Oh arent you just clever, kid. No, I don’t. I stopped taking group content seriously after Mythic Legion raids. I have nothing to prove, not do I measure my epeen by how many m+'s I’ve done.
But you are still just making stuff up.
Oh arent you just clever, kid. No, I don’t. I stopped taking group content seriously after Mythic Legion raids. I have nothing to prove, not do I measure my epeen by how many m+'s I’ve done.
But you are still just making stuff up.
Spell my name right, or at least call me Meri.
out of all that, thats what you picked up on?
If it was bad runs, then there would be zero reason to not use this new feature. Instead, people are complaining about it. Why would anyone complain if a bad run is clear to all, and would result in an amicable disband?
Either use the disband, or leave. If you leave, you wont get a flag. If you keep leaving, you will.
Yeah because out of all you said this looked the most made up example that’s all.
With what they have said so far, this is the system that they’d be implementing. Of course with this first iteration we won’t see 14 day long bans, and instead we’ll just have DotA low-priority queue instead.
But just by what they have said so far, we know that they are implementing a system in which the behaviour in the short isn’t just possible … but also intended. This is the reason why folks are calling it for what it is, a hostage taking system.
most made up example that’s all.
Its really not.
There was one where we were going really fast, we got the boss of Floodgate where you have to dispell the bombs. We wiped, but there was more than enough time to Time the key because of how fast we cleared up till that point.
I am glad its gonna be a paddlin now. Maybe that DH wouldnt have left and we would have timed it.
I see what you are saying here but the point I am making is regarding failed surrender votes where the pro-surrender player chooses not to leave anyway, and proceeds to troll the group. Again, not outright gameplay sabotage trolling. There are a million ways to troll people in WoW that don’t break ToS.
The original wowhead post revealing this upcoming feature doesn’t even mention the scenario I’m describing, hence why I made this post. I’m hoping blizzard will define what’s going to happen in the scenario I described.
Here’s the thought process: group sucks, I initiate vote to surrender. Vote fails. I decide I’m not going to leave to avoid getting progress towards the leaver LFG mark. Since I’m stuck in the key for a little while anyway, I decide I’m going to troll (not outright sabotage) the remainder of the run to kill the time.
I think this will be a more common outcome than some realize. Of course, if the leavers mark ends up being ignored by players or requires an excessively high amount of leaving, then yes people will likely continue to just leave.
With what they have said so far, this is the system that they’d be implementing.
That streamer could have left. Literally, could have left. LoL has the same system that Blizzard is about to implement: https://support-leagueoflegends.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ
I quote:
That’s why we’ve developed a system to temporarily take repeat offenders out of the game so they have fewer chances to negatively impact other players
You will be issued a warning before facing an actual punishment
Unless that streamer was a habitual leaver, she could have left without punishment. Instead, she chose to risk her account (which was overturned, by the way), by constantly dying, something that any Pro-Level LoL player would know would trigger the automatic anti-griefing (also known as feeding) tool.
a hostage taking system.
Its not, because you can leave without punishment, unless you are a habitual leaver, in which case, you are not leaving because of ‘bad runs’.
and proceeds to troll the group. Again, not outright gameplay sabotage trolling.
My friend, you are literally describing griefing while saying its not. If you are trolling, that is by definition gameplay sabotage, because you are sabotaging the run by trolling.
I get that it can be an issue. But its a very minor issue when you check how many keys were actually timed.
ALSO:
My friend, you are literally describing griefing while saying its not
Enabling 1 button rotation mid key isn’t griefing. If its not griefing it’s not bannable. It’s all by the book.
Then where are you coming up with all the doom days hostage scenarios, I wonder.
From the plethora of other games that have a vote to abandon system. This isn’t something new. These “doomsday scenarios” are daily occurrences in games like Dota and Counterstrike.
the mere fact that Blizzard has banned leavers in Season 1, coupled with the fact they are introducing this new system, shows they have the metrics that back up our claims that leavers are an epidemic.
The season 1 ban was specifically targeted against people who were doing it intentionally and repeatedly with the sole purpose of griefing. That’s someone who joins a group and then leaves right after the key is put in an excessive amount of times. That is not the same as people leaving because the group wiped 3 times on the first boss.
And despite what people say, its not ‘bad’ runs that are causing leavers, its simple one off deaths that cause the leaver to say “we aint timing this bye”, so he can find a faster group
This is said by people that don’t do M+ or only do M+ in the dumpster tiers. Anyone doing M+ at a competent level knows that deaths happen and how many you can usually afford before a key is nuked. I’ve timed 10s that had over 15 deaths because it’s not as much about the number of deaths as when the deaths occur.
