Excellent suggestion.
World quest are dropping 190’s, unranked pvp gear is 200 you have options outside of lfr/heroics to progress your char. But sure I would see no issue with the vault giving you a 200 ilvl piece to choose from as it breaks into 3 sections you get 1 from doing layer 6,12 and 18 from tc. They can pull the pool of items from the world quests
It’s easier then normal to do, what did you expect? Full here ic gear from killing fodder in the open world?
Add pets, mounts and toys as drops from the bosses+rares, nothing crazy like 1% drops that just make collectors cringe, 10% drops perhaps?
Dungeon keeper mod (player made maps):
Player populated maps would be nice, kinda like a dungeon keeper.
You choose the layer type, place the monsters and traps and invite friends to try “your” tower. I’d put guillotines and that chains that you fall everywhere just for anoyance.
Challenge runs:
Running the tower using an especific template set (maybe an old expansion gear, scaled up to 60 or raid gear bonuses from other expansions).
Torghast: Isolation:
Trying to run the tower unarmed, using invisibility and triggering traps to avoid detection.
More variety of enemies and faster pacing for me. Some anima abilities that change class play would be fun too. Not just ones that enhance our class or spec.
Also add me to the list of people that feel this shouldn’t have gear be a factor. And maybe have a wing that you can level alts in.
Someone brought up a concept of it being based off former raids/dungeons in design. It’d be interesting to see warped halls that have sections that look like a Mists of Pandaria dungeon that later morphs into an Eternal Palace theme with similar enemies.
Diablo III has Rifts I think that do this where sections of the Rift change as you progress it’s kind of a cool concept. It could also just have different themes on each layer as well.
All choreghast is is scenario’s from MoP revamped. Here’s an idea, make it content that you do not have to do if you do not like it. Stop putting EC and leggos and the maw mount behind elitist/challenge modes.
Actually, I’d prefer new anima powers to be more class/spec oriented, if they are going to add some new ones. It would be more interesting we can come up with different builds to beat the same boss.
Balance would be hard, but honestly, it is not something I care that much if every spec can do it.