Now that said, they could put it in for PvP by making the pvp talents better. Adding more passive effects to some of the underplayed actives like Soulshatter or Curse of Shadows could be a big step in the right direction. I would rather be slowing everyone down to my speed or making them unable to run away. Curses could be a good place to add passives that help us in those issues we have, like being kicked and silenced or stunned all day. I propose Curse of Tongues also has a kick resistence passive, Curse of Weakness giving passive damage reduction, Curse of Shadows tethers enemies shadow passive making enemies that strike us unable to use movement abilities for 5 seconds, with a 10 second ICD, and Curse of Fragility makes enemies that attach us take increasingly more damage from all sources by a stacking 1% up to 5% (for each time they hit us). Now that would give us a fix to nearly every issue in PvP but without adding more mobility, directly giving us flat armor or health, it also pushes the class toward that debuffing niche.
Anti mobility in a unique way, through passives that can be played around or just straight discourage enemies from targeting us (or be forced to play within some daunting restrictions. Could a combination of any of three of those in different mixes be overpowered. . . Possibly, but not as a result of damage being an issue at that point. That is seems like a good design actually, and some variation of this suggestion is something I have been proposing for some time now.
Mobility is very important in M+, specially after wipes. Not all dungeons you can mount
09/22/2018 09:40 AMPosted by WindowmakkerYes i feel it.. i always try to positions my self and wait on CDs till i know i can use them for best numbers.. and last nite i did heroic mother for the 1st on my hunter.. my warlock is lvl117 and will be 120 by tomorrow.. but in back of my head im thinking how the hell can destructio lock run away from the winds on heroic mothrr and still conteibute to dps.. i just dont see it... i see
Gateway, Demonic Circle? The winds always trade off, left to right and right to left. So you can prepare before the wind channels.
one of the best ways to deal with the winds is to pre-emptively move with burning rush to the opposite side, teleport with demonic circle, or gateway. Then you get to dps as you slide across the room.09/22/2018 09:40 AMPosted by WindowmakkerYes i feel it.. i always try to positions my self and wait on CDs till i know i can use them for best numbers.. and last nite i did heroic mother for the 1st on my hunter.. my warlock is lvl117 and will be 120 by tomorrow.. but in back of my head im thinking how the hell can destructio lock run away from the winds on heroic mothrr and still conteibute to dps.. i just dont see it... i see
09/22/2018 02:42 AMPosted by SeifreWe don't want mobility as warlocks, we wan't defenses. By lore class design we are supposed to notoriously be turret casters not mobile and kiting like mages. Realistically we need some serious armor buffs baseline vs these unstoppable melee cleaves to be honest. I don't know about you guys but i live all of 2 minutes Vs a decent War/DH comp currently.
As a warlock main, I want mobility. I don't know what you mean exactly by "lore class design" as whenever I've read up about warlocks concerning WoW lore, they're always described as magic users that use extremely dark, often reviled powers, that usually have a price to them. Beyond that, it's very apparent that trying to make a ranged, cloth casting, dps class tanky is considered broken, just look at the criticisms of aff locks during Legion, of which I agree with, having a spec/class that good at remaining alive is just completely broken, which forces the devs to either nerf into the ground (as they have) and make us basically unplayable (which is where we are now).
The balancing act between ranged and melee damage has always been focused around uptime, with the basis revolving around ranged supposedly having the advantage of always having uptime because they have ranged attacks and melee needing to close the gap in order to have any uptime. The problem with this (and the problem is easily remedied mind you) is currently melee is too mobile, even the worst mobility classes like DK and Paladin have no real issue keeping warlocks glued to them. This is much easier to balance around as all they need to do is alter our existing kit like making demonic portal baseline, and/or making our demonic gateway an instant cast, as well as possibly making it's CD shorter, that way pvp encounters can be based more on reaction and skill, versus simply being too durable to kill, which defeats the purpose of wearing cloth and using ranged abilities.
I set up a portal next to a gateway and went in to a azerite cave quest. Demon Hunter jumped me I was able to get close enough to engage portal but couldn't engage the gateway once I got to it.
Was novelty the design intent of this ability? Why can I click the portal sometimes and not other times?
I wish the ability consistently worked and the cooldown was much shorter
You don't.09/22/2018 02:42 AMPosted by SeifreWe don't want mobility as warlocks, we wan't defenses.
Anyone with a lick of sense does.
Boss design evolves, it becomes more complex, it asks more of players.
So many ranged dps in Cata and MOP saw increases in things to do during movement as a natural evolution of class design parallel to the evolution of boss design.
Instead of trying to go back to 2005 design, embrace the evolution of class design in this game. WOD outright ruined ranged dps for most of the specs by devolving class design for NO reason.
Boss Design is going to evolve an advance regardless, so let class design ALSO evolve alongside as it previously had until WOD.
Furthermore, we're not really asking for "mobility", we're asking for maintaining our output during movement.
The 2 are not the same thing. Blink is mobility, mobile casting is simply maintaining performance.
09/22/2018 09:40 AMPosted by Windowmakkerbut in back of my head im thinking how the hell can destructio lock run away from the winds on heroic mothrr and still conteibute to dps.. i just dont see it...
