Was hilarious watching asmongold pick up the flag right before the enemy flag carrier capped in thier flag room. You see the visual of the flag on him for 1 second and it then it vanishes and the enemy gets the cap anyways. The game never register him picking up the flag but gave him the visual that it did. He was like “clip that!”
I don’t recall if things like that could happen in vanilla but it doesn’t feel right. Personally I was pretty sad when they said spell batching was in but I’ll get over it if they can just make it not work like garbage.
I think wow has always been sluggish for this kind of interaction compared to online aRPG.
Even compared to other mmorpg at the same time of wow vanilla, wow had a floating feeling for npc interactions. There is probably a lot of backend checking to avoid exploit and not much optimization done to speed up the information exchange.
Like you clipped alkaizer who usually does a lot of POE or D3, not sure how it is in D3 but in POE the selling will be instant and the game is also built with the purpose of spamming actions the server analyzes and then ping back to you super fast
Bandwidth and speed are 2 different things. I’ll take 20 down consistent with a 10ms ping over 1k with a 50ms ping any day of the week. You’d be surprised how little data actually moves back and forth, it’s the speed at which it moves that’s the killer.
Yes it is the latency that effects game feel, not bandwidth. Check realm ping before you commit to a server. For me, an LA server consistently has 30 to 40 ms latency while a Chicago server will be over 80ms. Both are fine - but the fast one is deluxe.
As to the sluggishness described by the OP, I didn’t experience that at all while in the stress test. My play felt really crisp and clean once I got in.
That might have been intended, unlike modern WoW a lot of abilities are not separate attacks, but instead attach themselves to the next melee swing and improves it making timing it very important.
Fighting a mob? Buffing yourself? Buffing others? That’s very likely handled by the realm internally, no external connections required except upon login or logout.
Looting an item? Vendoring an Item? Obtaining a quest reward? NOW you’re talking to an item database, something that has been known about since launch in November 2004. That is where the infamous “loot lag” came into play. Be very thankful we haven’t encountered that just yet.
I imagine there likewise is a Quest Database which also exists as its own entity as well, so quest/vendor NPC interactions in general are likely to require external database queries to be made, and if that DB is busy, well, you get to wait.
It’s a capacity/back-end issue on Blizzard’s side, it does need attention brought to it, but it shouldn’t be getting confused with other actual game play systems. Such as spell batching.
I understand that 100%, i’ve been playing on private servers with over 200 ping for 4+ years and it doesn’t feel as laggy as me on beta with 70 ping. Its spell batching or whatever the issue is causing it.
Good to know, I will check it out. I was trying to time it in-between auto attacks. If it is tied to auto attacks, that makes sense on why there would be some delay.
Ah. I’ve noticed some wonkiness with batching, as well, generally on the feedback loop on the return. It’s never consistent. I think the batching window is too large, personally. I don’t ever recall having to fight it as much during Vanilla in all honesty. I’m pretty sensitive when it comes to this type of stuff having played keys using software synths they were a thing. While I’m not a robot, I can easily spot a disconnect input/output when the split becomes too large. It’s one of the reasons even my consoles are hooked up to a gaming monitor vs a TV for a faster video turnaround (input latency, peripheral latency, video latency, etc).
I’m all about that #nochanges life but the current setup of batching feels awkward and i’m pretty much only a retail tourist since TBC so I’m not just used to how the modern client plays. I prefer 144hz over 60, try to get my audio in/out under 8ms, etc, etc. My brain isn’t tuned for the extra lag. Feelsbadman.
10ms latency and 50ms are basically nothing. You shouldn’t really be noticing any differences between the two. If anything, packet loss and/or fluctuations would be way more noticeable.
20 Mbps is also much more susceptible to being used up, than the 1 Gbps. If a random download fires up while you’re gaming, you’re going to have some trouble(more so if you aren’t using QOS or capping off the bandwidth for different applications). If someone is streaming 4K Netflix or something while you’re playing, you’ll also notice inconsistent latency spikes between each buffer.
Even if both connections were the same speed, the 50ms would still beat the 10ms if the 10ms connection wasn’t as consistent as the 50ms.
WoW actually handles poor connections a lot better than some other Blizzard titles(like Overwatch).
Vanilla had spell batching, but whatever kind of laggy stuff they have going on in the BETA that looks like a server load problem; not a spell batching problem.
This may be the downsides of using a cloud based system that’s more or less designed as a business solution. Several of my friends and even my brother had mentioned that in WoD the server have felt kinda funky since (In PVP, with wacky server lag)
No idea to really know what is wrong with out seeing their setup first hand… This could also be an issue with some of the testers being from Down under… (because of modern server infrastructure)
I know that sounds kinda crazy wack funky, but hear me out on this…
When you have a long distance connection or a really crappy connection to a server your connection can actually load the server more than a good connection because the server sill spin a bunch of extra cycles trying like the dickens to keep you connected.
As a result you with the good connection get to suffer because of some one with a bad connection.
This is the likely cause, because I would suspect that there are numerous maybe hundreds of players from down under on the BETA server causing actual server lag simply by means of their long distance connections.
This right here is a STRONG case for region based servers and why they’re valuable.
I explained why I notice slight differences in the post directly above yours.
Packet loss and jitter is noticeable no matter your bandwidth. A car that has issues with the fuel injectors will have those issues on a 1 lane road or a 4 lane road. The bandwidth doesn’t matter.
20mbs is definitely a narrower highway than something 50x as wide, yes. But you can control the flow of traffic. It’s 2019, plenty of routers have QoL control. Video games don’t chew up much bandwidth.
Any internet connection that is more consistent will beat any internet connection that isn’t, no matter the bandwidth. This goes without saying.
None of what you said counters the fact that a lower ping is better. Bandwidth isn’t speed. It’s how wide the road is, how many cars you can fit side by side. Ping is the speed limit.
Any disruption on any width of road will be a disruption be it 2 lanes or 100 lanes wide. The issues like bumps spread the entire width of the road. A packet being sent can run into issues no matter the bandwidth.
Your points are moot and a gross misunderstanding of how internet traffic works.
Stability being equal, the lower ping wins, every time. No amount of bandwidth can stop jitter or packet loss. None. We are talking about kilobytes per second of data for a video game, not megabits or even megabytes.
More bandwidth simply means you can fit a larger vehicle on the road but it still has to obey the speed limit. With games, just about every car is small.
Next time the option is “update and shut down,” don’t. Instead just hit the power button which should force a normal shutdown. Do that for a few days, and suddenly your internet doesn’t work but is magically capable of downloading that update in seconds.
When Windows wants to update, it updates, and it will hold your PC hostage until it gets what it wants.
I experienced no such thing in the Stress Test. He has an accent and has UK in his handle, so I assume he’s playing from there and his latency isn’t great. Could just be that.
This reminded me to update my PC because, even though I got a new, higher speed internet that the tech said had an amazing connection, I’ve been having weird lag on anything I do.