This aged poorly lol
It pretty much always does.
Meanwhile the rest of us waiting for the other shoe to drop knowing there will be nerfs if it hits live.
Here’s hoping it’s just on cdr going from 5s to 1-1.5s per stack in the slayer tree and a reversion to opportunist’s value.
I do not really like these changes to thane. The ability surface area for warrior before was fine. Now it is not. It layers yet another layer of priority systems on top of an already fast paced carpel tunnel inducing spec that fury is.
The fact that you cannot plan your next ability as a design goal per the developer note means your eyes are on procs and not the fight mechanics. In the absence of audio queue aids or weak auras this will likely lead to more tunneling on procs and less general awareness which will make the class harder and more frustrating to play, and trend upwards in deaths per time engaged. I also thing Raging blow has pretty much always been a rage producing filler and the emphasis on it annoying as a warrior player since BC.
I understand what they are saying, but i think they are comparing versions of the game that are impossible to replicate now because of what they have done with addons.
Thank you for outlining how Fury is played LOL It is way too fast paced for me. God forbid I stop for a split second to look at a mechanic or interrupt or my whole action bar lights up with 5 procs with the same priority level. Too many specs have become RNG and unpredictable which creates a crap player experience when content feels more frustrating than enjoyable.