I would expect that in a competitive pvp game, two factions should have reasonably even numbers. When you are watching a football game, do you commiserate that the players on the sidelines are being punished because they are not supposed to be on the field?
Even as a player on a balanced realm I can see how extreme imbalance can wreck a server. The ones pushing back against mechanics to balance the teams within a certain +/- are quite frankly pathetic.
Problem with this would be players would find ways to exploit this system just like they did with the layering.
I mean if they could find a way to make this work correctly I’m game, whatever. But If I have to deal with raid groups phasing in and out of existence etc…you know?
After reading a few post with other people QQing about this, I’ve come to find out it’s mainly just a Herod problem.
While other servers are still unbalanced, I think because of the vast size of Herod, its amplifies this problem to an extreme. Again, I get killed/camped on Stalagg which is the most Horde favored PvP server out there (and it’s near full too).
Blizzard can’t make people roll a specific faction and making players from one faction literally not be able to play the game is just dumb, I’m sorry you’re getting rolled but maybe you should’ve rolled horde. Don’t for one second act like you didn’t know this was going to be an issue…
Well I’m glad you’re not just completely blind here.
I’m certainly not saying a FBQ is one size fits all.
Mostly though, my issue is simply the concept that is the server capacity at any given time is say, 1000.
You have 900 Horde log on. 100 Alliance, but there’s another 500 Horde and another 100 Alliance waiting.
It makes zero sense to allow another Horde player to log in just because 1 of the 100 Alliance logged out. Zero. This is where FBQ would kick in imho. It would skip to the next Alliance and favor Alliance when one of the 900 Horde logged out until at least, say 800 to 200 had been achieved.
Nowhere will you ever see me advocating for a 1:1 queue. That would be stupid.
While I understand the premise of it you have to look at it from Blizzards CS side too.
A 75:25 server would have, for easy math, 7500 Horde 2500 Alliance.
If ALL the Alliance are logged in, a 1:1 would keep 50% of the realm locked out w/a queue. As I said earlier, achieving even a 60:40 would mean the Horde has 150% of the player base that the Alliance has (means Horde has 1250 more players logged in), still unfair and noticeable in a HUGE realm like Herod.
So unless you’re willing to keep out 35%+ of your realms population, you won’t achieve any sort of the sense of a fair, let alone, balanced server.
Yes, but playable. Seriously. Right now it’s literally 10+ to 1.
4 to 1? I’m used to that. That’s completely fine because it is what it is. But having hundreds of Alliance in a queue waiting to get online with a thousand Horde players in front of them simply because of it being first come first serve when there’s such a huge disparity in balance is not.
Again, I’m not asking for fairness for Herod. It’s impossible. I’m asking for at least the ability to do literally anything without spending literally half of my time making corpse runs.
To your first point, make a large portion of the population wait in unnecessary q’s and see how that effects the game…and to your second point that doesn’t seem like a horde problem, apparently alli transferring off the server is what created such an imbalance
So instead of you spending half your time making corpse runs you expect horde players to spend half their time in a q…in what reality does this make sense?
You do have that option. Reroll. I know its not the answer you want, but you just admitted that Herod is a loss cause. Come roll Alliance on Stalagg. You’ll still be the underdog, but they have Kill Squads roaming around and defend themselves quite well. You’ll probably steamroll me since I never roll in a group.
Maybe a better argument would be a priority queue. One that only kicks in once the server is full, then it adjust to balance the server out. It’s a bad idea to cap a server at 50%, leaving out 50% of the realm with invested time, capacity to achieve balance.
It actually solves the problem perfectly. It incentivizes the players who are disproportionately ruining the scale of balance to transfer to a place that also helps their balance instead of incentivizing making the servers even worse off. This isn’t rocket science.
Versus a large portion of the game sitting in unnecessary queues, then spending half of their playtime dead because of a the huge disparity in numbers?
it’s a snowball effect. One side gets a clear advantage and then others who don’t want a challenge immediately pile on. Blizzard should have stopped new Horde players from rolling there when it became clear that the realm, being already subject to 3 hour queues was becoming heavily imbalanced.
So yea, it’s as much a “horde” problem. but mainly the blame falls on Blizzard’s failure to implement simple countermeasures.
Yes but it’s cause and effect, according to partial Herod started 60-40 but alliance transferred off which increased the discrepancy so you’re suggesting that now horde players be force into q’s/transfers to remedy a problem that they didn’t create. Furthermore it seems from the forums that horde is over populated on most servers so if they started transferring for balance then eventually as everyone transferred you would simply run out of alliance to keep the numbers balanced and would end up with horde only servers. Point being balanced servers across the board are an impossibility and forcing people to be unable to log in because they rolled horde isn’t a reasonable solution
The Horde waiting a bit longer (it would in absolutely no way be “half their time” ) to enjoy such a huge advantage in terms of gameplay due to their numbers seems like a pretty fair trade off.
“You’re going to have to wait an extra 30 minutes to enjoy a 6:1 imbalance where you’ll have an easier time making groups, raids, farming and a general better gameplay experience because of that imbalance”
Versus
“you’re going to wait just as long as the Horde, and then once you log on, you’ll have literally every disadvantage in terms of making parties, making raids, farming and you’ll spend 40-50 minutes trying to get said parties to instances and PVP will be out of the question because even if you brought every Alliance player online to a zone, that zone will probably have that many Horde already passively there with another 2-3x minutes away”
Like seriously, these are the realities on Herod.
If you think these are at all “equal” in terms of “fairness” (a term I hesitate to use) then you’re just literally insane or incredibly stupid.
Server balance is the single-most important factor to describe server health. I don’t know if the argument against Horde having to transfer to help is compelling. 90% of the responses I’ve seen to Alliance complaints have said something along the lines of “that’s what you get for rolling Alliance, you can always reroll.” That logic applied back to the Horde would actually solve the problem. The irony is palpable.