I get that there was population imbalance between the Alliance and the Horde pre-8.1, but was the weekly quest to give Alliance players a 370 piece of gear and 1.5k AP upon completion truly the best solution to helping the population imbalance?
All I’ve seen from the Horde side and the Alliance side are just increases in numbers of Alliance gank squads rolling around especially at incursions. It doesn’t feel like there are more Alliance just with WM turned on for it just to be on. Though this is only the first week of the patch and the true effects of the addition of the quest remains to be seen, I feel like it’s a highly inefficient solution to the problem.
There’s nothing to stop Alliance players from just turning WM on, hopping into a massive raid group, finishing the quest, then turning WM off again. As I said before, it’s only week one of the patch and whether the quest truly worked or not remains to be seen, but i can safely say that for the quest to have succeeded in its intended purpose we will need to see an increase in the number of Alliance players who have left WM on after completion of the quest and for them not to just turn WM off at the first sign of trouble when they’re out questing. Because if the quest doesn’t solve that, Blizzard has only succeeded in making Horde players salty a few days of the week and the Alliance look pathetic that they need a tool like the quest.
Personally, I’d have just improved the sharding/phasing system blizzard currently has to make it so that each WM shard has relatively equal amounts of alliance and horde players. So maybe like a margin of error of like 5 players. And because there are more Horde players with WM on some Horde players will just get put on a shard with ZERO Alliance players. For example, if there are 500 Alliance players and 600 Horde players, most of them would be put into shards with 50 Alliance players and 50 Horde players for a total of 10 shards with 100 players each. Then have remainder shard of just 100 Horde players and no Alliance players. Then to cut off loose ends, add a mercenary mode for Horde players only for WM. That way if Horde players truly want WPvP and get stuck in a phase with no Alliance players they can swap sides. I see only one foreseeable problem with this system and that’s if players call in lots of backup from their guild. Then it might cause the sharding/phasing to mess up, which may or may not be a blessing in disguise because that’d be a good way to disperse large raid groups of players in non-guild situations.
Personally, the best part of WM i like as Horde AND Alliance is not the fighting. It’s the uncertainty and waiting to see if crap is going to go down. It’s popping up at a WQ solo and seeing “one” person of the opposite faction there too and wondering if I’m gonna have to kill this person. It’s the general tension and uneasiness that I like about WM.