Be that as it may, the person asked why it was reported and that is a legitimate reason to report it.
These people want competitive rewards without doing competitive content. They don’t want to actually learn the game or challenge themselves.
People who have a good attitude about improving their gameplay and enjoy the game for its own sake, and not just mindlessly searching for loot for ilvl, are already at high keys or soon will be and don’t have any problems.
Those who request an m+ queue don’t understand how m+ works. It is an ORGANIZED group.
A M+ Matchmaking system (i.e. a Queue) could work alongside the current premade LFG tool quite easily.
Like it or not, there is a large portion of the playerbase who want/enjoy the ability to solo Queue for content… be it all the time, or just some of the time. I fall into the “some of the time” category.
I raid with my Guild, I do keys with my guid, but I also have a lot of spare time during off-peak hours (mainly work nights) where if I want to play WOW I just want to hop into a Queue and have some fun… that used to be LFD, LFR or even BG’s in days gone by, but the loot system today very quickly kills queueable content.
The Gear from queueable content, be it Unrated PvP, N/H (even M0) Dungeons and LFR are all outscaled by WQ and Mission table loot for anyone who’s done their Covenant Campaign… even normal Raid gear is barely worth the effort.
The end result, is players who like to run Queueable content quickly run out of things to do because there is zero gear progression for them after only a few weeks into the Season. We can harp on all we like about them “Joining guilds” but people will play how they want. Then you have players like me, who do run with a Guild but also enjoy Alts during off-peak hours and just want Queue for something to do instead of playing the LFG UI.
The reality is, low level keys have basically replaced Heroic Dungeons for low level gearing of alts/casual players, but removed the QOL of being able to Queue which has put a lot of players off. PvP players I believe have the same complains about requiring premades for Rated and getting stuck at 200 ilvl.
Personally, I’d like to see the following:
Badge Gear added to Heroic Dungeons as a means of spammable catchup. Similar to PvP Honor vendors. Purchasable gear that can be upgraded over time to a certain cap.
M+0 is Queueable, rewards Valor for upgrades and introduces the seasonal Affix.
M+ Keys get squished back down where +10 is the same as a current +15
Affixes added at +1, +5, +10
Scale Valor with Key level and increase Valor upgrade cap for completing all dungeons at each key level up to ilvl 226 for KSM
I’m not sure where LFR fits in the above. It’s basically dead content to me these days because the rewards are just not worth the effort. Personally, I think the ilvl scaling is just absurd these days, but perhaps allow LFR drops to upgraded over time to a Cap of 200 with Valor?
Basically, what I’d like to see happen is the for players who push the hardest content (be that M+, M Raid or Rated PvP) they get the best rewards as drops while players doing easier, queueable content have the opportunity to upgrade their gear overtime to give some replayability to their chosen content. I’m not advocating for LFR players to be able to upgrade to Mythic Raid gear over the duration of a Season, but if “casual” players had an Ilvl cap of say 210 via upgrades it would hardly break the game… especially if the scaling is done right so that by the time they achieve 210 from nothing but Valor farming, the rest of us are in 220+ from Keys etc.
Another major change I want to see is the Weekly vault. It blows my mind how I can clear Heroic CN and most likely all 3 choices will be 213 while the +10 I just Pug healed with 4 people who didn’t speak English will be giving me 223 gear.
The Weekly Vault Raid needs a buff IMO. I’d like to see something along the lines of Clearing the Raid buffs your Vault options to the higher ilvl of the last bosses. i.e. 220 for Heroic.
Wall of txt I know, and there’s been so many edits while typing I hope it all makes sense. But I, like many other players, are tired of the lack of matchmaking queues for easy content… especially late in the Season.
In terms of a match-making system for high keys… I don’t care either way because I wont use it. So since it doesn’t effect me personally, I have no real reason to oppose it.
organized content that should be queable so people can practice keys and affixes without being chain declined
Memories/storylines/quests for alts that one might not be able to get into a set group, mainly anything not gear related but could be just as easily done with a “story mode”.
which part? rated arena solo q? or a mythic + q? Neither of which I think are terrible ideas.
Both of them are terrible ideas.
