Was SL a success?

Even through SL made money. It did huge damage to the IP of WoW. Only WoD was the other expansion that Blizz cut and run from.

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Torghast was fun for me the few times I went in and pushed myself to get it done.

The Maw was a cool idea and looked amazing but the way it was designed made me dislike it considerably

Both end game zones looked nice and ZM was pretty awesome looking at first

The raids were kind of alright I guess. Nathria was imo the best raid this expansion and the rest just were alright with interesting bosses but imo a bit bleh. I just didn’t want to do SoD cause Torghast was the same anyway in design so it felt like more of the same for the last year, and ZM I wasn’t invested in.

Covenants were just imo not fun. I didn’t like the way they were done and tried to enjoy what they had but wasn’t impressed much.

All in all, it wasn’t a resounding success considering the population overall dropped to very low numbers by the last raid and when Season 4 hit it was very very low by comparison. To me it just wasn’t a fun expansion for me so I’d say no.

They skipped content, not time.

They skipped an entire raid tier.

One was supposed to have Anduin as the final boss, and the other was The Jailer as final boss.

They combined them.

I think it was fairly obvious to us all that there was major content draughts in Shadowlands.

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I’d say the EXTREMELY DOCUMENTED sexual harassment and workplace discrimination lawsuit did more damage to WoW than Shadowlands ever did, as was the case with basically anything involving any of Blizzard’s IPs. An expansion you didn’t like just happens to be the scapegoat for that when, let’s be honest, it was trendy at the time to hate Blizzard and anything Blizzard ever touched (even though it was pretty damn warranted).

It isn’t a coincidence that people grew much, much more fed up with Shadowlands as an expansion the moment that news broke. Because people begrudgingly put up with WoD (an expansion with no content), Legion (an expansion with outright insidious systems people pretend weren’t that bad in hindsight), and BFA (the worst early expansion of all time from a quality-of-content perspective), and despite how much people complain about Shadowlands those three expansions were far, far worse than Shadowlands that many weeks/months in.

According to Ion’s ego it was…

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woa woa woa
I wouldn’t go that far. Let’s not get outlandish here.

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I didnt know that an expansion had a required number of tier raids… they did have 4 season so there you have it… plus the season where longer compared to BFA 8 months vs 6 months

SL was doomed from the start. Covenants ate up so much of the development time. Just glad it’s finally over.

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Are you really trying to imply that that situation was part of the cause for people didn’t like the expansion? I mean, it’s the cause for why people started not liking Blizzard. But the expansion, really?

I was just happy to not see phone game stuff in Shadowlands.
Then again, I never finished the campaign. I’ve only see it since it went into the base game. Seems alright. The Revenwhatever zone seems neat.

Just glad i dont have to look at Oribos anymore in like 27 days

They had another raid planned.

They cancelled it, and combined two raids into one.

They did it because they wanted to move on to Dragonflight development.

My statement is accurate. Feel free to argue the why’s all you like.

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Smart move if you ask me,

Shadowlands had some problems, but people ABSOLUTELY used the lawsuit as justification for not playing it, just as they did with other Blizzard games.

If that controversy arose during Legion, BFA, or WoD that expansion would’ve been considered the worst, a failure, the one that started the downward spiral, etc.

Financially, surely. They don’t need a lot of subs to make the game profitable. I can’t remember the numbers but the game is more profitable now than it was at it’s highest sub count.

Design wise, definitely not. They pulled the plug on SL and the expac that follows is very different. This shows that SL isn’t as profitable as they would like, they want a change of plans, and they think DF will be more profitable in it’s current state than SL would be if they played it out. If they viewed it’s design as a success, they wouldn’t cut it early and DF would have many similar systems like Legion, BfA, and SL did.

As far as reception goes, it was the WoW team’s biggest failure. As a long time player, the back lash received over this expac isn’t the usual nostalgic bitterness the playerbase is notorious for. The success of FFXIV, slow patch cycle, weak story, lawsuits, firings, and abandonment by many content creators didn’t help player reception either.

Over all, I’d say it was a failure. Its not like Blizz lost money on this one or anything but they definitely aren’t happy with it given the early death and total change in game design for the following expac.

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Some folks in here really need to lay off the copium. You’ll damage your lungs that way.

SL was a MASSIVE success!

It has directly led to the destruction of giga systems and grindy time wasting “gameplay”

DF will be a breath of fresh air thanks to SystemLands

Are you seriously saying SL was amazing, and the reason most people didn’t like it was because of an outside lawsuit?

That’s hilarious.

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I’d say that I enjoyed Shadowlands about the same as I enjoyed BFA. Resto Druid (the only character that I play and care about) played well throughout the expansion. I’d give it a B+

I would say that my only major disappointment is the ever-increasing emphasis on timed content. It adds way too much toxicity and stress to the game. It’s always frustrating in M+ as a healer, when a pull goes wrong and I REALLY have to give 100% effort just to keep everyone alive, often using most or all of my mana in the process. But instead of letting me drink and get my mana back, they rush and pull again, sometimes before combat even drops. It’s like I have to beg the group to give me a chance to get mana, as if I’m slowing them down somehow… when in reality they are only alive because I’m carrying them through tons of ignored mechanics, double-pulls, etc.

And the unforgiving nature of timed content also causes some other very basic issues. What happens if you have a signature-required package delivery, but have no idea what time of day it will arrive? Do you just abstain from doing M+ the entire day or deal with the nerd range when you mess up the timer because you had to go to the door to sign a package? Or god forbid that you get disconnected from the game, or need to take a quick bathroom break, or go check on a crying baby, or want to go pour yourself another drink, or any of the thousands of things that used to be no big deal before the timer became a fundamental aspect of 5-man content. They could easily implement a “vote-to-pause” option similar to how “vote-to-kick” works, so that real-life can actually be allowed to occur from time to time without messing up the timer for everyone - but they obviously don’t care.

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Well, if you think a raging dumpster fire is a success lol

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