I was trying not to make them cry too much.
According to some idiots on these boards, morons being badly geared and failing miserably at the mitigation aspect of a TANK’S JOB is the healer’s fault.
You forgot to tag me in your post but it’s okay.
I’ll try to teach the other Warriors when I can.
Yes, unfortunately when a new Warrior goes to the youtubes they are getting bad/incomplete advice for the most part.
Bears don’t really have any choices so they are good kind of by default as long as they are wearing leather. Warriors have too many choices and there are a lot of noob traps and people wanting to tell them a bunch of tricks and tips that are really only for advanced players of the class.
da bears are unironically better dungeon tanks
warrior tanking is only truly superior in raiding
Every
Single
Pull
Give me a good Warrior tank over anyone but give me a average bear over an average Warrior
Had this chad warrior the other day with a Shadow priest in the group. I started leveling up my weapon skills with drops because not much healing was needed outside of bosses
Next, you’ll tell me that I should have my warrior wear armour, instead of designer loincloths.
A Good Warrior = A Good Bear
An Average Warrior < An Average Bear
A Crap Warrior <<<<<<<<<<<<<<<<< A Crap Bear
Sorry, the Bear gets the girl every time.
Sounds like a skill issue to me…
This is some really helpful info, thanks.
That applies to +Spellpower too.
So if you’re playing a caster +spellpower has more benefit for a hard caster like a mage or destruction based warlock(Shadowbolt spam) than a soft caster like an affliction warlock.
So, just correcting misinformation,
- Warriors level and tank with a 2h because the only buttons worth pressing for threat while leveling (and in general) are sunder, heroic strike, and demo shout.
- The gap between dual wield and a shield is like 10% physical dr in end game gear, that’s why we drink armor pots (2k armor potion vs 3k armor shield, the remaining diff is irrelevant).
- That difference in damage taken far outweighs going 31 points into prot for shield slam which generates garbage threat and basically only works as a tank option for alliance with salvation. Horde do not have a choice, fury prot is required to uncap threat.
- Literally read the talents and then understand math, if nothing can kill you with their combo critting you, then you should never die because a heal should be coming right after. Health is all that matters. It’s the same thing for TBC and Wrath btw, in case you were unaware for some reason.
- The only useful talents in prot tree are in the first 3 rows, this is ultimately why fury prot is so much better in the long run and why you can get away without them in the first place.
- Idk who mentioned it but, revenge is trash, tclap is trash, always, at all levels and all ranks. Unbind these.
- You can tank everything as a dps warrior with 0 prot talents up until like AQ40, and even then I’m pretty sure it’s possible.
- Sweeping strikes whirlwind is better threat for 99% of dungeon content than any other build. Arms superiority baybeeeee
- Impale prot is the standard prot build and the only additional prot talents it gets are cheaper sunder (irrelevant since you’re tanking), taunt cd reduction (irrelevant for 99% of bosses, minor usage on taunt swap bosses), useless stun, 10% dmg with a 1h, and shield slam (pretty garbage threat button, low scaling, requires you to wear a shield, lowering your threat further), oh and impale prot wears the exact same gear fury prot does just with a shield instead, so they get smashed just as hard.
Bringing this thread back to life because its CLEARLY still relevant.
It’s softcore. Where being bad doesn’t matter.
Thank da lord, personally.
What I read here is an expectation that tanks are just supposed to out dps dps to be a good tank. Is that about right?
2h tanking is fine but you need to be in d stance after initial combo. You also gotta keep demo shout up. How tf did this get forgotten idk.
assuming dungeon tanking, what benefits does 2h tanking with consumes provide over sword and board tanking without consumes? Are dungeons always faster? Do 2h tanks using armor pots take more damage than sword and board tanks ? is the lower time-to-kill for dungeon mobs because of increased dps balanced out by more time needed for healers to drink?
When starting tanking and from tanking RFC on, are 2h tanks using armor pots less prone to die than snb tanks or is it the other way around or is it a wash? At what levels does one pull ahead of the other?
2h Weapon = More rage per swing. More rage = more threat. More threat = more rage. Repeat.
i get this but what does that result in overall? are runs faster? by how much?
It means its easier for tanks to hold aggro, which reduces chances for a wipe and makes the whole experience smoother.
I doubt anyone has timed how long RFC takes with a sword-board tank versus a 2h tank.