Warrior is Garbage

They are trying to move away with any slows over 40% dont think adding stronger slows is in the menu

i have no idea, all i know is when i press execute as arms or fury its like im healing my opponent slowly back up to full HP. :unamused: :unamused: :rage: :face_with_head_bandage: :face_with_head_bandage: :face_with_head_bandage:

hasnt been “good” since early/mid s1 df. Arms anyways, other than when fury had its lil run.

Bleed MS bot is/was not good or fun.

:rage: :rage: :unamused:
does this look like the BG forums? no one cares about bgs round here, “sweaty” .

So here is I think the correct execute which is modified completely by attack power.

I assume they went this route because of single minded fury and prot since all warriors have it and needed a way for 1 handed warriors to use it so it’s not based on weapon damage.

However with it being based on only attack power Prot has high attack power due to mastery and also typically they have a lot of str as well from armored to the teeth.

My tool tip for execute as Prot is 1.1 mil. Which is nice Prot execute is very satisfying. I killed a hunter in like 3 secs at a base in a stun. I got back to back sudden death procs which brought them down to execute range. So just 3 executes in a row dead.

:roll_eyes: :rage: :rage:
no fing wonder. yo blizzard COME ON, MANNNNNNNNN!!
whoa i can post links now? awww yeah!

i think the reason it hits harder for prot, is you have much more strength with armored to the teeth, while wearing a shield… has nothing to do with weapon damage on 2her etc.

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Right they removed the weapon damage component (which is nice and should do that for everything) Also as Prot mastery adds % attack power think I get about 25% more attack power that is multiplying that str.

All I know is Prot is really fun right now. They feel like a complete warrior.

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Where did you get this idea? Didn’t they just add dk 90% slow?

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Arms was S tier s1/s2 of shadowlands and fury was S tier s3/s4 (arms was still fine and good, it just didnt have crushing blow charge or 60% slaughterhouse like fury did). Dragonflight s1 arms wouldve been the strongest spec post rogue nerfs if ret paladin didnt dunk on the whole season and even then warrior was still bananas good. Warrior was good for the rest of dragonflight as well, it was just never the best spec.

I agree that warrior hasnt been as strong as 10.0.7 ret, or df s2 sub, or df s3 dh/outlaw, or df s4 assasination. However, with the exception of right now, warrior has always always ALWAYS been a top tier melee at all levels of play, including ladder, r1, and tournaments.

You can say it’s not fun and that’s fine, but I don’t think it’s been bad when you consider the rest of the toolkit.

I think arms absolutely could use buffs atm, but I think its biggest problem is that the stuff that IS overtuned and needs nerfs just counters it so hard.

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that is the biggest problem, but the other big problem is it doesn’t feel impactful no matter how good you play.

dont forget unhinged, warlords torment, Fury bladestorm does so much more damage than Arms, but why?

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Arms needs damage buff and colossus is designed to be a haste crit build with one talent that buff bleeds which throws people off. It needs to be that fully for one. It should be the BIG MS build with a demolish as a finisher. The rotation itself feels crisp though.

Warriors other main problem is the meta. It’s a caster meta and all of warrior’s counters are really strong.

The last thing is that there is a bit of CC bloat at this point, particularly in the way of snare and there is an egregious amount of non-targeted snaring that really needs to go. Ice mage needs less blinks, thats a arcane thing, or less passive slowing/rooting. Mage kit in general needs serious pruning. Their entire class tree is filled with infinity CC with no drawbacks to taking all of it.
We are at the point where all specs of mage have all the CC from all the others from the past.

There are some small buff that could be made to warriors kit, such as spell reflect being a time instead of spell count that could be made but I personally think a little more uptime is really all it needs to keep people from simply free casting them into a dirt nap.

Most of this really just the arms race between melee mobility and caster kiting ability leaning heavily in favor of kiting atm but arms does need a little damage buff.

prolly old news but is it true all the top warriors like swifty, smexx, dekel, mags, mud, and the guy from korea all quit warrior ???

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idk about the rest, but mag was playing a few days ago, saw someone say he rerolled mm, mud was playing yesterday

Arms needs some burst damage back. It feels like a melee UA lock but without the Haunt/Shadow Bolt burst. It’s just meaningless pad.
“But Warriors are always near top of the damage meters!”, yeah but I don’t think the 150k tic bleeds are really threatening anyone.

It’s insane to think about, but given the amount of entirely passive snares/roots that hit you while you aren’t even the target, I’d like to see a root/snare break on a 20 second cooldown for something like 20 rage. But in the end more uptime won’t necessarily even do the trick, the kill potential just isn’t there until dampening ramps heavily.

I don’t think they address it at all this expansion.

they have been nerfing slows all thru the beta and they just nerfed another slow this tuesday

but i could be remembering wrong there was a lot of ptr notes

Prot is in the best state it’s been since WoD, yeah.

Make a capstone talent that makes bladestorm shoot out waves of big dmg. or something idk i think just make a new talent/ability for warriors.

“we all know they are going to buff slam by like 40% and deep wounds by 25%”

Any new capstone talents get an immediate 50% pvp nerfs when it comes to arms :clown_face:

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