My experience playing Fury at this point is this:
Context: 9/9 Mythic raider, currently rank 7 US Fury Warrior All Star rankings on Warcraftlogs for BoD.
2.1k io in Season 2 Mythic Plus mostly pugging.
Single target and cleave fights, I feel pretty competitive. The only times I feel lack luster is on pull burst, or times where other classes can stack 2-3min CD’s. If the fight is long enough, generally I can catch up even though generally execute phase isn’t much different from outside of it. As mostly the highest APM dps spec currently, movement or time off the boss is very very punishing to Fury. You can’t make up the damage loss by having meaningful CD’s so whenever you are unable to attack for over two seconds your damage falls off completely.
Generally you have a lot of sustain throughout a fight as Fury with self healing from Bloodthirst, Leech, Cold Steel, Hot Blood traits, etc. The issue is that you only have one 2min defensive ability that is a 30% DR with self healing. Compare this to your dps counter parts who generally have at least two DR’s on active abilities at lower CD’s and higher DR levels. The other melee dps specs also typically bring an immunity at some level. Either complete immunities like Netherwalk, or magic damage orientated immunities like Cloak of Shadows or Anti-Magic Shield. If you get into trouble as a dps Warrior, you are more than likely going to die or require lots of healer attention. In this current landscape, that would create a high risk, high reward feel of playing a dps Warrior. The issue is that the reward (damage) isn’t high enough to warrant such low utility or survivability. If we’re going to be designed like a glass cannon, then we should have the cannon and not just the glass.
While Warriors do have decent mobility, the difference between other classes is that other than Heroic Leap, our “on demand” mobility requires a target (Charge). Heroic leap is great, but sadly to make it more reliable, it’s really nice to pick the Bounding Stride talent. In progression raids however, unless you specifically need Leap on a lower cooldown, you will almost always have to take War Paint for the survivability. Why you have to choose between a passive DR or a speed utility in the same talent tier I’m not really sure. I think both talents Double Time and Bounding Stride should be baseline.
IF, I can get into groups as Fury, I can do very competitive damage if not beat the other two dps players consistently. Generally the only time you won’t see a Fury Warrior beat the other specs is with very large pulls or packs like reaping. This is because of the capped AoE damage we have with the five target limitation of Whirlwind cleave and the 50% damage penalty. As much as I’d love to say “uncap our AoE damage!” I think it would be an over buff to our damage. With reaping leaving us soon, I don’t really feel as though Fury needs that much help with damage. That being said, I’d like to see something like Rude Interruption come back, giving a damage increase for a successful interrupt. The issue is currently I really feel like I’m creating a dead spot in the group because I offer no utility so it makes building a group that much harder. There’s been times I’ve been in groups where we were really pigeonholed into what classes we could get because I was basically a negative to the group, not a positive. I felt like a dead spot because I couldn’t offer anything.
The real issues come with the utility offered (or not offered) by dps Warriors. Community perception is at play here with other specs living in the spot light, but generally as many other people have pointed out, Warriors are lacking here.
-We don’t have a purge.
-We don’t have an AoE stun.
-We don’t have a long CC ability or out of combat CC (Sap, Repentance, Cage, Incapacitate, etc) that allows you to walk by without aggro’ing the mobs.
-We don’t have an Immunity.
-We don’t have a lot of things generally.
So again this ties into, is our niche the damage? Because even played very well, you don’t completely blow everyone out of the water. You do well, but not that well.
You can talent Stormbolt for a single target stun, generally though, not having Double Time just feels really bad (Like I said it should be baseline).
If I was going to try and fix the utility of dps Warriors I would add just a couple things.
-Give Shockwave to all Warrior specs baseline.
-Make Rallying Cry give group Leech as well.
-Give Shattering Throw to dps Warriors allowing them to debuff a boss or dangerous mob for a short time to take increased damage.
-Potentially look at giving dps Warriors another defensive ability or further play into the glass cannon damage niche and balance for that.