In an ideal world, of course. Should players have tools leveled against them in some hope to attain a dream that has never been realized, no.
And no, not everyone has a main, but I also don’t leave my main where my alt is: I ask for help from others or run. When I come on my main, it is to help others. Sometimes I don’t get help, so I die and run back.
There should have been more servers, and they should have been locked to population sizes the game world was designed to support. Transfers should have always been faction locked.
There are a lot of “should haves” that could have improved the current state. Should servers with no queues have them artificially added in some hope enough people will transfer to level them out? No.
Put simply, enough people won’t transfer. There will always be queues now, gating people from entering.
Let’s say it’s raid night on Heartseeker. Last week, my group of 15 and I pushed through 220+ Alliance to get into Ony. We corpse walked a lot. We lost our foolishly gotten world buffed.
Should the Ally not be able to log in to raid because there isn’t enough Horde, if every single one logged in, to support their population? 100% not! They deserve to play to. I selected a PvP server. I will corpse walk my a** where I need to when I need to, and make the Alliance do so every opportunity I can.
The quote that I referenced, and my answer to this:
"Daxxarri
Community Manager
This is going to sound weird, and while I do empathize with the frustration that’s being expressed in this thread, this conversation still warms the cockles of my black little heart.
Why? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn’t what we had in mind.
Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you’ll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy.
In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It’s all part of the fabric that makes a PvP server what it is .
Let the blood be spilled ."
By the way, that quote is from 2009-2012ish timeframe, this is not a new issue.