I recently switched to enhance. So I have been trying to go heavy on GB. Its gonna be my white whale.
They will definitely struggle, but I think it can be done. Adding enrage timers to higher tier delve bosses will mostly be sufficient to force optimization, and improving the AI of delve companions will open up the possibility of adding more varied mechanics.
They would of course need to make the trash threatening as well. Since it’s ostensibly meant to be solo content, they might consider the glass cannon approach to trash packs - either you blow them away immediately, or they are going to ravage you. This would further incentivize players to optimize their stats.
They’d need to completely rework the companion system though. If you got myth track gear, having Brann leveling up and being shared cross-character would be a big sticking point as well. They’d also need to really shift things around for the three roles and the interrupt CDs
I dunno. I think they could mostly leave it intact. It would be a good catchup mechanic for alts, allowing you to start pushing higher more quickly so you could get to the actual challenging content. Where they would stumble, with regards to the companion specifically, is figuring out how to make it actually effective.
Brann sucks, to put it bluntly. I don’t need his healing on my DK, and his damage even at 60 is hot garbage after the nerf. His AI is awful too. Pretty much constantly does the exact opposite of what would be helpful in any given situation. Why the hell does he even have a taunt? And why does that devilsaur have to send enemies running instead of having them cower in place?
Agreed on the interrupts/CDs/roles issue. One solution I can think of to the latter would be to adjust the companion based on the role you yourself have chosen. For example, if you go in as a healer, it gets an enormous boost to DPS - enough to compensate, mostly anyway, and get close to giving you a clear speed comparable to a DPS. The caveat here would be the necessity to tie its actions to yours. I.e. if you stop using abilities, it will. This would prevent people from getting a free ride from the system.
I will die on this hill: 10 man mythic raids were the best content wow has ever had.
You won’t hear any argument from me on that.
I don’t disagree…issue is you cant really make a 10 and 20 man raid in most cases unless the mechanics are extremely simplistic.
That said they managed to make brd… would you be alright with a old remix raid and a current one if both made gear wise the same?
So what? How does that impact people who want to play M+?
So do you feel that’s what follower dungeons are now? Is that what delves are with Brann and the Tyranos, auto battlers?
It’s just a matter of taking what they have now with Followers and Delves and scaling them up.
They cannot be scaled up and maintain the difficulty of M+ dungeons when the AI will flawlessly perform two of the roles every time.
Lots to reply to!
Wait, what!?!?!? Blizzard repeatedly went out of their way to advantage 25-man over 10-man.
In Firelands, there was a massive disparity in legendary fragments during Firelands. As 25-man teams were finishing their 4th or 5th legendary, 10-mans were lucky to have finished even one. It wasn’t a 25-to-10 ratio, 25’s ended up with vastly more legendaries than 10-man groups did.
Then they went further in MoP when they added Thunderforging, by having Thunderforged items drop at MUCH higher ratios in 25-man than 10-man. Ion even said in those silly talks he did with Lore (remember him?) that they wanted people to do 25-man raiding over 10-man. (They also infamously said they didn’t even understand why anyone would play on a Normal server instead of a PvP server. sigh)
Actually the main argument from raiders is the lockout disparity. It’s been mentioned periodically in this thread, but it’s the lack of a lockout that makes M+ such an outlier. Always has.
Except, of course, M+. Unless they put the crests in a bag you get every Tuesday for the week prior, and nobody’s noticed.
It doesn’t, we had gear upgrades in MoP. They were taken out, but they were there. Same notion as today’s upgrades, just not as complex.
Everyone knows Moon is sheep.
Can humans maintain the difficulty of M+ dungeons and flawlessly perform the roles every time?
So you lose every so often.
If nothing else, people disconnect from time to time.
From what we hear, they screw up and get kicked quite a bit also.
Precisely the point. In M+, you have 5 people, each of whom can make mistakes or be a point of failure. If you have 4 bots handling two of the roles perfectly, there’s only one possible point of failure.
It would be funny if the NPC dungeon helpers occasionally got disconnected from the system. Just in the name of accuracy.
Ok so fine but why does that mean we can’t have higher end follower dungeons or delves? Where’s the harm?
Going by the reception of how “hard” tier 8 delves were for all of you people on the first week they were available… I stopped believing any of you have wanted difficult content without a timer. You want EASY content without a timer that rewards loot like m+ does.
While some stuff did need changing, if you did calculated pulls and control over the dungeon, you could clear them all even if one cast one shot you. But that sort of thing was too hard for the average player.
Nice assumption here. “You people” is such a garbage generalization.
Im fine with challenging content, I dont want timers and the current M+ environment is full of people that dont work as a group, have no patience, and rage quit as soon as there is a death.
We need another option, Im fine with it being difficult.
No I view them as solo content, and as such they have a reward cap below group content. They don’t aim to emulate group cotent, they are just solo content with NPCs.
At no point am I doing something because an NPC did something, at no point am I expecting an NPC to handle something specific with me. I’m doing things on my own, success is solely my responsibility because I’m doing 75%+ of the work and handling everything important.
But that’s not how M+ or harder dungeon content works, responsibility / work is split much more evenly. So having AI split that responsibility just means less responsibility placed on the player.
Myth tier challenging solo content can exist, but it is absolutely so much more work than slapping followers in existing group content or scaling up existing solo content.
Majority of people disagreed considering how fast they were nerfed. So I’m not so sure you’ll get what you want.
Delves already in their nerfed easy state invalidate several low key levels…