Their ability tuning doesn’t even really need anything special, just their attack power scaling.
Everything else they compete against in the melee DPS category is two hander or dual wielding. Just give them extra attack power to match that of other classes and tune their abilities as you normally would for a class.
That is rude and reductive. Sword & Board have always been a staple in RPG’s, and I wish more warriors carried boards now because I might actually go back to playing mine.
Shield only impacts direct melee hits (which there should be zero on a dps) and any physical aoe from the armor of the shield (again, very rare because making aoe bypass armor is an easier way to balance raid/dungeon boss damage).
The benefit would be minuscule and irrelevant. I don’t feel like shaman is any tankier despite mail being a higher base armor set than cloth and having a shield. Quite the opposite actually.
They couldn’t figure out a way to toggle protection out of a tank mode that was easy to toggle to in the fly and scrapped it.
It could just as easily be a sub spec of arms or fury, both have shield slam and shield block as part of the base kit.
Not in PvP, having an extra 10-15% physical mitigation is massive
Being able to tank some hits from dungeon mobs or bosses if you pull aggro, to how many bosses do physical damage AoEs, having high physical mitigation + being able to block on top of that is huge for damage mitigation
The overall damage they do is not anywhere close to what a dps should be doing, which would cause anothwr problem. They’ll be weak at everything, master of none.
Sheilds had been used as weapons in real life. The vikings sheilds was designed in a way to use the hrm of the sheild like a blunt weapon. Various sheilds is designed with weapon use in mind with the except of big sheilds such as tower sheilds.