That means understanding where the ceiling for their gearing is gonna be. I’ll never mythic raid, do high m+ or pvp, and I understand that caps me below them. Nothing wrong with that, it’s a choice I make.
It would turn normal raid into a dead zone like LFR is now and would make every key only useful for the vault.
Agreed
So… Not organized anymore?
Like your elitist raids and loot only for you? Other players deserve things too.
And everyone who plays WoW has equal opportunity for those raids and loot - not my fault they don’t want to apply themselves
Hosting your own key is the easiest thing in the world. A solo que just isn’t going to happen. The wait time for dps would be hours and hours and you wouldn’t finish the keys you got into. You must have a key lol.
Let’s say they made it queueable. And let’s say there were no keys. And the req to queue up were something to the tune of an ilvl floor and maybe having cleared the previous M+ level (so, you cleared a M+6, you can now queue for M+7).
All that established, here’s a bunch of problems:
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The fact that the meta trickles down to lowbie keys to the point where people exclude entire classes or specs from a +2 is absolutely ridiculous, but curating a party comp is sometimes a necessity. (imagine all 3 dps without interrupts, or an all melee party on a high sanguine key) Not to mention every once in a while you’ll get the clown that insists they’re going to tank as fury or windwalker.
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Queuing up as DPS would likely be some of the longest queue times you’ve ever seen. Assuming (in this fantasy) that they design a queueable system but keep the look for group system, a large portion of people would likely not queue up.
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Queuing up would likely be based on key levels. Meaning you’d get a random dungeon for a specific key or key band. Meaning you could get Sanguine Depths every dang time. (if they let you filter a random lfd by both key and dungeon, the number of available instances would be insanely small)
And then there’s the bit where people get grouped up with players from less popular realms, language barriers, leavers, people that bought their runs etc. All issues that can be more or less ignored on heroic because heroic difficulty is current content for the first week of an expansion. For a lot of people, even less.
That means understanding where the ceiling for their gearing is gonna be. I’ll never mythic raid, do high m+ or pvp, and I understand that caps me below them. Nothing wrong with that, it’s a choice I make.
It’s not about them recognising where their ceiling is, it’s about Blizzard recognising that ceiling can be reached in a few weeks (at most) and those players having nothing left to do for the rest of the Season and quitting.
It would turn normal raid into a dead zone like LFR is now and would make every key only useful for the vault.
Not necessarily.
Again, this is the difference between Drops Vs Upgrades. Normal Raids drop ilvl 200… those players could then, over time, upgrade it to say 215 via Valor.
The more casual players in queueable content would get, for example, ilvl 190 drops, which are again upgradeable to 205-210 ish.
The net result is player pushing harder content get the Ilvl via drops much faster than those upgrading gear from easier content (similar to PvP). The Upgrades would also have an Ilvl cap based on the content you’ve accomplished to prevent players spamming Heroic Dungeons for Mythic Raid ilvl loot… like what was possible with WF/TF (although extremely rare).
What I was alluding to above is that Blizzard need to recognise there is a not insignificant portion of the playerbase who want Queueable content that’s actually worth repeating.
Organised Key runs wouldn’t be going anywhere, it’s just a way to give the easier, queueable content (like Heroic Dungeons) a bit more longevity via an upgrade system.
who cares, it’s only 0-5 basically completes itself
No. Lfg is fine for m+. PvP on other hand would be better for it. Think about it. Keys last 30-40 mins. Rarely get leavers and still loot at end. Arena usually over in 5 mins and groups break up often after a loss. Gain nothing if lost.
Trick with m+ join a raiding guild as a social and do keys with them.
You want to queue with random people. The difficulty doesn’t matter. However what dungeon the system is going to take you to does. How will the system determine which key will be used out of the 5? OH and 5s basically complete themselves now, let’s see how that goes with a random queue group.
M+ Has been bigger than raid content for ages.
No queues - while timers exist and you can’t kick scrubs (like the people that want queues so they are carried) and replace them with good people there will be no queues.
Off topic, but you are here, so…
I got 2/3 10s I needed last night. Just Plaguefall to go!
Anyone in the thread that can’t find groups, I created a Discord server yesterday to assist people with all their M+ group-finding needs and all are welcome!