Honestly not wrong. I mean, sub rogue might as well get deleted at this point
Adding a forth spec just breathes new life into the game, giving people who enjoy a class a chance to play something different, yet still in that same fantasy role of the class as a whole.
And it gives those who enjoy leveling or just playing a new experience. A level squish without a “new way” to level still forces you do complete the same old content. It’s not fun.
Currently, there are 7 rows of talents, with 3 talents on each row. That’s 21 talents that need to be adjusted, balanced and designed for all 36 specs.
That number could easily be shrunk down to 7 and put in a “progression style” talent tree that makes it feel more rewarding to level. (no other reason than that, honestly)
From there, it would be a lot easier to ensure that those 7 abilities and the resource system of each spec, are relevant and different. Classes should be fun baseline. It would make rogues feel more unique across the board, but still have similar class fantasy abilities like stealth and poisons to solidify that your class is still a rouge at heart.
The talent revamp needs to happen otherwise Shadowlands has no new content, the 4th spec idea it just wishful thinking to make the game (classes) “fresh” again.
A new class is content. Gameplay is content. Learning a new class, playing a new class, is gameplay. This means new class is content.
I’d like another class so I have more abilities to try out and play with. A change to what I’m doing or how I’m doing it is refreshing. Also I’m always curious how Nefarian will deal with new classes.
A new class doesn’t even need to be balanced. They can suck unplayably for all I care. It’s being able to say, “I can’t wait to play the new class” that matters.
I don’t think you understand how the talent refresh contradicts the 4th spec. you’d be diluting the class even more. Unless you are creating new ROLES on that particular class, you are just creating another spec that will have to get ignored if it isn’t the top performer of the class.
On the other hand, a single specc’d class, would have the opportunity to actually choose how to play, and have multiple “styles” without feeling forced to lock out an entire 21 other spells behind the other spec.
Look at D3. Single spec class, multiple tier talent system. Still no cookie cutter/rules them all. Every class has at LEAST 2 meta combinations to use. And even when you have meta talents, you can still sneak in one or two favorite abilities without getting rejected for a group because your “spec” isn’t the best performer.
If your 4th spec desire is about making everyone hybrid and bringing new roles to a class, then id say yes. But it still would need to address the outdated specs this game has.
That’s why they rework all the classes every xpac. don’t need a new class to redo all the specs
This game will constantly be missing an archetype from WC3 If a Tinkerer class never gets added.
Please, no, not a 4th spec. Bliz will make sure that all specs use different weapons too, so you can’t make it interchangable if you change specs. Then they’ll make weapon drop rates super low. Wait…that’s is what it’s like now…
So because of Blizzard’s own bad choices in how they balance they shouldn’t please the community with another class? They can both balance pleasingly and add a new class. I mean if they’re that incompetent then yes, focus on what we got. If they’re competent and strictly focus balancing classes purely on Raiding alone then please introduce a new class; rather than focus on balancing around new systems, arena, Mythic, etc.
This is the problem right here. The 12 classes in the game need fewer specs, and the four DPS-only classes need to gain a tank or healer spec/role after spec mergers, in order to streamline the game, but there is too much sentimental value and legacy holding the class design back.
For example, at a very high level, the Warlock specs aren’t that different from each other, spell visuals and basic playstyle differences aside. There is no reason that all three specs couldn’t be combined into one DPS spec where, with desired talent choices, you could spec to be more DoT, more pet, or more nuke focused. Then, with 1 DPS spec and versatile talent choices, we could add a long-desired ranged tank (or Demonic Tyrant-based tank) spec to the class.
For something more complex like the Shaman, imagine Elemental and Enhancement combined into one spec, a hybrid battlemage where you lean slightly more ranged or slightly more melee-oriented. Some of the talent rows could look like the following:
- 15: Boulderfist, Elemental Overload, Stormbringer (improved generator damage + Maelstrom gain, spell multistrike for damage + Maelstrom gain, melee spender reset for extra damage and Maelstrom cost reduction)
- 45: Thunderstorm, Hex, Sundering (melee AOE knockback, long-duration single target Incapacitate, short-duration AOE Incapacitate/Stun)
- 60: Spirit Wolf, Spirit Walk, Spiritwalker’s Grace (improved speed and damage redux in GW, movement speed + snare removal, cast on the move)
- 75: Earth Shield, Rainfall, Ancestral Guidance (moderately heal a single target every time they take damage, raid-wide AOE healing that refreshes endlessly as you spend Maelstrom, long CD to greatly heal all 5 party members via all damage dealt)
- 100: Earthen Spike, Stormkeeper, Feral Spirit (short CD, medium CD, and long CD mechanisms to improve burst damage).
I don’t expect anything like this to ever happen to the game, but if class design could be reviewed at the most fundamental levels and DPS specs within a class could be merged, we could see a more accessible design to newcomers, more room for tank/healer specs, a stronger sense of class identity and uniqueness, and more versatility and variation within each class.
While we will always want something new, I actually agree with you. There’s a staggering amount of classes, and specs, and of course even more combinations when you add races into the equation.
It’s actually quite overwhelming. Like, even as someone playing since Vanilla, I haven’t come close to trying every option properly.
To be fair, those classes took those abilities from Demon Hunter to begin with. Demon Hunter just took its stuff back when they made it a proper class. It was all stuff that was added to the game to give players who loved the Demon Hunter in WC3 some taste of being able to play one in WoW.
Adding one in fully was long overdue, people clearly loved it.
Right this moment, we don’t need a new class. They’re going to be busy enough with the unpruning and level squish balancing.
Though at some point I would like a caster class that specializes in an element beyond the ones we see currently. A actual necromancer class would be neat as well. Some of the stuff from unholy can go there and let unholy instead double down on the whole disease aspect.
nah. monk healing is superior to priests. and more fun
I don’t agree here. A tinker class would be interesting, where you make it so your piloting a shredder/mech in all your specs. It would also help increase the popularity of goblins and gnomes if they could finally use their signature tech, instead of having to pretend the pipsqueak can tank on their own.
For specs I’d say a Tank, Hybrid DPS, and Healer
Tank I’d say would work around deploying machines that help you tank and self repair.
DPS I’d say have it be spec that can actually swap between ranged and melee through using your tinkering to retool your warmachine where each mode would have advantages and disadvantages.
Healing I’d say we could do something new and make a pet based heal spec where you deploy healing robots and shield/buff engines to help your team.
So basically Fenix from Starcraft II, but with some direct healing options.
I could see that actually, if, and only if, tank mode looks like a protoss immortal and ranged dps can have a siege tank model. 
I would agree with merging specs. As I said in another thread, each class should have only one spec per role (tank/healer/damage). However, I don’t agree with removing pure classes. In fact, we should have more variety in pure classes, like a tank-only class or a healer-only class. A class should not have to have a damage spec to be viable at playing the entire game.
A new class would be uncalled for. New Specs? … maybe, probably not, and at the very least not all at once. New Talents? … how many expansions has it been since we got actual new talents? Not loner artifact abilities, not area specific abilities, not ruinous item mechanics - actual, concrete, “this is a part of you and you can count on it to be there” Talents?
Way too damn long.
“We don’t feel it’s necessary. X class will get a weapon hand in, and a generic questline to equal to the amount of experience they would have gotten, had they had an Order Hall. And then they shall begin their adventure in the Broken Isles.”
Classes have never been balanced. Should we just delete all of them except mage, rogue, warrior, and priest?