We don't top the dps charts

So if I sim myself for the stats is it showing me what my stats are or what they should be? That I don’t understand. Right now I’m at Mastery> Haste (or vise versa) >crit>vers. I think vers is in the single digits.

I’ll look into that trinket. I actually had 1 arcanic pulse but when I simmed my gear and traits the recommendation was to use 2 pulses over what I already had.

I’m still having a dps issue though. According to raidbots sim standing still I should be doing about 21,000 dps and on movement fights and adds its around 18,000. I can’t seem to break 14,000 in dungeons. I was in the 20,000 area in the last boss of Tol Dagor but that’s it. I can do it fighting a target dummy but not in dungeons. It may be my rotation.

On adds I usually throw moonfire a few times to hit all the adds then sunfire. Then it’s a mix of wrath and lunar strike based in the number of targets, and of course starsurge. Maybe I should start with sunfire to get them all first then moonfire? I don’t use incarnation on adds I save that for the boss.

On bosses it’s wrath then starsurge then incarnation then moon and sunfire. I use wrath mostly and lunar strike when it’s empowered. I keep moonfire and sunfire up. If there this movement in rubber didn’t obviously I have to adjust.

Also during incarnation i usually try not to cast the same spell twice as you get that extra from streaking stars.

Thoughts? Suggestions?

Are you using the small burst windows from arcanic trait properly? Pooling at 8 stacks thenSS, wrath, SS, wrath,SS, refresh lowest duration dot? Some guides call for letting your lunar strike charges over cap during those windows to get more streaking stars damage out.

Don’t quote that exact rotation because I am not at the computer but it is something similar.

As I previously said, simming stats is really not a good idea.

That’s for a 5 minute (+/- 20%) patchwork fight. Meaning no mechanics whatsoever.

There are no patchwork fights in current content. The point of the sim is to compare gear, essences, azerite traits, gems, weapon enchants, ring enchants, etc. Not to say “do this number”

I don’t know about balance, but I know for some specs the multitarget/movement sims aren’t updated (because they’re bloody pointless)

It’s almost certainly your rotation. But I imagine it’s also that the sims are optimized for a raid encounter.

Bloodlust, double pot, flask, food buff, raid buffs, DH debuff.

All adds a good little bit.

I play balance to screw around, not to care about the output. I suggest Dreamgrove for advice.

I do, however, know simming very well. Stat weights is something to avoid. The sheer number of options may be daunting, but Top Gear is your best friend for optimizing your stuff.

Not exactly. It’s usually more like sunfire, moonfire, wrath, ls, ss. Something like that. Pooling?

Which is why I stopped doing it. I didn’t understand it anyway.

Basically like fighting a target dummy.

Which is why I’m really just considering healing for raids and dungeons only. As long as my heals are strong, my mana is up and no one dies I’m good. But I will look at the Dreamgrove, I’ve always struggled to get this spec right maybe that will help.

Very similar, just with a few extra things, as I outlined above. It’s not as major a difference for balance as it is for say, specs with an execute effect, but yeah. You can run a sim to emulate what you’d do on a target dummy (Change the fight setting from “Patchwork” to “Target Dummy”)

They’re relatively good for help, albeit some goofy lads. Googling “Dreamgrove Discord” should get you an invite

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Which I did and the dps was the same. I’ll look at discord and keep trying to figure this out.

They should not be. A normal sim has all the buffs and such active, a target dummy has all external buffs disabled. Arcane intellect, Bloodlust, and Demon Hunter 5% buffs alone should be massive drops.

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I didn’t have any of those checked during the sim.

If you are running M+, you are expected to know when to properly use your CDs to do more trash damage so they’re also up for the bosses. You can’t just save them for bosses. :slight_smile: Just wanted to make sure you are aware of this.

This times 1000.

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Nope I didn’t. I’ve got more practice to do. I tried using it for adds in the Motherlode yesterday but I used it at the wrong time as it wasn’t up for the next boss.

it really depends on what level of M+ you are doing to use cd’s on trash. anything under +6, trash will probably die faster than your cds can even be used up unless its certain modifiers for trash health or additional adds (unless your whole group is undergeared). also for something that is very very important (and is something i was doing wrong until i looked into my damage a while back) is overusing starfall on adds. you basically never want to use starfall unless there are 7+ adds. this will actually increase your damage ALOT.

I really haven’t gone above 5 in Bfa. Doing those higher ones in legion was stressful.

I don’t use if very often as it is, but I’ll hold back even more. So basically outside of sunfire and moonfire we should really just be dont a lot of v single target with lunar strike for a cleave.

Yeah, a second pulsar does perform better than some of our worst traits.

It will definitely take practice to learn which packs to use it on during each dungeon (and on each key), but missing uses of incarn is going to hurt your overall damage in a dungeon. In higher keys, it’s actually more beneficial to incarn on certain packs rather than certain bosses. Again though, it’s just something you would have to get a feel for personally as you go.

Purposely banking your astral power above 40 and not spending it immediately. Obviously you don’t want to overcap ap, but banking to 80-90 can be beneficial in preparation for movement (to fill movement gcds with starsurge).

You also want to pool while you’re at 8 stacks of Pulsar in preparation for your 9th starsurge. Going into that 6 second window of Incarn, you ideally want to aim to get as many Streaking Stars procs in that window, which means you want to avoid casting Lunar Strike in that window while maximizing the number of Starsurges, but you don’t want to overcap empowerments within that window either. If played efficiently, you should aim for 3 starsurges within that 6 second window, and have the last cast of the window be a DoT refresh (just to cheese another Streaking Stars proc)

Yeah Starfall damage is pretty mediocre while Starsurge progresses pulsar stacks and grants more Incarnation uptime. The amount of targets for Starfall to outweigh Starsurge damage overall has to be quite high, and have enough health to survive the entire duration of Starfall to be worth it.

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Thank you for the advice. I will implement all of this.

TBF there’s not much else useful to take after 3x Streaking + 1x Pulsar. Maybe 1x POTM for the empowerment procs.

Balance traits are just kind of hosed and garbage-prone in general.

I was using Undulating Tides instead of a second Arcanic pulse but the sim told me to switch.

I’ve been practicing this. I’m using ths island expeditions to try to very this right. I’m also trying to combine my heart of Azeroth ability (the one that increases your ap production by 100%) in conjunction with Incarnation.

I would recommend trying to run Operation: Mechagon to get the Vision of Perfection essence. Memory of Lucid Dreams (the increased ap production essence) seems powerful as a major on paper, but in actuality you lose a lot of value on it from overcapping resources. With Vision of Perfection, you’ll gain Incarn/CA fairly often, giving you a higher uptime % on it and more Streaking Stars procs.

As for minors when you unlock those, Memory of Lucid Dreams is alright as a minor, but if you can stick to one target (whether for single target or cleaving off of one target), Essence of the Focusing Iris is a powerful minor.

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Thank you. I’ve yet to get access to Mechagon but I saw that one in the list.

This thread is rough…