Warrior - Dps or Tank?

I personally didn’t find it to work for me, but some like 2hander fury until you get enough +hit gear.

I’ve def seen dual wielding warriors at lower levels, but I haven’t seen that “working.”

I have never been a fan of retail Fury - in almost all of its incarnations you only press 3 buttons, but you do so really fast. I much prefer the relative sophistication and slow pace of arms.

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Yes.

I’ve always phrased this (in my mind) as mechanical.

I can’t say for sure until I finish leveling my second warrior (Whenever the hell that is)

Personally, I found DW deep prot to be a perfectly fine experience though, so I don’t really see how better offensive talents would make that worse. I don’t feel as though flurry uptime or hit% is going to be a large issue for you in any case.

Ah I suppose I misunderstood you. We more or less agree. Arms big advantage is sweeping strikes while lvling.

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I think with miss-rate on mobs, it can significantly reduce TPS (esp on the offhand) vs say, an arms build with Sweeping Strikes.

Charge, SS, WW is a pretty monster AoE threat initiator.

Sweeping Strikes is huge. I agree with that.

A lot of people say that Tactical Mastery is what makes Arms good, but I feel that’s a sort of “nice to have” thing that can also be a crutch, but it’s helpful when first learning Warrior, and Rage Management.

But not necessary (like Taunt).

EDIT:

Arms big advantage is most of the Arms tree (that’s my opinion).

But, that depends on what you care about.

I never had a problem finishing Street Fighter II on a single quarter. But I also would always have preferred to fight against human players. I wouldn’t consider beating the computer faster to be more fun at all than beating it.

But, I would consider beating a human to be more fun than beating the game.

Also, where I grew up, if you didn’t give second round, you gave a quarter.

TPS wise maybe, but in TPR it really depends on how good of a 2h you’ve got.

5x Battle shout(Rank four, five target) against 4 enemies = 211.25 threat per target

Sweeping strikes > Whirlwind = 2 * Weapon damage * .8

With whirlwind axe you’re looking at 204.8 threat per target, before factoring in attack power or armor.

Obviously arms has output more damage, but this is also considering 4 targets, its ideal scenario.

This is true after all your allies have established threat on the mob’s table, which is actually a good argument for arms Charge > SS > WW openers in instances.

Not in the case of SS > WW

Tooltip on SS is:

Your next 5 melee attacks strike an additional nearby opponent.

on WW:

In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.

And Cleave again stacks on top of that.

Level as DPS. You can tank any 5-man content as a DPS just fine and you won’t be shooting yourself in the foot by trying to level Prot.

Take it from me, I tried levelling Prot 3 times over my time in Vanilla and I gave up each time. Same thing goes for Paladin. Don’t make the mistake I did. xD

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