Hello Blizzard,
I’ve been playing a warrior for 5+ years now, both PVE and PVP. I have gotten 2k in 3s. I’ve gotten up to over 3k io in M+ by tanking as Prot. I’ve raided as Fury and Arms. I have always loved the class. I have always loved the fact that in a universe and world filled with magic users and powerful classes, we get to play a character that simply has to use his strength and wits to deal damage and survive.
This year, I am back to my PvP roots as I don’t have time nor the headspace to min-max to raid and push keys. I’ve pushed to 2k with a group this season. In this expansion (which is great btw), never have I ever felt more miserable and ignored as a class in terms of PvP. I feel like warriors have lost their flair and touch because the rest of the classes have evolved and have been over compensated for. And to address these problems, I boldly say that warriors need a buff in damage for PvP combat.
Let me go into detail. Let’s start off with the warrior basics of PvP. As a warrior, you have to be in melee range of a target to deal damage. Getting to this range between you and your enemy does not come easy. The enemy usually have some sort of mobility, snare, stun, root or fear at their disposal so that they can mitigate the damage that we warriors could deal. As a warrior, we have mobility and CC available for us as well to close this gap. We have to think and decide very carefully of when we use our CC or mobility paired with our offensive cooldowns so that we don’t fall behind in an arena setting. In 80-90% of our games, we have very limited time windows to do as much damage as we can while this melee range is happening.
That said, with the nerfs to Warrior damage, especially Fury, we can’t do meaningful damage even in these windows. Now, its really easy to blame it on the nerfs because they directly translate to the overall damage output that we do or lack but I also want to state that all the specs that we have difficulty going against; Hunters, Mages, Evokers, all have ways to mitigate this damage that we do in this window of when we could potentially deal damage. While that is fair, I think they have way too much. I just made a Devestation Evoker recently and I was very angry and surprised that they have not one but two charges of one of their defensives (Obsidian Scales). They also have another defensive called Renewing Blaze and to put the cherry on top, they can increase their Obsidian Scale’s effectiveness by 10% by simply choosing their most used Hero Talent Tree (Scale Commander). For Hunters, they also have not one but two charges of Survival of the Fittest and they can opt to heal themselves by clicking those two charges if the right talents are chosen. For Mages, I’m complaining not so much to their defensives but the sheer amount of roots and snares that they have.
These classes not only have great defensives and ultility to mitage damage but they do a great deal of damage as well when left unchecked. Devastation Evokers just melt through players no matter how much incoming heals the healer is trying to output. There were times when glass cannons had a meaning in World of Warcraft. Glass Cannons were specs that could produce high amounts of damage but the caveat was that they were squishy.
These days, these glass cannon specs are not squishy anymore but their high damage has remained the same. With the amount of nerfs done to Warrior, especially to Fury, hitting a Hunter or an Evoker and dealing very little damage to them is extremely discouraging and unrewarding.
As a warrior, we have to do meaningful damage to a target to remain competitive and to make an impact in an arena setting. With our damage nerfed and with no further utility provided to our team, we become burdens. You have also nerfed Storm Bolt by reducing the stun duration, furthur reducing the damage done by us to extreme kiter classes. The main problem is, we don’t do enough damage when we can do damage and it’s not compensated by our CCs either. Warriors are only useful when they can do damage. With the sheer amount of defensives, mobility, roots, snares, stuns, the meaningful damage that we can do is mitagated and to make things worse, you have nerfed that damage.
Arms still feel quite bad even with the buffs you have made. Fury is in shambles. We are outclassed with nothing to our name. For a quitessential class, Warrior was barely even seen in the AWC this year. It’s like you are guys are scared to make Warriors strong for some unknown reason. I don’t want it to be strong, I want it to be competitive. I want us to hit hard when we can and play defensive when we can’t close the gap.
Long story short, Warriors don’t need more mobility, nor more CCs. They simply need a damage buff. I’ve only come up with Fury buffs and some talent changes in the list below.
Solutions (Preferably 1 - 2 of these):
- Rebuff Storm Bolt duration to 5 secs.
- Rebuffing Odyn’s Fury by 10% for PVP Combat
- Increasing baseline damage of Raging Blow and Bloodthirst by 20% for PVP Combat.
- Increasing baseline damage of Rampage by 5 - 8% for PVP Combat
- Reverting Culling Cyclone back to 20% damage evenly split across all targets for PVP Combat.
Talent Changes:
- Single-Minded Fury: Make it baseline or just remove it please. I have not seen a single soul use it for PVP or PVE.
- The enrage on first hit on Fresh Meat talent should be baseline.
Please fix warrior. Thanks for listening and I really hope you all feel the same way as I do about the Warrior Class. Zug Zug