Even a 55:45 realm still leaves one side with 122% of the player base of the other. It’s impossible to balance, especially when it comes to the open world.
It’s just more apparent because of the server sizes.
You won’t admit its a problem because it benefits you for it to remain broken.
More balanced factions would result in more balanced world pvp. Nobody is saying everything would be perfectly balanced, just that it would get better. Which is indisputable logic.
I agree, which is why that piece of my quote is read as sarcasm when taken in context; however, even if it was the case - a “solution” would likely cause additional people to “quit.” Which is why I don’t think there is a reasonable one that can be implemented.
I mean that the servers would function exactly how they did in vanilla and for years. People can create characters, then wait in the queue to enter the world when more than ~3-4k people are currently online.
There is no “manage the balance,” my point is the balance isn’t what people are complaining about - it is the balance coupled with population density. Remove the massive population density, and the balance will seem better. When I state this, it is regarding transfers utilizing the system already implemented by Blizzard, not new character creation.
Nope, no upping anything - as in vanilla. There are 3-4k online in world, if it’s 4k Alliance, that’s life.
It wasn’t complicated, it is literally how WoW servers were run for countless years.
If I took the city of NYC with it’s current population support system, and increased the population by 5x without adding land or resources, numerous systems would break constantly. That is what we see today, servers designed for 3-4k of different levels handling 5x that amount. Roving armies aren’t 25 people, they are 125.
As I’ve said countless times however, I don’t think any of these changes should occur as they will cause outcry in other ways. It is what it is, those of us on PvP servers need to learn to embrace the suck.
He just happened to come to the independent conclusion that completely lopsided factions on PVP servers are fine. Had nothing at all to do with the fact he benefits from it. And he’s spending 6 hours debating it because he just has a real and impartial passion for fairness. How dare you insinuate otherwise?
No two people in this world think exactly alike. No two players in WoW think or play exactly alike. So if you get 2,000 players on one faction and 2,000 players on the other, there is no way you can say that it would be a magical solution to world pvp. At any one time on any day players are playing their own game, doing their own thing and you could not guarantee that 200 of the Horde players wouldn’t be camping a raid entry when 50 Alliance players turn up - not when they can be anywhere else across the game.
Blake, you must be an idiot or just maliciously arguing in bad faith (though possibly both, since they aren’t mutually exclusive). Nobody has ever said that we could achieve perfect balance, nor is that necessarily desirable. Simply closing the gap so that there could be fair competition is the only thing anyone has asked for. And I am not sure who you think you are going to convince with your bankrupt arguments and toxic trolling.
You are just assuming that having 22% more players makes it impossible for one faction to win. That’s complete BS. With skill, luck, or organization that gap could certainly be overcome, especially given variations in where the concentrations of players are at any given time. Unlike the insane numbers we have now.
“It’s impossible to achieve an absolute 1:1 balance, with the exact same amount of 60’s in every zone, all with equal gear, with an equal amount of classes with equal professions, with equal amount of players in comms, so why bother even trying”
Basically what you sound like, “If it’s not going to be perfect, why even bother trying to make it better”, terrible argument.
Why bother making cars safer if some people will still die.
Well that would certainly solve the issue for the large pvp servers. If you put that in place for a server like Herod or Faerlina, you would end up with 10 hours queues. People who had invested weeks in their toons would basicially be locked out of playing them. And since not everyone has the time or interest in creating and levelling another toon to cap, they would just quit the game.
How stupid do you have to be to argue that having fewer players fighting against one faction in world pvp would not help the opposing faction? That’s something you should be able to reason out even with the most basic logic. I honestly can’t even believe that’s your position, though it shouldn’t surprise me given that none of your arguments have held any water.