I wouldn’t know nearly as much. I felt like the only person in America that worked on that. I had to do a conference call every day, which had to have been the weirdest thing for an outsider to listen in on.
The conference call was me (southern US accent). a representative in Montreal which was the main studio working on it (heavy French Canadian accent), and a division in India (so heavy Indian accent).
I think we spent 1/2 the time saying “uhh…what? say that again?”
It’s actually pretty crazy the amount of ex-Wow devs who all admit they quit playing WoW after wotlk, even the ones who continued to work on it during or after cataclysm.
Game makers make something cool, players love it, money is made. Money oriented people come in and start screwing up the dream, players leave. Repeat cycle endlessly until money people get the point to stop screwing with nice stuff.
A lot of what I’ve heard is just surrounding classic, and all the ex wow devs who have been on classic wow podcasts and such. They all basically say the same thing.
What’s even more sad is when you realize the number of WoW Dev staff who have worked on WoW since before it released is probably pretty close to zero these days. So basically it’s being made by completely different people than vanilla WoW. Which explains how drastically different the design is.
I’m aware. I more meant sad in the sense of looking back at the old Kaplan design philosophy videos and going “Yes! Where is this team now for WoW!? Oh literally none of them work on WoW anymore.”
Apparently justice/valor tokens were created because Tom Chilton actually raided once upon a Time and gave the suggestion of those to fill in bad luck for missing pieces he wasn’t getting…
So once upon a time they did play the game they made.
I don’t think this would do anything. Why? They could have different tastes. They could view their job as anyone else views their job. At the end of the day, it’s a living. Or a lot of people would just write it off with a “they just look like they enjoy it for pr”.
An excellent example of a game made by a dev that interacts with their player base and is enthusiastic about making games is Derek Daniels. It could possibly an advertising ploy, but I felt after watching his videos on youtube that he really put everything into making God of War (2018) a fun yet challenging game, so I went out and bought it–one of the best games I’ve ever played.
But when newcomers take over and then overhaul the game away from what it was, it pushes away the players that congregated around the original vision. There is a necessity to adapt to an already existing playerbase, You can’t force the square peg into the round hole. Unless you want to break both.
live streaming would touch a very very small % of the playerbase. Look how many people follow world first streams. SCO has 10k viewers right now which isn’t very many people considering the games population. Even if it was 50k it would still be a fairly meaningless amount of viewers.
A lot of players, my self included, would straight up never watch a live stream.