I’m also putting this here because it will be buried in general, no one cares about monk.
This change right here, did anyone actually think about this change, or was it ChatGPT?
Right now, Spinning Crane Kick (SCK) heals 3 people for 125% of the damage done. This means that SCK is not always the best button to push, right? Your use situations for SCK right now are:
- >5 targets
- or Dance of Chi-ji procced, and RSK is on cooldown
- Dance of Chiji proced and >= 2 targets
You don’t always spam SCK, and even in those scenarios above there are situations that you don’t want to press SCK – like if you have tea up, you can RSK 4 times back to back which is more healing than spamming SCK, especially with jade stomp.
With the new change, your #1 priority button is going to be SCK always. You’re not going to use tiger palm or blackout kick because they deal low damage and don’t heal all that much, you’re just going to go RSK > SCK spam until RSK is off cooldown > RSK > repeat. Regardless of how many targets there are. In AoE you won’t even look at any other buttons anymore because they’re also gimping jade stomp’s healing.
Is that fun for anyone?
Can we please pretend like we know how to design the game, or at the very least actually talk to people who play the classes?
This change seriously needs to not happen. You can do all of the rest of the changes, but this change in particular is just stupid.
As a result of debating in another thread, I went and did a bunch of math. I’ll put it here so you can see how stupid this change is!
No, it’s the opposite.
Right now, Way of the Crane has a hard limit per target you heal. Using my stats right now:
- One target SCK (two GCDs since TP > Blackout takes 2 GCDs) = 14,520 healing per target
- Two target SCK = 29,040 healing per target
- Three target SCK = 43,560 healing per target
- Four target SCK = 58,080 healing per target
- Five target SCK = 72,600 healing per target
So on 5 targets the absolute max I can heal one person is 72,600 healing. I have more overall healing, but per person I have less.
One TP > Blackout combo (using current ancient teachings) does:
- 53,214 healing against a single target
- 60,185 healing against two targets
- 68,260 healing against three targets
So, in two GCDs, SCK will heal one person less than a TP > Blackout combo up until 5 targets, where SCK spam does more per person in healing.
Ancient Teachings healing is divided amongst 5 people, meaning one person can get all the healing from a proc if no one else is injured. This means, even if there’s a lot of targets, sometimes it’s better to TP > Blackout combo, or cast RSK (which is 45,141 per cast using current numbers). If I’m healing just the tank, SCK is bad.
With the new numbers:
SCK, per 2 GCDs, does (using new numbers):
- 39,494 healing against one target
- 78,988 two targets
- 118,482 three targets
- 157,976 four targets
- 197,470 five targets
This healing is all funneled into the lowest health person. If only the tank is taking damage, this means they will get all the healing.
Using the new ancient teachings numbers, one TP > Blackout combo does:
- 62,675 healing one target
- 70,884 2 target
- 80,395 3 target
So this means at two targets SCK and TP>Blackout are doing about the same healing for healing one person, and at 3 targets, regardless of how many people I’m healing, spamming SCK is better.
If I’m against 3+ targets, RSK is entirely a troll ability, as it’s only healing 53,166 healing per cast.
So I’m forced to do nothing but spam SCK. Absolute highest priority will always be dance of chiji procs with these changes too, where currently you don’t ALWAYS want to use dance of chiji the moment it procs.
Current Way of the Crane is way healthier and has way more diverse gameplay.
But removing diverse gameplay is probably the intention anyway since modern “Blizzard” hates it when you have to think to play well.