We are not your game testers

we play in their ant farm

Many people here work in software. The existence/excuse of obscure or unforeseen bugs from unforeseen user behaviour is a completely different story to things like “Aspect of the Wild stopped giving crit”, or “Mobs are spawning inside rocks/terrain”, or even basic spelling errors in quest text.

That’s more in a fundamental lack of regression/unit testing, or basic QA, which is a systematic development issue.

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THIS!!
Agreed, buddy.

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There is a difference when the bugs are as simple as zoning out of wq area before your able to collect all the items.

I agree they need as much information as possible but when i spend 10 minutes typu g out every last detail then get told my bug report is too long i wana rage quit. How do you ask for every specific detail but not give enough characters to type it out… literally like they do not care.

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Me too, they want as much info as possible but then limit you to not being able to give them every detail. They really dont care

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I don’t mind testing thing out but lately it seems strange thing keep popping out no where.So blizzard lord if you’re going to test it out on me please,say something or every living thing I come across is subject to be an enemy.

So many people have no clue how bug testing works.

I promise you. Adding any of yall to the payroll, and the same amount of bugs would get through. You aren’t that good at finding bugs compared to the brute force effect of millions of people playing a game.

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You are one of the game testers, OP. Betas are used for hype and advertisement. The real testing comes in live. So unless you stop playing and cancel your sub, enjoy testing the game.

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Boomer tier joke.

Thank you so much for this comment. It helps those of us understand what is simply beyond our imagination. I had no clue it worked that way.

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If people on this forum are working in software, then they must all work for Instagram and Facebook with their Windows 95 levels of borked up intelligence.

Even with a dedicated testing team, no one is going to catch ever bug in such a large product. I am 100% sure Microsoft has a rather extensive testing process and yet, there are still bugs in their products. I am sure Blizzard does their own internal testing but having another set of eyes on something is always a good thing.

Hell even in the same department I work for, we often open up test servers for clients to poke around and test software we are creating for them. They report errors they encounter, features that don’t quite meet their intent or just give us feed back on how things are going. It is honestly not that strange a process.

One of the things Microsoft has historically gotten panned for is releasing bugged /exploit-ridden software, and patching it afterwards. Anyone who’s worked with their operating systems in the last … 20 or so years has experienced that. Let alone their numerous failed experiments to get into the cutting edge of software development.

It’s disingenuous to make that kind of excuse. People might understand if, say, a bug went through where, say, if Frozen Orb was cast at exactly 10:25pm server time while a Paladin with Retribution Aura was nearby, it stopped proccing Fingers of Frost as a result of some weird obscure code.

Rare mob spawns in wall, was reported on PTR, never fixed, still isn’t fixed, and is therefore unkillable for a while until it resets? That’s the sort of situation where 13 years in, it shouldn’t even systematically be possible, and can even be picked up by automated testing platforms.

Spelling mistakes that would be picked up by any rudimentary spell-checker? Shouldn’t really be a thing in 2019, for any company that gives a toss about quality. That’s not a “more eyes” issue, because it shouldn’t even make it in to the point where eyes can see it, and can also be automated.

I am sure Blizzard does their own internal testing but having another set of eyes on something is always a good thing.

It’s only a good then when it’s used appropriately. Blizzard does open up PTRs, Betas, F&F Alphas, things like that. They’re pretty terrible about picking up or fixing bugs that way as well.

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It is not magic. There is spell they can cast to fix it. Human tracking is a minor bug, it was prioritized against all the bugs and will be fixed in time.

If they gave some kind of live-game bonus for doing the PTR I’d be all about it. But until then, I’m not their unpaid bug tester.

Have you ever thought that the fix to the things are so complex and difficult that they have decided to not fix or are working on the fix right now? The serious bugs get fixed quick enough the rest are minor inconveniences in the grand scheme of things.

Yeah, basically this.

Sorry WoW players. You are an experiment in what a company can get away with while still churning out a profit. You are literally their guinea pigs.

Rather than developing a lot of engaging content, you are being tested to see how little they can provide, while dictating your progress and fighting against how fast you consume the (very limited) content.

It is 100% a test to see how far they can go in doing nothing while still retaining subscriptions.

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Microsoft - you are so wrong about this.

It’s just a game, a very complex game. One spawn not killable is not worth delaying the whole patch for a week or more. It will get fixed.

What if this is true? Are we all passing or failing the test?

Yesterday, after I got flying, I wanted to explore the peaks of Nazjatar, and after taking some pictures, I started flying back down and my flying mount fell out of the sky :open_mouth: Dropping so fast I went splat on one of the lower peaks.

Game is working fine :woman_shrugging: