If you make it so that these bots always perform at a level to succeed, there is no reason to run in a group. The bot will succeed every healing check, every dps check, every tank swap on their end, and it comes down to playing one character, one role, in a 20-man mythic raid. That’s objectively easier than 20 people in 3 roles all needing to perform to the level.
Maybe something other people haven’t picked up but hard queueable content would be a clownfiesta, there are ways to make it better by requiring something like a proving ground of the appropriate difficulty but for the hardest difficulty of a content that would be pretty hard to get right. But having a queue up to +7 for M+ might be possible with that requirement in mind.
A big thing I will say is that personally I think gear is too easy to get, now work with me the problem is at the lowest levels (anything below myth track) you’re speedrunning through gearing so fast you can be done in like 2-3 weeks, that ain’t much and is why you’re looking to get gear that might be often way harder to get like in M+ or mythic raid.
This wouldn’t be as big as a problem if the upgrade system was designed well it would let all gear levels be upgraded significantly for longer or if we slowed down gear by capping/nerfing the sources of gear at heroic as that would let everyone play longer.
A big reason why you don’t want to simply throw better gear in easier content is then you’re making people that like to do harder content having to do that content for progression and you shouldn’t want to do that. And then harder content offer less rewards as you’re already geared from the easier content. While it has happened it’s not something I personally would defend as good game design.
While for sure I think more type content would be best and I did like what they did with DOTI hardmode in S4 as it felt like a small 5 man raid the problem is that content is still not gonna be what you’re looking for because hard content will target still the same people that do the top M+ or raiding. I’m a bit sad that the new BRD raid loot is as bad, there is no valuable trinket and the cantrips items are not strong enough to consider running much and if you like mastery well there ain’t none, it might have worked if it scaled a bit higher in term of ilvl.
Just pull the plug and make M+ and all raids queueable.
People who want to not gamble with randoms can continue crafting their perfect group in the current system, people who just wanna send it with randoms can do it.
Yep it’ll be a wipefest but who cares, don’t queue if you can’t handle wipes.
If this came with an ironclad agreement from blizzard that they would never design tune or take into consideration those queueing high level content when making decisions about it, sure.
But suggestions like this don’t exist in a vacuum, introducing a new audience with different expectations and tolerances leads to a change in how that content is designed.
Raids haven’t been popular in years, which is why M+ was added as end-game content in the first place. Even when raiding was the only end-game content less than half of the playerbase participated in it I believe, which was what they said when LFR was added.
If you think all the people that did M+ in DF but aren’t now are super happy delving I don’t know what to tell you but that’s a fantasy.
There are dozens of threads complaining about the end-game. There are stats you can look up about M+ participation.
Blizzard’s actions also show there’s a problem since they’re trying to keep subscribers with band aid M+ changes and throwing in slow cosmetic events to keep people around since they’re not engaging with the end-game content that’s supposed to keep them there.
Well even if that is true, so what? How does that IMPACT the M+ players. I didn’t ask what do M+ players notice about other players I asked how does it IMPACT them? How does it change their game? How does it put them at any disadvantage?
I think there’s one thing you don’t understand about automation. It is not just something that pops up out of nowhere or a mysterious machine. Automation is something that a human being designs and implements.
My suggestions show how it would be the actual player designing and implementing how that automation would work. It’s the player’s alts, assigned roles by the player, programmed by the player to behave in a particular way.