I think it is laid out quite well.
If it’s laid out quite well then why did the people announcing it literally say they don’t have all the details and more are coming?
It’s not though. Me deciding to do way less damage than I could is not a reportable offense.
But its a very minor issue when you check how many keys were actually timed.
Since when do we fix issues because of how often it happens?
“Oh yea I got this rash that flares up bout once a month, its rare tho. Aint too much to worry bout”.
The season 1 ban was specifically targeted against people who were doing it intentionally and repeatedly with the sole purpose of griefing.
And this system does the same thing. Again, this is targeting habitual leavers. IE people who leave constantly and repeatadly.
This is said by people that don’t do M+ or only do M+ in the dumpster tiers.
And that is said by people who no longer have any real argument left, so they have to attack the skill of the players. Ad hominem. “You only think this because you are low skill/bad/lack experience”.
If it’s laid out quite well then why did the people announcing it literally say they don’t have all the details and more are coming?
Do I need to quote and explain it more simply? They were quite clear. Just because they are not telling you what icon the flag will have or how exactly it will work does not mean they did not expressly say that leaving was a problem, they are going to fix it, and the more iterations there are, the worse it will be for habitual leavers.
Me deciding to do way less damage than I could is not a reportable offense.
Right now. Do I need to quote it again?
If you are leaving keys too often in this first iteration, we’re not going to penalize you on an account level.
This heavily implies that yea, you are going to be account actioned in further iterations. Why? Because you are trying to avoid a punishment while also perpetuating behaviors that Blizzard is trying to prevent.
And this system does the same thing. Again, this is targeting habitual leavers. IE people who leave constantly and repeatadly.
No, this is not the same thing. Season 1 was targeted at people whose sole intention was joining the group to make it fail. That is not the same as someone joining with the intent to time it, seeing that the group is terrible halfway through the run, and wanting to leave instead of wasting their time.
so they have to attack the skill of the players
It’s not an attack on skill, it’s just a basic fact of online video games. Bad players tend to have more bad experiences than good players because they group with other bad players. It’s a self-fulfilling prophecy.
“You only think this because you are low skill/bad/lack experience”.
Yeah, and it’s not wrong either. Good players know that people make mistakes. That a key can fail. They just move on to the next one. Bad players feel the need to blame other people for the failure, make a big deal about it, and cry on the forums that the game mode is unfair.
Good players are often doing a much higher volume of keys as well, so the one or two bad experiences are greatly outweighed by the fine experiences they normally have. People in lower tiers who don’t do a lot of keys, that one bad experience will stand out more because they rarely actually play the game mode.
Since when do we fix issues because of how often it happens?
Since game is full of unfixed bugs.
But srsly, since it affects the players not having that issue.
“Oh yea I got this rash that flares up bout once a month, its rare tho. Aint too much to worry bout”.
More like: “Oh i got a rash and need my arm cut off. Lets’ cut everyones arm off now.”
And that is said by people who no longer have any real argument left, so they have to attack the skill of the players.
It’s not skill its participation. If you dont play the game mode it doesnt affeect you.
And this system does the same thing. Again, this is targeting habitual leavers. IE people who leave constantly and repeatadly.
Question. Did they state how many keys one can leave/how often?
That is not the same as someone joining with the intent to time it, seeing that the group is terrible, and wanting to leave instead of wasting their time.
The end result is the same.
It’s not an attack on skill,
Yes, it is. Because you have no idea what a players skill level is. Even looking up logs will not tell you the whole story.
Bad players feel the need to blame other people for the failure,
One death does not equal bad players or failure. Nor does even one wipe.
Good players know that people make mistakes. That a key can fail. They just move on to the next one.
Then why are you against this leaver penalty?.
Then why are you against this leaver penalty?.
Because it’s been proven to be a detriment in other games. Period. Unless Blizzard magically makes it better than the other games that have been doing it for 15+ years.
Because it’s been proven to be a detriment in other games.
That is demonstrably false. Almost every popular game today has some sort of leaver penalty.
Even Blizzards own Overwatch.
Demonstrate it then
Valorant $40m from 2023 bundle alone.
https://support-valorant.riotgames.com/hc/en-us/articles/4402501234451-Penalties-and-Bans-FAQ
First offense warning.
League of Legends $1B+ annually.
https://support-leagueoflegends.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ
First offense warning
And my personal and most recent fave, out of the literal many that exist,
Marvel Rivals: At a staggering $2.9B billion with a capitol B.
https://www.reddit.com/r/marvelrivals/comments/1jl1mwj/theyve_updated_the_penalty_for_leaving_matches/
Games have leaver penalties for a reason, friend.
You’re joking right?
Refute my argument.