We oppose the 30-per-day cap!

Must be an easy job if you come home and all you want to do is work some more.

Or maybe you just don’t know what a fun game is :man_shrugging:

I love dense idiots that don’t understand the difference between OBJECTIVE and SUBJECTIVE.

For instance it’s subjective that you think the way I want to play the game is unfun. Or rather the way you’re assuming I play. You seem to assume a lot. You know what they say about assumptions, right?

What’s OBJECTIVE is the fact that you’re rude, unintelligent and you have a hard time allow others to have fun when it doesn’t affect you in the least. Besides, whatever “job” you might have, must not be super time consuming, since you’re here, putting on a clinic on how to look like a douche bag. Imagine if you weren’t a hateful piece of trash and funneled that effort into learning the difference between subjective and objective, or learning that other people can have fun the way they want, and so can you. Herod server and an unintelligent crybaby. Has there ever been a better match?

So I know you said this to someone who isn’t against the change. But I think it’s important to remember the forum community as a whole is a tiny fraction of the player base. It’s super super vocal, but even if there’s 1,000 regular forum posters, that’s comfortably less than 1% of the active players. Blizzard knows exactly how many times dungeons are being run. It’s their game. If they say running Mara 45 times a day is an exploit than it’s an exploit. MCP has always fallen into the unintended game mechanics in my mind, just some of the odd quirks that make the game cool. But you can still farm mcp. Alot.

Assuming you need 1 fully charged mcp per boss is likely an over estimate, but let’s go with that and say you need 18 mcp per week to raid.

I know RNG will RNG, but on average you’ll have to run into gnomer 54 times to get your 18. Ten a day every weekday is very doable, and this new rule won’t impact you much unless you’re selling SM runs on your mage on the side.

But you’ve said “I need to do all my farming on the weekend!” Previously, you’d be required to log in for the ~20 minutes it takes to hit it 5 times 11 times throughout the day, spread out over ~12 hours to avoid the old lockouts. But you wouldn’t be able to do anything else on your druid while you’re doing that because they’re parked outside the gnomer backdoor. Alliance I guess you could hearth or ride back to IF and queue a BG, but right now you wouldnt do any dungeons with him because it would mess up your lockouts anyways. Under the new system you’d only be able to get your 30 runs, that sucks. Bad RNG could put you at 5 or 6 MCP for the week and that would suck.

So you’re right. In the specific situation of "feral druid who can only play their druid on raid night and a single marathon farming session on Saturday, and who is in a guild that’s serious enough that the feral druid needs MCP on every boss to keep threat, but also casual enough that they are having a bear tank every boss instead of optimizing, in that circumstance, yes this will either hinder you or require you to make adjustments to how you play.

*If you’re feral DPS and using mcp in cat for melee DPS I don’t know what to tell you. It’s a gimmick spec that even played perfectly isn’t as good as a mid tier rogue or warrior.

Thoughts and prayers to you. But can we focus on the other 99.999% of players that aren’t in this absurdly niche circumstance?

TLDR: I’m tired of the mcp argument because it requires such absurdly niche circumstances it can’t affect more than a literal handful of gamers.

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Moar tears. Gulp gulp.

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Most people I know, including the mouse in my pocket, understand that this is a good change in the right direction. Only that it should have been done months ago.

Many people who dislike this change play wow like farmville bot simulator, rather than a mmorpg.

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No, sock puppets say otherwise via likes. Likely the hundreds of 1 post puppets that suddenly spawn when blizzard makes a change that effects cheese gaming.

This is a silly argument that keeps getting repeated. Of course players can’t dictate how other players play. But Blizzard can and all players can express their opinion about blizzard rules either for or against. I’m in favor of the dungeon cap.

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Thereby positively lowering the queues and need for layers.

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And yet people like you continue to do so. I have no issue expressing my opinions, nor do I mind you expressing yours. But when people take personal shots because they don’t have a real point to make, or put down how other people choose to play, then you are actively attempting to bully and harass those players away from your SUBJECTIVE view.

I truly believe the biggest crime here is the fact that apparently most of you can’t seem to grasp the concept of objective vs subjective, and the fact that you are capable of living with a world doing your thing, whilst someone else does theirs.

And just to drive the point home, I disagree with the dungeon cap. Again proving that you uneducated hyenas are just out to push agendas and argue, no matter with whom.

A people wonder why the rational portion of the playerbase hates when you loud people cry on the forums and say things like “I sPeAk FoR aLl ClAsSiC pLaYeRs!”.

You speak for nobody but yourself and your own greedy and biased agenda.

No, I do the same thing you do. I criticize the blizzard rules I don’t like and support the rules I like. We just happen to have some different opinions about which of blizzard’s rules are good and which rules are bad.

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Except not. The part where I clearly stated that I disagree with the 30 lockout change. The fact you don’t read even a clearly stated message like that, proves my point that you’re just out for an argument. You’re not a good person.

Fun is a personal concept. The satisfaction of getting an upgrade and parsing better due to spending time getting mats or items is as legitimate as someone that spends days after days doing resets to speedrun a game - or someone playing a game casually to kill time.

I think you’re the one that doesn’t understand what fun is.

The reality is that the vast majority of players do not farm instances for 6+ hours a day (excluding bots). Does it suck for people who legitimately farm for long periods of time? Yes. However, Blizzard is not going to cater to the small minority that does.

And I’ve clearly stated I agree with it

And completely avoided the valid criticism of you and others like you, who aren’t expressing the topic, you’re attacking how other people choose to play the game. WoW Classic community toxicity strikes again.

The mistake is mine, I thought you said you disagreed with it. Doens’t change the fact that you’re not expressing your opinions as you claim, you’re being toxic.

This isn’t an “mcp” argument. The exact same thing applies to people farming Jed, SGC, HoJ, or even any one who is trying to helps these people do so, or even anyone who wants to run dungeons on alts. Perhaps you simply missed this point in the initial post. That’s okay, I forgive you.

The MCP situation is different than the others because they’re one time items. You get it and the farm is over. HOJ takes less than 100 runs. Conceivably could be done in 2 days under the old system. New system takes 3. So I don’t care about that

The MCP situation is different than the others because they’re one time items. You get it and the farm is over. HOJ takes less than 100 runs. Conceivably could be done in 2 days under the old system. New system takes 3. So I don’t care about that

That’s an extra week of waiting if someone is too busy with work on the weekdays. Or an extra two weeks if someone only plays on the weekend. Maybe you don’t care if other people enjoy the game, but I do. I like the community I play with.

And no, it doesn’t “take less than 100 runs.” It’s around a 5% drop each run. That means some people get it their first run (I’ve seen it drop back to back), and some people get it their 200th run.

Here’s the thing that you and others are missing: the “playstyle” you and the others directly impacts the entire economy of the server. Were this a single player game, I wouldn’t care a fig. However what many of the people who claim this would hamper, to the point of them bluffing about quitting the game, does to the game is a net negative to the experience of the rest of the players.

Want to be appalled that other players view boosting, getting boosted, chronic injection of gold into the economy at an insane pace, as being bad?
Sorry, not much sympathy whatsoever.

If Boosting, getting boosted and over the top gold generation suddenly left the game with those denouncing this change, the game would be better off.

Good grief. :roll_eyes:

Guess what? It appears the game runners share our POV.
Deal with it… or not.
:man_shrugging:
(in before someone actually calls ME a blizzard shill)

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Nah.

This .

Step in line.