Warning about High iO players

It is a direct indication of skill and knowledge of keys. If you think just because you do your weekly 10 you know as much as someone who runs keys non stop you’re a clown

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Nope these days its more a indication of how much they have paid for a carry (I know that’s not true, but just as valid as your opinion), at the end of the day you have no idea how that person got the rating, bought or otherwise, so it is not a direct indication of skills, it is a direct indication of how many they have done only, also I said THIS toon doesn’t do many, I have started recently running them alot on my healer only just came back so the ratings are not high, so dont assume :slight_smile:

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Not going to lie, thos season i feel a bit more stress because.of obelisks and how they work.

I will have to look up guides on some. Waycrest manor on a 10 is weird to me

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I just base stuff off peoples highest key when I use IO. don’t really want to invite people who haven’t done the dungeon yet as I would prefer not to be invited to a dungeon I haven’t done. I’m unqualified and so are the people I don’t take. shrug

Io is needed for the pug world and it could be seen as just inspecting a player armory. Even if there was no raider io, that wouldn’t mean that people woudn’t leave keys. People want fast/efficient runs even if there is no timers.

But don’t worry if you don’t like raider io you just need to do m+ with guildmates, friends or people that you met before that you had a decent time in M+ or etc. You don’t need raider io to do m+.

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You do realize that MOST people can’t do 15’s successfully, right?

1000 is a “high” io score to people who, prior to this patch, just wanted their max ilvl reward for the weekly chest.

That’s been around FO_EVA lol, I still remember going on ElitistJerks and getting one of those scripts that gave you the best talents for your spec <3 It’ll never go away.

That’s about where you learn all the mechanics and interrupts that actually matter. You can easily ignore most of them to that point so you don’t learn them. And from there it just keeps getting harder with more things you need to handle.

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You’re not wrong, but it really shouldn’t be that way.
I expect more out of players honestly. Timing a +10 was never hard if they put a minimum amount of effort to learn the dungeon and affixes. I think a lot of people get easily scared after a few failures and give up on improving it.

I’m a pretty garbage casual player and I’ve had no problem getting 1100+ each season. Last one was 1300.

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This imo is a dumb complaint.

What youre complaining about is human beings, not some add on.

9 out of 10 people on the internet are jerks who will bail for no reason.

Raider io is a system to present relevant information and help you make informed choices about team mates

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1500 is a bit lower than that now with 2 additional dungeons compared to the first 3 seasons. This season will definitely have the highest scores because of that (and also the end of expac power creep).

:popcorn: :popcorn: :popcorn:

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clown. that’s not abrasive at all.

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Just a heads up, you have to be careful with this. If you just have “chill run” in the description without any other qualifiers, a lot of players will take that to mean “super fast, smooth run because everybody is overgeared and ultra-well-practiced” and will ragequit your key when it they find out you meant “even paced run, timer probably won’t be met” .

/thread

We’re done here. Pack it up.

~10 points per key level (higher keys are scored differently where like a 16 gives 180 or something). There are now 12 dungeons so a 10 times in all would be ~1200 total. Takes highest score, ignores rest.

I do want to point out you should aim to at least complete a 10 each week, preferably a 12. 10 offers a substantial titan residuum gain over 9 and belows with a 12 giving enough residuum for 2 460 pieces (10 needs like 100 acquired elsewhere for the second piece) and a 470 in chest (10 is 465).

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IMO a big reason why a lot of people never exceed +10 or even +7 is because of how much of learning is outside the game coupled with how terrible it feels to burn a key. Older forms of dungeons were much more friendly to hands-on in-game learning and I think it’d be great if the M+ system improved in that aspect… there are a number of ways it could be done but I think probably the easiest would be to add a “practice mode” that lets players start dungeons of any difficulty without a key with the caveat that loot is disabled and completing the run won’t count toward your standing.

There are more nuanced ways to analyze someone’s page, other than just the score.

.

Here’s an example:
Two players looked at, one with 1600io, one with 19000io, the first has 23 completed and 17 failed dungeons, the second has 25 completed and 1 failed. Who do you pick?
Hint: the second person is someone who will leave a un-timed run.

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How many someone has done is better known as their experience. Someone’s raider io profile is effectively their M+ resume and exactly lays out their experience, which is a very strong indication of how they will perform in a dungeon to someone who knows how to read it.

We can see whether score was earned on what character, and higher scores on different characters is a part of deciding to take someone. That said, you are far from an uncommon case. Tons of people insist they’re good but the score just doesn’t reflect their abilities for (reasons). Every once in awhile it’s true, but it usually isn’t. You may certainly have the potential to do well, but your potential and where you’re at right now are two different things.

Many people with this attitude confuse character knowledge with dungeon knowledge too.

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You’re working under the assumption that they know what they’re doing.
Little anecdote: King’s Rest, trash in boss room, last week (bursting-necrotic), I’m healing. Two melee and neither is interrumpting shadow bolt volley, then they meme-beam the shadowy things all-at-once. That’s like 7-8 bursts (~100% health loss per tick). Obviously we wipe, followed by “do we have a healer?” by the non-interrupting Warrior. I didn’t even get mad, it was funny, but I knew if they couldn’t interrupt this or understand a simple mechanic like bursting then there was no way we would get past the council. I wished them good luck finding a healer that can keep them alive through 8 bursts, and left.

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