We don't need 3 dps specs, every Class should have a utility spec

PVE Spec, PVP Spec, Casual /RP/ Farming Spec. Since they are dividing us into those categories already. (imho)

No thanks, make frost the healer - frost numbs the pain or even fire that cauterizes, arcane actually makes the least sense.

Assumption is that people would actually play your abominations. I am betting you also selected only specs you don’t play to change as well.

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It wouldn’t even be super complicated. Rogue has had plenty of buttons in their history that make me (For context: A long time tank main) scratch my chin and think. “That seems like a Tanking cooldown”
Evasion is the big one, obviously. So is Cloak of Shadows, especially with Ghostly Shell which made it heal the rogue for every negative effect it cleansed.

Replace Vanish with Smoke Bomb, which makes your allies untargetable, and gives you huge dodge chance while inside of it.

Then all you need are a few combo point spenders that give you defense. One for Dodge chance, One for parrying.

Keep Crimson vial as an emergency spot heal that costs energy instead of combo points.

Then just add a stock standard Taunt ability like every tank has.

Voila. There’s your tank spec. Done and dusted.

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FYI: People like you are dumbing down this game and removing a lot of potential fun in an MMO.

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I bet the people who played it when it was ranged did as well.

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Luckily, I don’t have to convince you of anything. But, for the sake of argument, if more utility specs are needed for some classes then it should be in the form of a fourth spec. The game should add, not take a away. And just because a few classes may get new options it doesn’t mean all classes would or should

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Jesus. I’m going to run out of hearts on this topic faster than I do asking for player housing lol.

Exactly why they didn’t add a 2nd dps spec to DH. its not needed. Problem is completely revamping all OG classes to fit this. ADDING 4th specs is not going to happen…i like your ideas…but oh boy will the forums rage and reeeeee if you did things that make sense like…combine bm and marksman…into ONE hunter dps spec…and make survival a tank. 2 specs…easier to balance than 3. One pew pews…the other fills an increasingly needed role. Same with mages. Mix fire frost and arcane into one dps spec…and make a time bender who rewinds wounds. Done. 2 specs, easier to balance. HAVING SAID THAT…you will now have to balance a butt ton of tank and healing specs against one another lol

Yeah…how about no? I will die on my melee dps survival hill. Adding a 4th spec wouldn’t be the end of the world and it would be a hell of a lot easier to deal with rather than pissing off your entire fan base because a few snowflakes can’t handle that their isn’t more tanks and healer specs. None of this will make people play tanks more. All this will do is drive your community even further away.

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Sorry, but Blizzard is too busy creating and balancing borrowed power systems that only last 2 years, so they don’t have time to create interesting specs that can last the game’s lifetime.

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I would be for this 100% Why do we have classes with 3 DPS specs?? One is enough. Imagine what a fun class you could have if they didn’t try to stretch abilties over multiple specs.

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Don’t trip on the corpses of the ranged surv people that already lie there.

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You’ll have to pry Outlaw DPS from my cold, dead hands.

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Right, you’d just have the people that already tank/heal doing it on a different toon.

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The main problem I have with this it is taking away play styles people love. I only arcane when I mage, and though I am a healer I would hate to lose that, as it’s my main dps spec (I know it’s a crap one at the moment)

Better to see 4th specs than lose current ones.

Ps… I always thought a rogue tank spec should be called “thug” - a big, no-neck, bouncer type…

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Yes. If you dislike a spec you shouldn’t be in charge of updating it. Maybe an exception of Blizzard literally declares the spec unsalvageable like WoD Demo (the infamous “we’d rather you didn’t play it right now” comment), which is currently not the case for any existing spec.

There are people in this thread explaining why they like it. It’s not your cup of tea, fine. That doesn’t mean it can’t have value to people who aren’t you.

That was a widespread complaint around Cata or MoP, which is why they already redesigned Survival and made lots of mage and rogue abilities spec-specific. Warlock specs have very little in common now, hunters not that much (there are 2 ranged specs but one is very pet-centric and the other is completely pet-optional), rogues have clear spec-distinguishing elements (DoT focus, pistol procs and Roll the Bones, and Shadow Dance).

Mages probably have the most similarities, they all cast spells to blow things up. But I think there are still some pretty significant differences even if not on the Demonology or Survival level.

There’s already an energy using tank that has a dodge buff as their mastery (and can also stack it off some abilities). But dodge is too unreliable to make a viable tank on its own, that’s why they had to also have a built-in damage smoothing method. What would your hypothetical Rogue tank do that Brewmasters don’t do already? How would they keep from going splat if they took 3 undodged hits in a row from a raid boss?

(Edited to remove a question that was already answered upthread.)

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I’ve been a big supporter of ranged survival making a return in a 4th spec. There was no reason to remove it like they did.

There’s a tank that uses energy for 2 abilites, and has an entirely passive aspect of their class that dodges 1 attack occasionally.

A Tank with Dodging and Combo points that is not. That would be Rogue’s gimmick.

Parry, Which is more consistent. Dodge as a primary mitigation tool.
Use combo points.
Have different tanking cooldowns.
Be attached to a different class…

These are all things Brewmaster doesn’t do…

You realize a Parrying could be “Guaranteed parry the next ‘X’ attacks”.
Dodge could help clean up the rest.
Combo points could also be spent on Shadow-focused abilities that give flat damage reduction.
Or CC with kidney shot.

I really detest the Argument that “Brewmaster is the dodge tank”
That’s not true. I’ve played brewmaster for the past 4 years. Brewmaster is the “Booze and Stagger” tank. With a single passive the dodges the occasional attack.

You can turn every spec into a healer or tank, and players would still refuse to play those roles.

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Yeah outlaw should at least get a taunting ability like warrior, druid, paladin, dk, hunter and warlock does. So I can finally try to complete my silver and gold proving ground tank challenge So we can help our group survive for 10+ more seconds if our tank dies.