Welfare epics have ruined this game

This is so perfect that it’s silly!

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Well I’d never try to convince you, however I think you are caught in the “gear is progression” trap that modern wow has narrowed everyone left into thinking. I would argue that multiple avenues to get the same gear IS a bad thing, however multiple avenues of gameplay that allow you to progress your character in a variety of different enjoyable ways is not.

Why do you really need Heroic level raid gear? You don’t, you’ve just been sucked into this idea by the more recent game design that it’s the way you progress your character. When a raider says to you, “you shouldn’t get the same level of gear that I have.” What you hear is that there’s no way for you to progress your character without raiding, how is that fair.

In reality you are both right and narrowed game design focus on raiding and Mythic+ has robbed you of alternative viable and enjoyable avenues. That’s my two copper on it anyway,

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Its painful to see someone so lost…

You destroyed every content under I’m going to afk mode and call it progress.

I doubt you can name more then three items your character is wearing. The days when progression was found everywhere are over.

Now…now we afk.

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This is why despite people complaining about them, why people use IO and AOTC. With so much free high ilvl gear getting thrown out, it’s impossible to tell how good someone is by just looking at high ilvl. Gearscore worked back then because you did not get full 25 man ICC gear from doing easy mode stuff.

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Yep, this is one of effects of level and ilevel scaling. Any player wants to progress their character in the content they prefer. Now, every patch the ilevel requirements for open world content is significantly raised. If a player wants to tackle the new quest areas in 8.2, they’re going to need higher ilevel gear than 8.0 just to start the content. If players were told, nope, you have to keep the gear you get at the beginning of 8.2 or the previous patch and open world content will always be a slugfest with no gear progression, nobody would play that content.

We have to remember, players, including raiders, asked for more difficult open world content. To fix this aspect of the game. This is the consequence of getting that.

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But it’s not more difficult still… Also, that’s not how ilvl scaling works. The content isn’t being tuned up every tier. It scales to your ilvl, up to a maximum (which might be getting bumped) but you’ll never be WEAKER than you were.

Back to the “more difficult” no. It’s still 100% faceroll. You don’t have to move or interrupt, or deal with more complex mechanics. You just faceroll your buttons and/or afk watching netflix and complete the quests. More difficult… I lol’d.

More HP doesn’t equal difficulty. Mechanics do.

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working as intended.

Yes it sure does! It sounds absolutely amazing tbh. It would give meaning back to character advancement.

He isnt running in the same circle as the “top 10%” of players. He is at his fishing hole. He isnt taking anything from anyone or impeding anyone. The only problem is someone somewhere is upset that he is anonymously “out there somewhere!!”

Fisherman loses EVERY time if he decides he is going to leave his fishing pole behind and try to compete for a raid spot still smelling like Enormous Grouper. He isnt a threat to anyone but the thin skinned.

Does he deserve a 400 helm? Probably not… but ultimately he isnt in anyone’s way. So who cares.

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I don’t believe I’ve ever seen anyone ask for it to be completely soloable.
Not sure why it keeps being stated here that the game is dissatisfying for people who want tons of interaction- they’re completely free to be as sociable as they want to. What is brought up a lot is chafing at people getting such-and-such level of gear for what is deemed too little effort. No idea why a guy doing pet battles at 400 ilvl bothers anyone. If it’s that the “inflated” ilvls mean it is harder to instantly visually distinguish who you should take to your raid, you have the Raider-O’s thingamawhatter that is always being praised/despised.

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Just like the Argus patch, you can walk into the next patch’s content but that doesn’t mean the game play will stay the same. A fresh 110 would die in Argus until they raised their ilevel up. You’ll need a higher ilevel yet again in 8.2 to be able to two and three shot mobs.

No one expects open world content to match dungeon or raid-level mechanics in difficulty. There’s a difference in what we had in Legion and now in BfA compared to Mists where a fresh level 90 could pull half the Dread Wastes and not even get a scratch merely because they were max-level.

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But I DO expect open world content to match dungeon and raid level mechanics and difficulty, especially if it’s going to casino you some 415 gear. You should have to be good at the game to get stuff. Period.

Not much intel but a gut feeling that the main reason they put in those quests for highilvl gear is because legion legendarys are gone they probably wanted to find a way to keep people wanting to do some of there content so did it that way instead as a incentive.

People often say it’s a catch up mechanic. A catch up to what? Most of you guys never even set foot in a raid other than LFR and an even smaller percentage went on to try to clear Mythic. What are you trying to catch up to? World quests are not getting any harder and you will most likely not even set foot in raid.

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Incentive rewards is how i see them nothing more.

How is that an incentive? Imagine playing a classic Final Fantasy game when early on you find one of the best end game items. How is that satisfying? In no way does that incentivise to keep playing.

During Vanilla and TBC there was a gear progression…reg dungeon, heroic, raids…AND, especially in TBC…there was a progression for the raids. I remember being an elitist during this time because I was fortunate enough to be able to experience it and receive the gear.

Things changed dramatically in Wotlk….I remember being sooooooo offended that EVERYONE could just CRAFT epics. Also, how the gear “progression” via the dungeons, heroics, raids…just stopped. I could not believe how they opened the door to everyone.

I got burned with raiding during cata though and still have not gone back.

Ironically, over time, my opinion has changed dramatically. Instead of raiding, I enjoy leveling alts, pvp, rep grinds, unlocking new races, etc…….I do like that the current content allows me the opportunity to gear these toons also.

I don’t get that argument anymore…raiders should get the best gear. What others get and how they get it should not be any concern of yours. It does not affect you in the least. If you enjoy raiding, great, I hope you enjoy the experience, clear all the content, and revel in the accomplishments. But, I don’t involve myself with your gaming experience and ask that you do the same. :grinning:

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But you can see the story flow into facerolling, minimal mechanics LFR so that point is moot.

The problem is the people who get the welfare gear, faceroll their way through LFR, and then go off to do a heroic pug raid cause they think they’re the sheet.

I don’t what to tell you then. Raid or die has been dead since Legion launched. And Legion was considered a successful expansion. I don’t see it making a major return anytime soon.

What others get in terms of gear doesn’t affect me. I view gear as an incentive, as something to make use of in content I enjoy. If others are more geared and we finish a dungeon with no problems or down a world boss faster, that’s fine with me.

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In what way do you need that high ilvl gear to do rep grind, level alts, unlock new races? Pvp maybe but you said you dont play seriously so I doubt you push high rated arenas. You claim that it does not affect the top end but clearly you have not seen the problems that they have to face due to this absurd system. Having to grind mythic plus for a Titanforged anything is not fun, were not even looking for specific pieces here, titanforged anything. There is no longer a BiS list as when we had in Vanilla or TBC. What doesn’t affect you affects the top end the most.