Just going to drop some other feedback I’ve posted around in this thread. Maybe something will gain traction. But also I agree. Arms performance is not good, and both dps spec have abysmal utility offerings. Fury deserves to have better talent balance, there are actually some cool choices there they simply aren’t balanced.
This is mostly talents honestly. We have SOOOO many dead talents (a lot like Legion…and many expansions before…) But the spec is definitely fun to play. I just wish some talents were more of an option.
The Carnage Row. Carnage is way too strong, Massacre is pitifully weak. Frothing is probably a good target to rebalance the row. Massacre needs serious help, I actually think it could be really cool if IN ADDITION to the increased execute range you also brought back execute crits giving you a free rampage. Rampage is very fulfilling. I’m afraid that might not be enough, and enforcing the execute specialty by also increasing execute damage could be cool. This row is important because it actually offers some pretty decent gameplay choices, but Carnage is massively powerful (but also the only thing keeping the spec strong)
Dragon Roar/Bladestorm - When you look ahead to season 2 Bladestorm can absolutely be potent by the extra trait slots giving us access to Gathering Storm in addition to some baseline traits we have to use. That will leave Dragon Roar in a sore spot, and it’s still VERY annoying that Bladestorm does not line up with Recklessness.
War Machine, Fresh Meat, and Meat Cleaver are all pretty bad. Inner Rage at least has some niche uses. Furious Slash isn’t bad really, but I do think most people despise the playstyle and the ability in general (going back for quite some time). Meat Cleaver and Inner Rage are both pretty boring though, so I’m not really upset they aren’t that good.
Siegebreaker feels a little overly dominant, but Reck Abandon and AM are both good and noticeable talent picks. They just typically perform on the weak side or are very, very niche.
Reckless Flurry & Infinite Fury - These are both the snooziest of snooze azerite traits. 100% passive, not noticeable at all. They need to be redesigned. IF is also just flat bad, remember how Juggernaut’s short duration was a terrible idea? Same problem applies to IF.
Unbridled Ferocity - Why is this a flat proc chance instead of PPM? The trait feels awesome, the RNG feels horrible.
While I enjoy Fury a lot, I do fear it’s far too simple and will lose enjoyment the longer we play it. As a longer term goal I think Fury needs an additional mechanic at some point to add variance to the play (Unbridled Ferocity is a good example of this).
Arms also has some talent issues, but the big thing I want to look at here is Execute in light of the 8.1 changes. You nerfed the rage refund, you removed Executioner’s Precision, you removed the double refund execute gave while using sweeping strikes. Those are some massive nerfs to Execute, and I think by looking at how hard arms has fallen in Uldir rankings since 8.1 and now even further how it suffers in season 2 and BoD it justifies that something needs to be done here. Additionally Arms single target damage is abysmal and might actually be the worst in the game.
Not only does the gameplay suffer a lot due to rage starvation in execute, but the execute phase isn’t necessarily even that powerful for arms now. Arms is one of the slowest specs in the game, and I don’t feel like that has ever been thought of as fun when you’ve tried it in the past either. This desperately needs to be looked at and pacing adjusted, both for gameplay and for performance.
Talents - pretty simple, arms has some decent talent choices but Ravager and Deadly Calm are both absolutely terrible and need to be redesigned. War Machine again doesn’t seem very useful or good. Sudden Death needs to count the rage to some degree even though it’s free. Not contributing to Anger Management or Tactician combined with the raw ability not being very good makes it a pretty bad talent.
My other wish list, but not really an issue, is to see mastery redesigned to reduce the amount of damage deep wounds contributes to our dps. If you brought it back closer to the original values but added our main abilities? So it increased the damage of Mortal Strike, Execute, Colossus Smash, Bladestorm, and Deep Wounds by X% (would be like 35-40% in high end Uldir gear I think). The spec should be about the main abilities, not a passive bleed DoT.
In the modern game not bringing any utility to your group is pretty poor, and one of the main reasons you don’t see warriors as part of “the meta” IMO.
The only CC we have takes a talent, and it’s only a short single target stun. We have no immunities. Rallying Cry is not usually very useful outside of raids. Arms has basically the worst defensives in the game and zero self heals. Fury has good self heals, but generally mediocre defensives. Battle Shout can be replaced by a scroll.
Looking at the Stormbolt talent row that makes us choose against Double Time (mobility) or our ONLY CC as a pretty mediocre stun. That would be like if Demon Hunters had Chaos Nova as a talent, instead of a talent that simply makes it better. And then also that row they had to take a talent to have two charges of Fel Rush. Sounds kinda dumb doesn’t it? It’s not any better sounding as a Warrior.
I think Arms desperately needs a better defensive toolkit and/or some kind of self heal. It has no utility, it has the worst survivability in the game. That spec better be the lord of all damage if it’s going to be brought to stuff. And it’s definitely not that either right now.
Give Storm Bolt baseline. Make it really strong, like 8 seconds (reduced duration against players, 5 seconds?). That gives warriors a unique and powerful stun to bring to the table.
I think charge is a chance to differentiate the specs a bit. Give Fury double time baseline, to play into the mobility aspect of Fury. Give Arms back charge stun to play into the tactician and exploiting weaknesses. Then Blizzard has to modify the level 30 and 60 rows to make more sense. As others have said it’s dumb to have mobility in multiple talent rows that’s also competing against cc or defensives or whatever. Have the rows make more sense in what they offer.