Warrior PSA: Don't Sleep on Staves

Overpower scales with weapon damage.

If it’s an upgrade to your current weapon, it’s not a ninja loot. Having a high damage weapon is objectively a bigger upgrade for a warrior than having +10 spirit is for a priest.

Once you have enough spirit it can also be the best stat for warrior leveling early on, easily letting you regen ~60 HP per tick at lvl 25 meaning you never have to use any food or bandages and can just immediately pull the next mob.

It’s not ninja looting to need on a staff if it’s an upgrade for them.

Real warriors know what weapons are upgrades. With that attitude i cant imagine how you feel about hunters.

You CLEARLY don’t know ANYTHING about melee classes. Their auto attack damage is the vast majority of their damage and higher weapon dps increases that.

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Simple, almost nothing is Hunter prio lol.

Warriors should not need on staves before casters unless there isn’t an available alternative that is obtainable by reasonable means AND it does 25%+ more weapon dps than their current 2H. The WC staff is the only one I’d say is acceptable to need on as a Warrior.

God you people kill me “weapon damage as auto attacks is most of their damage” last time i checked dps is dps… if the dps is higher, than it might be an upgrade, as long as the other piece doesnt have to much strength on it.
Secondly the more hits you deal from a faster weapon, the more rage you get, the more damage your abilitys do the more rage you get, so it evens out.
Base weapon damage and dps are 2 completely different things mate.
He’s talking about using a staff because it has high base damage and slow melee speed.
At the end of the day just like i said if you arent 40 or above you’re ninja looting.

Even if an item had +10 strength, a staff with 3 more DPS and same weapon speed with no strength will increase the warriors overall damage.

Reality is on the early staves you probably aren’t upgrading by only 3 dps, but to even double the damage of your previous weapon.

Staff of Westfall (A staff with a ton of spirit, and some int) is pretty much the best in slot reasonably attainable leveling weapon from when you can get it until level 25+ on warriors.

Or maybe you need to learn how the game works. All priests should take spirit tap when leveling. That doubles the priests spirit when doing solo questing. So that +12 spirit on that staff is effectively +24 spirit on a priest… Spirit is the fuel on which priests work. Priests do mediocre damage, mostly wanding, but their strength is very little downtime, due to significant mana regen… but for mana regen, they need the spirit. Saying that priests don’t need spirit staves is completely ignorant, and if you need a spirit staff in a group with me, I’ll never group with you ever again under any circumstances.

Quick google search and i can tell you have no idea ahaha.
Staff of westfall bis till over 25…
Smites hammer is better at lvl 18 buddy,
19.7 dps 3.5 2h hammer with 11 str vs 20.5 dps(3 sec speed staff with no stats so yeah cool story bro try again.
that’s just 1 weapon i rememberd of the top of my head…

And it’s one you’re wrong about, because of higher DPS of staff of westfall as well as MASSIVELY reduced downtime out of combat from increased HP regen. You are massively overestimating how much damage strength gives you.

The hammer is also pretty far from easily attainable, do you really think warriors should spend an extra 5+ hrs getting that over staff of westfall?

Eat food you’re a warrior, that’s how you level mate, a few spirit will do nothing to you
Secondly someone said it’s bis till 25 which all i did was prove him wrong by linking smites hammer stats.
So yeah cool story, next.

I said bis that is easily attainable not bis, and staff of westfall is still better for leveling than smites mighty hammer and it isn’t even close, only for PvP is the hammer better.

Why should you eat food for leveling when you don’t have to?

If you can reduce your downtime out of combat from 15 seconds to 5 seconds that’s the same benefit as killing every mob 10 seconds faster (which you won’t get from 10 strength).

There’s a rather important caveat that no one seems to have posted from what I’ve seem on a thread skim: Once you get deep enough into talent trees to pick up weapon specialization talents, staves start to fall behind. That said at lower levels, staves can be a great pickup for warriors.

For the people complaining about a warrior taking a Living Root: Remember, this is the exact same dungeon that has a quest that rewards the Crescent Staff, which is an objectively superior item. Heck, I’ve seen a few warriors pick it up over the Wingblade.

EDIT: This presumes you’re horde, which is most likely the case.

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You must be a real bad warrior. op is right 100%

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I probably wouldn’t roll on a staff from a dungeon, just not worth the grief it would cause.

However, I am using staff of westfall and it’s great lol. Quest reward staves FTW.

-Sven

Are you really trying to say that an extra ~6 mana per tick is more meaningful than the weapon damage upgrade? Cause it’s not. Its pretty meaningless.

Caster stat upgrades other than mana pool are relatively useless before level 60.

A lot of warriors leveling skip weapon specializations and just take 2h spec so they can freely upgrade weapon as they go without feeling like they are “losing” something. You can’t really afford to respec every new weapon before 60, or you’ll run up your scaling cost.

Weapon specialization is more of a lvl 60 thing.

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I honestly can’t believe this dude is catching flak at all. As someone who has leveled 4-5 warriors 1-60, 2 in vanilla, and a few in pservers, staves are a godsend for warriors. Just how it is. Its funny because they actually do double your kill speed, which brings more benefit to the warrior than it would a caster, despite its stats. The WD on most dungeon quest staves is bonkers.

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Here’s the thing with Arms warriors: Because of how their talent tree is set up, you’re basically expected to put at least a few points into a weapon specialization, because otherwise you’re taking relatively situational/fluff talents. If you go with the cookie-cutter spec without any specializations, you need 8 additional points to get to Mortal Strike. Your choices boil down to:

-Improved Heroic Strike (Pretty bad at later levels)
-Deflection (Nice survival bonus, I suppose)
-Improved Charge (Decent little rage boost)
-Improved Thunder Clap (Meh)
-Anger Management (Not bad, but not amazing)
-Improved Hamstring (Extremely situational outside of PvP)

I’d rather take a few points in Axe Specialization, since one should most likely have a WW axe by the time they have a decent amount of points in that talent, and you probably aren’t getting super many huge weapon upgrades between 35 and 60, probably somewhere in the ballpark of like 3-4 on a “normal” leveling run, which could also be axes (See: Bonebiter Axe for Alliance, Gatorbite Axe)

I suppose changing weapons is why 2H fury is such an appealing leveling option, though.

Going back to staves, though, there aren’t many great staffs for leveling warriors. Once you’re able to get previously-mentioned Axe, you basically have Slavedriver’s Cane (which is OBSCENELY good for non-weapon mastery Warriors, albeit arguably level cap due to dropping from an endgame dungeon), and MAYBE Chief’s Enforcer.

I disagree with OP. I don’t think his math is bad. I just think there are other factors such as asking what options are available for each class.

I definitely do NOT think it is worth creating a negative reputation for yourself for shaving a few minutes off your leveling curves. Move on, suck up the difference, get F-listed for being a badass tank and profit in the endgame.