted by 2 of the adds you’re still gonna die. Idk, short of having the reflexes of a cat and smashing an immunity when you see that happen is a bit much. (the avg ilvl in group was 290)
P2 - Thunder ritual dealing 35k+ (this was a 16 its probably worse in higher keys).
All the murloc graphics are similar or the same shade of BLUE. I understand a flavor point of view making all the aquatic species have blue graphics but in the setting of an M+ it’s pretty awful especially when 1 or 2 hits from an ability can kill you. Adds continue to spam those white/blue bubbles after they are dead. Did I mention that those graphics are blue/bluish? Well, they are spammed during the BLUE wave ability, and when the BLUE thunder ritual is going out. Its a bit hard for the average player to dodge all that stuff while trying to maintain enough output to enter P3
P3 - LOL. Merging all the abilities into a single phase? Well, I think that 5% completion rate for 15+ is going to hold.
TLDR too many one-shots in a single encounter, some are out of your control some are in your control. Boss is overturned for a fort week.