Went 4-2 in my first RSS for the week as a healer and got 0 rating

And I’m done for the week. Not participating in this any longer. All further queues will be as a prot pally. At least that way I can see the DPS crying just as much as I’m crying.

Don’t start preaching to me about MMR. It’s bunk and doesn’t work for healers in this format. We play with all the dps and do 5x the work to even achieve 3-3. Going 4-2 is hard and getting ZERO rating…is hilariously stupid.

Fix your if else control flow blizz…I hope you’re not using switch case statements.

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:scream:


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Real talk, he took it there. I’m shook as hell.

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Its probably because of the Boosters messing up the rating system.

I watched a healer on stream go 5-1 and gain 59 rating a few hours ago. Must have been a bug.

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Do you know how hard it is to go 5-1 as a healer?

Lolz :joy:

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I went 6-0 yesterday for zero rating. And went 5-1 and lost 11 rating. For some reason it paired me 200 MMR above everyone else both games. Obviously winning 6 was break even and it wanted me to win 7 out of 6 games to get rating.

Then I had a round with an OP shadowpriest and both healers went 3-3 both healers lost 9 rating as shadowpriest went 6-0.

So 3 games, 18 rounds I win 14 and lost 4 (78% win rate) for a net loss of 20 rating!

Because the system is now pairing healers into bizarre MMR miss matches we are getting shafted even harder than we were before

System is super amazing as a healer. Can see why healers love SS… not.

As a healer its just best to avoid SS and do 2s with a friend, guild member or even pug it with a dps that knows what a defensive is and knows how to CC and peel when needed.

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Lol that is not ok wtf…win 14 out of 18 games and lose rating…ffs blizzard needs to fix their crap

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MMR setups for Solo Shuffle is def scuffed. Logic makes no sense, and punishes decent players and rewards poop players.

That’s a fact.

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So just keyboard turn and click your abilities for maximum rating gains in SS?

It really is pathetic. Game needs a fail-safe. If you tie rounds it’s 0 rating unless your mmr is significantly in the other direction.

If you win 4+ round you should be guaranteed an increase in rating.
I get there is math to this and for implementing it. But this needs to get sorted ASAP.

Healer incentives won’t change anything. Their time needs to feel impactful. Right now why even bother.

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MMR needs entire Overhaul in RSS given the fact it’s 6 rounds and not 1. People just want to push their ratings as high they can because that’s their rank and what matters too them.

Blizzard wonders why there is less healers queing? It’s due to this.

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Bro they don’t even know what a switch case is. It’s literally a series of gotos.

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Exactly, it’s a complete waste of time. The worst thing you can experience as a player is do something and have your time completely wasted. It’s the worst feeling in a MMO.

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this needs to be fixed now. i’m literally shelving the game until then. Yesterday i wanted to do Arenas all day but my Q only popped once inside 2 hours. i’m done

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So many people don’t understand that going 4-2 is just barely better than breaking even according to the system. So if your MMR is about the same as your CR, you’re not gaining much or anything from 4-2 games. Get a few 4-2, 5-1, or 6-0 games in a row and push up your MMR then your CR will follow. One 6-0 game is usually enough to push your MMR up 150 or so.

The whole system sucks for healers but this isn’t why.

I’m 90% sure that rss mmr logic is perfectly fine, but healers are not q’ing and the mmr gap is widened as q time increases. This is what was happening in prepatch. You hit 1700cr/mmr and go against another healer at 1300cr/1100mmr and the game expects you to win 13 of the 6 matches to break even. The true solution is to reduce the pace of burst and damp in rss so that healers don’t q rss out of necessity but rather enjoyment.

:joy:

I see heals go 6-0 quite a bit. =o

All comes down to the comp. If it’s a disc and a resto druid with 4 melee. Well… we all know how that will go.

I’ve literally had games on my healer at 1700 MMR and the lobby was 1400 where I went 6-0 and gained 100 MMR, so the next match I gained a good bit of CR even going 2-4.

And we cannot reduce both dampening AND burst or games will go forever. Dampening is fine and good, burst is not. The game has gotten so silly now with people going back and forth from 10% to 100% 4 times in 10 seconds and nobody, not even the healer, has done anything but mash instants.

This seriously needs to be fixed. I’ve only played 54 rounds of RSS and I’m at ~1650. At this low CR I already lose rating sometimes when I go 3-3 or gain nothing when I go 4-2. Won’t be queueing again until this is changed.

As a healer, if I go 3-3, I should NEVER lose rating. No change is fine, but losing is unacceptable. I can’t help it if there’s a dominant DPS in the game who goes 6-0. That causes both healers to go 3-3. I shouldn’t lose rating for that.

If I go 4-2, I should ALWAYS gain rating. I don’t care if my MMR is 200 points higher than the other healer. I still performed better than he did given the same partners. If I’m not going to gain rating at 4-2, then don’t even put me in that game. Make my queue longer until I get adequately rated teammates.

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