Well if that was the way the system was implemented it would work that way but it doesn’t have to be. The bot would only be as successful as it was designed to be by the player and by the system.
For example, the game could limit the bots to only perform at the player’s level. DPS could be capped at the player’s DPS. Healing or tank levels could be limited based on what the player was doing .
Changes to the ilvl progression curve affect how content is tuned relative to the playerbase. If ilvl is easier to get then things are harder to match the expected ilvl people will have.
People take the path of least resistance even if it results in a less enjoyable exerience overall. Look at how delves cannibalised mythic+ below 7 because nobody had any reason to do something harder that awarded the same gear.
Making delves more rewarding would require turning them into something the playerbase who asked for delves wouldn’t want to engage with. It’s a lot more than just turning up the tuning knobs on what’s already there. 9-11 delves should remain without reward because they’re an unbalanced wasteland that lack mechanical complexity or any semblance of tuning.
You contradicted yourself with the first and third statement. First you say it wouldn’t help anyone then you say it would be the same as giving everyone max gear. Which is it? The answer, neither.
It would help you as well as you, the player, configured it to help you, just as Brann only helps you as well as you select the options for him to help you.
And you would still have to work for maximum gear just like they do in M+.
By the way, still waiting to hear how this puts M+ people at any disadvantage at all.
The final line was regarding what people want, gear for no effort on their part which is practically what you’re begging for.
The game itself is already pretty liberal in the gearing path in having farmable H track gear that’s thrown at you with minimal effort being put into actually doing the content the game has to offer.
M raid has the first 3-4 bosses as free kills for pug groups, which is also very easy to get M track gear that would cover a fair few tier slots through Gloves/Shoulders direct from Sikran/Rasha’nan or converting main armour pieces into their respective tier tokens.
If you can’t see that yourself, then there is no chance of convincing you otherwise.
A decade away? You use the same metrics that the kickers in M+ use to decide who is not worthy to play before giving them the boot. Only instead of kicking the player, the followers would be capped at that level.
So instead of reading what I actually wrote, you just replace it with what you decided I wrote and complain about that. There is only one reason someone does that, they realize they have already lost the argument but can’t just walk away.
But hey, prove me wrong. Respond to what I actually said then make your case.
So spite, stupidity, jealousy, the colour of their socks, and the current ambient air temperature in Timbuktu.
Nobody has any clue how to evaluate a player in the middle of a Mythic+ run, let alone dynamically adjust the “Tanking ability (What does this even mean)” of an NPC to match it. You’re living in a fantasy land.
It would turn into M+ without a timer. The Delves will get hard enough that you will multiple players with you, at which point it will turn into the same PUG content that M+ currently is.
That’s not what we hear. Any time a “kicked” complains some “kickers” come along and say they kick people if they don’t have the proper stats. They talk about not wanting 610s when they should be at 630 something for that M+ level and so forth.
There are people who complain about other player’s DPS levels, talking about who is first and who is last. All sorts of stats are available. It’s just simple 10th grade algebra to pick a formula and use it to cap followers.
I’m not surprised. Simple algebra is the foundation of the way computers work. That’s why one of the first high level computer languages was called FORTRAN for “FORmula TRANslation”.
Believe me if they had a bullet left in their chamber they would have taken the shot.
They are out of ideas. Delves? You say?
It is a rip off from d4 and d4 sucks hard. It is the first blizzard game that I have stopped after two weeks. I do not know the current condition and Idc anymore.
M+ dungeon choice was bad, it is utterly boring. Personally, after gearing my main, I usually go for a fully geared alt, not this time. I know it is super boring, and I kinda feel the burn out. They have sacrificed season 1 for season 4, as all dungeons will be tww dungeons just like df season 4. And they saw the decline.
mythic track has a 6 ups, that is also making things boring.
M+ is overtuned, mythic raiding is overtuned.
2500 guilds manage to kill rashanan
1100 ovix
575 princess
179 court
and only 63 Ansurek =)
63th guild who killed raszageth did on the 17th day. Now it is after almost 3 months.
What I am trying to say, instead of creating a new content but broken, just fix the current one. It would be easier to salvage.
The raid’s felt great honestly, the main reason it hasn’t died early is because bliz gave us so much power to acquire to overcome the challenge instead of make an easier fight and then nuke it.
The first 4 bosses if anything were the ones that felt out of line, those flopped. Which I think is honestly fine if they want to make that the standard.
Personally I’d rather they make the raid bigger if they’re gonna make 4 bosses on mythic like this. They can’t make progression feel good when half the raid is a joke.
That’s pretty much the numbers you want, a good separation as difficulty ramps up.
Mythic raid and higher level of M+ is overturned for the average player but that’s not for who they design that content this is why we have multiple difficulties.
We’ve also got threads buff and a bunch of ilvl still to acquire which is entirely new. Typically a WF end boss kill comes 5~ ilvl below the season maximum. This one came 15~ ilvl below maximum, with 0 stacks of a stacking buff that’s going to go up to 15%
These bosses are also the type that get nerfed enormously by ilvl, with huge dangerous overlaps coming towards the end of the fight that can just be skipped by doing more damage.
I’m also gonna blame desync/lag issues for slowing prog for a lot of guilds, but basicly what we’re seeing is that the 4 firsts were so easy that many many pugs and heroic guilds did those.