We need better mythic + alternatives

Those have been horrendous. We had peole get spiked by literal air in P3 on our kill. It’s a wonder we managed it.

Not a single element of Delves comes from Diablo beyond what WoW already shares in its itemization philosophies, which still deviate.

Early mythic bosses get way too much hate if you’re looking from up high.

Trust me plenty of people fail at them completely and it’s a significant barrier. If your a top 200 guild and ur not clearing the first 4 bosses of nearly any tier in WOW’s history sub 50 pulls each then there are other issues to talk about.

Something sub 5 pulls and sub 20 pulls is a huge difference early on.
Enough to mean that you’ll need 1 or 2 extra weeks depending of your group.

I know this might sound insane to some… but I’d love to be able to gear through PVP for PVE… PVP imo is just more fun, so yea.

Depends on the metric and disparity of skill you’re looking at.

While I will admit that the last few tiers the early mythic bosses have been on the side of easier than not it’s still overall fine.

We’re usually a “Get the first 3” guild.

The 4th boss died in 8 pulls and was mechanically identical to heroic. We ended up having one and a half raid nights on Ovinax in week 1.

We’re not supposed to even see Ovinax in week 1.

The problem is the “gear check” boss was sikran, and sikran was not a gear check. There’s usually a boss thats tuned to basically wall off guilds who dont split raid from the RWF portion of the tier. That didn’t exist this time and instead we ran face first into it.

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I would disagree with that easier bosses for me are simply not fun, having half the raid being that easy for me makes the raid much worse. Moreover when it’s less than 10 pulls bosses to a 100 pulls boss.

Saying sub 50 bosses is generous in this case. It didn’t take 50 pulls to clear all 4 of them for the average group.

Oh sure. Still one of the hardest bosses in the game’s history for a first tier boss was Vizier in HOF back in MOP. Took around 150 pulls for my guild to get it back then which for a first boss was insane.

It was hella fun but not like I would like to see it all the time.

Yeah to be clear I don’t think this is good either.

The problem was that Sikran as a boss was just badly tuned. A single target fight with a few simple mechanics that didn’t have a dps check (Even in week 1) and didn’t even wipe you if you failed the mechanics just isn’t a mythic boss.

Rashanan just felt like a first boss, a slightly overtuned first boss, but a first boss nontheless.

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Last bosses are often my favorites with some exceptions like Anduin in Sepulcher.
We don’t need 4 champions of the light bosses, even 1 for me is too much. Else simply start mythic from the 4th boss or make bigger raids.

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It’s fair to point out the line will always be different for everybody else and I’m not sure if I agree with Blizz’s take in mythic raiding recently by making a third to nearly half of the raid significantly more accessible and the end x20 times harder.

It createst a disparity that is wild. Amirdrassil was a good example. You could get to Smolderon with near 100 pulls or less on most bosses. Then smolderon was like 200 pulls for most guilds and then Tindral made people cry and destroyed guilds.

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I think it’s too early to say for Nerub ar palace what the second half is like. Blizzard are trying something by giving us a bunch of tools / incremental power gains to help people through so we wont really know how things stack up until the guilds who typically need the nerfs actually get there.

Smolderon was
97 — 172

Nymue and Larodar were
22 — 47
20 — 47

That’s fair to a point but the raid didn’t need Igira, that’s simply an hp sponge.

Pugs would definitely agree with you, this tier I saw the First 4 pop up even faster than Amirdrassil pugging.

First Boss should always be accessible in the sense that an AOTC guild should be able to dabble in it. Never more than 50 pulls. Second boss as well. Third boss historically is where things should start becoming harder but not insane.

First bosses have been much easier than Aotc for a while which I think was a mistake as it offers often better loot than Aotc.

This is where the disparity starts to come in. For a mid tier to lower tier mythic guild you could easily double those numbers and it be more accurate.

True

Those are overall stats from progstats.io

It kind of depends but in this particular case pre nerf Ansurek was definitely harder for sure than Mythic Ulgrax but Ulgrax requires a lot of dps and no small amount of healing but significantly easier mechaniccs.

What I think they should have done is.

  1. Delete Ulgrax
  2. Make Rashanan the 1st boss and tune accordingly. The fight is 90% spectacle and features a well known enemy from a dungeon, it’s perfect 1st boss material.
  3. Make Sikran the 4th boss, tune it such that a guild who does not split raid cannot kill it week 1 without perfect execution.
  4. Make a new 3rd boss, maybe a council / multi target spread fight since the raid doesn’t actually have one.

Guilds that don’t split raid should not have gotten to Ovinax week 1 while it was in RWF tuning mode. That was the raid’s biggest failing.

We killed Rashanan after 4~ hours of Mythic raiding as a 9 hour a week guild, our options at that point were to prog a boss that at the time had 2 recorded kills, or to prog a boss that had not been killed.

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