Waylaid Supply Crates

10-20 hours would be ~1 hour per box, given that you need 12 to go from friendly to honored… you won’t get one high-level box per hour if you’re grinding mobs. The drop rate is that bad.

If you actually want to farm the rep, you open chests. That’s the only reliable way to get the higher level boxes.

The reason they are unique is because if they weren’t, people would just camp a single chest spawn and get the entire grind done in a few hours, without ever engaging with the open world.

The droprate is much better than 1 an hour. I get 1 every 10 kills.

Then you are farming low level boxes. Which happen to drop immediately outside the major cities. And are therefore not hard to turn in.

The high level boxes do not drop 1 every 10 kills. Not even close.

I’m killing level 25-27 gnolls. Which boxes do you think I’m getting?

One every 10 kills :joy:

Wowhead has the ilvl 25 boxes at a ~0.05% drop rate per box… if there are 20 different types of boxes, that would be 0.1% drop rate combined. Or one every 1,000 mobs.

I’ve gotten 3 in the last hour killing gnolls. I didn’t kill 3,000 gnolls.

Play the lottery then!

Not going to complain on chests. They’re pretty boring to drop. And there’s many ways I can kill time while farming. However the drop rate on said crate is subpar. Even from chests it’s about 55%.

I think the 500 rep crate could drop a bit more often to be honest. The 800 rep one I understand, but it’s pretty. This the last rune I miss and yeah I do want to try Single Minded Fury. It’s not a need but a grinder, this is definitely the worse rep to grind for.

And grinding rep is pretty, pretty bad. So call Commerce the worse rep grind, makes you think how bad it is.

That a short joke at my expense as a Dorf Pally bro? You makin jokes 'bout me bro? Am I here to amuse you with my shortness bro…

Because it was made by someone whose never played a videogame before : /

I don’t really understand the design purpose behind these crates, to be honest. On the surface, sure, a completed crate gives you “more”… but they take so much! I got one the other day that I could complete for 20 bruiseweed. In the time it would take me to get 20 bruiseweed to complete the crate I could just go out and get another 3 crates.

I got another one that needed like 14 silver skeleton keys (which my professios can’t produce). This would have cost me a significant amount to buy on the AH, which also represents a significant amount of lost revenue for someone who could make them. So in this case it’s also easier to just turn it in empty and carry on.

I completed a few of these crates early on and it looked to be about triple benefit, but I’m not sure if that’s universally true. If it is though, that hardly seems worthwhile. So I kinda question the value of this mechanic…

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I mean, the purpose seems pretty straightforward.

It’s a timesink to keep people playing and gate certain items/bags/runes people would want.

And it’s a sink for gold and low level mats, while also pushing crafters to create some things they would normally never, ever craft. E.g. the first LW item is a belt that requires 6 leather. You’d normally never make that bc the belt sucks, and there are better items to make for skillups bc of lower mat costs.

(i.e. the rep convinced me to sink 30 leather into 5 skillups , rather than straight crafting for 10-15 skillups).

So I think the layers of intent behind the design are clear, I just don’t think it works as well as it needs to, personally - questions of “fun” aside.

It isn’t really a gold sink in the sense that it counteracts inflation, like vendor items would be. It stimulates demand for goods, would causes players to spend more, but that money isn’t sinking anywhere, it’s just exchanging hands. And that is a good thing, in my mind. The main issue though is the fact that the crates are unique to carry.

It’s more the fact that it seems to be in no way useful to actually complete them. For the time and resources required, you’d be better off just cashing as-is and than you would trying to fill them.

I guess my statement is more misleading. I’m questioning the purpose of the game design, or maybe the implementation, here. Is there a scenario where it’s worth your while to complete them?

I’d disagree, though I think it is somewhat subtle. If you’re farming mats/crafting yourself the trade vendor mats become a gold sink, and if you’re buying off the AH the house cut is a gold sink. It’s also indirectly like a gold sink in the sense that any materials/crafted goods are not being sold to a vendor but instead destroyed.

The items you unlock themselves become a vendor purchase (and thus also a gold sink, albeit the unique bags are cheaper than standard vendor bags).

I don’t have a specific percent for the economy as a whole, certainly, but it’s certainly been a large money sink for me, since the mats generally cost more than the reward with a few exceptions.

I think there’s a bug or something. It starts high but at some point it just dies and no longer functions.

I have 2 25s, both got supply crate drops frequently at low levels and basically stopped getting them as drops entirely at 25, forcing you to try to farm chests to get them.

Fair.

There are some classes for whom the honored rune is desirable. That’s driving a lot of both the activity and the complaining that a desirable rune is behind a system people don’t like (including myself). For other classes the rune isn’t much of a motivator, at least to hurry along.

For the friendly items, it’s an affordable 10s bag, which has value (though whether it’s worth the time vs. just grinding something more profitable and buying a normal 10s vendor/silk bag is harder to say). The mail/leather items are decent, though assumes you unlock them close to lvl 12 rather than 25. The cloth gloves aren’t great imo.

Presumably phase 2 will unlock add’l revered rewards and a 14s bag.

Spent 2 hours yesterday and received 1 crate. Today I spent about the same time killing Yellows and opening boxes in Hillsbrad and received 0 crates. Still 4800 away from honored. Stupid system to lock important Runes to be viable behind this type of system.

Will put SoD on the shelf until this is addressed.

In order for this crate thing to work and avoid the AH at the same time, is to allow all players the ability to learn all professions… this way when a crate drops, I can go herb or blacksmith etc depending on what the crate order needs. As I said allow ALL players the ability to learn all professions or once one takes a crate it allows you to farm what is needed. EI: rough stones etc one would be granted the ability to mine but would not need to learn the mining profession.

Honestly even if you know the profession some of them are significant time/cost sinks.

The 3 boomstick one, for example, nets an add’l 12s and requires 9s worth of vendor mats not counting the farmed mats. If gold isn’t an issue (whether bc you’re 25 and doing quests for gold or buying gold like others seem to be) you’re better off just spending the 18s off the AH than crafting them.