You can't. It's yet another boss with yet another mechanic which tanks your output because you chose the wrong class, because boss design evolves and some clown during WOD decided to devolve Warlocks and Shamans in particular.
09/22/2018 02:58 PMPosted by LamasthuAs a warlock main, I want mobility. I don't know what you mean exactly by "lore class design" as whenever I've read up about warlocks concerning WoW lore, they're always described as magic users that use extremely dark, often reviled powers, that usually have a price to them.
Just someone drinking the koolaid dispensed by the folks who decided to ruin half the ranged dps in WOD by devolving class design and reverting it back to 2005 logic.
09/22/2018 04:45 PMPosted by MillkmanJust having soul link back would make a world of difference.
Doesn't solve the problem of sucking because outdated bad turret design can't keep up with increasingly complex and demanding mechanics.
Getting that cast off is almost not worth it with a melee stuck to you, not hard for them to chase us down and we are taking huge damage even bothering to cast it in the first place. Then we have to click on it which sometimes doesn't work.
Could it be as simple as making us not as mobile as mages but not as stationary as we are now, like getting back circle baseline.
We do seriously need a stamina and armour buff considering the drama Maldiva had playing in that tournament. Physical damage is our big problem right now.
09/22/2018 09:29 PMPosted by LokkedownWhat mobility we do have; I'm looking at you gateway, is very clunky to use and I have encountered problems using it.
And honestly, I'm find with THAT.
I think it's okay that we don't have "mobility", I think it's garbage that we don't have productive things to consistently do WHILE MOVING.
There is a huge difference in "cast while moving" vs "Blink, teleports, etc".
09/22/2018 09:29 PMPosted by LokkedownGetting that cast off is almost not worth it with a melee stuck to you
Not getting away either way, and mobile casts are still boned by interrupts. Like I've said, I don't know why the devs force 2005 design onto ONLY a few classes and specs, while everyone ELSE gets to evolve alongside boss design and QOL improvements given across the board to others.
Do we need to be tougher? Absolutely. Warlocks are supposed to be tough. Vs everything. That is not op that is what a lock should be. We sacrifice Mage mobility for strength.
Should we be more mobile? If you can juke a gateway and a shadow fury absolutely. Screw up? Then you have to face tank melee.
I think gateway cd for the casting warlock should be lowered considerably.
Teleport baseline? I'll leave that up to people who are better at this game then I am.
11/03/2018 05:39 AMPosted by LokkedownSo what do we need here. Do we need to be able to do damage while moving? Instant casts based on rng? Maybe. instant chaos bolt could proc off incinerate casts. Chaos bolt Doesn't do much damage now. Could work.
Do we need to be tougher? Absolutely. Warlocks are supposed to be tough. Vs everything. That is not op that is what a lock should be. We sacrifice Mage mobility for strength.
Should we be more mobile? If you can juke a gateway and a shadow fury absolutely. Screw up? Then you have to face tank melee.
I think gateway cd for the casting warlock should be lowered considerably.
Teleport baseline? I'll leave that up to people who are better at this game then I am.
We need some mechanical hotfixes with a side of Jesus
09/22/2018 09:18 PMPosted by MelniusFix the demonic gateway or remove it. At present it's a practical joke.
My favorite part is when I queue into blades edge arena and try to set a gate up top and get kicked by the mongo turbo that's already on the bridge by the time the gates open :)
09/15/2018 07:53 PMPosted by VaeldarynI have always been fine without mobility but that's because we were tanky. I simply don't understand why demonic circle was taken away or why BR had its dmg taken increased from 2%-4% of your life. If we still had soul link that'd be fine but I don't get why it is the way it is.
I think gateway could be fun if we had the leggo pants baked in baseline.
I agree with part of this sentiment. I would rather go back to being tanky and have a higher health pool. The other casters can have mobility.
So much this. If they donât wanât warlocks to have mobility Iâm fine with that, but gives us back our tankiness
I find it very interesting that the mobility supporters say that there are so few people who donât mind a lack of mobility. . . and yet there are so many in this thread alone. That said, it would seem natural to use talents to provide either style of gameplay, but that means giving up damage talents for such mobility (because you will be able to cast while moving, thus making up the damage lost by moving that other talent choices would sacrifice).
There is no real reason we canât have it both ways aside from developers not wanting Warlocks to be casting while moving.
Just a note though, MoP style gameplay was not as amazing as many seem to think. It had some pretty big issues, and it was not as balanced or fair as some would have us believe. I would not want to play that experience again, and find it strange that people seem to be blind to how it was not a good design overall.
Edit: Also, I would like to see some more unique flavorful ways to handle being focused in PvP scenarios. PvE survivability really seems fine to be so far.
The class that does the most damage is now asking to cast while moving. Iâm fine with that if we nerf your damage by 15%.
The class that does the most damage already casts while moving, they are called rogues. That said, I think a lot of these players would probably take a 15% nerf to damage to have access to casting on the move. . . or they could just put it as a talent on the row with Haunt or Shadow Embrace, effectively a 10% nerf to damage to be able to cast while moving.