Buffs/reworks for specs.
Destruction gets buffed for ST. Less RNG and more raw power behind Chaos Bolts. I think CB should cost all soul shards you currently have and for every soul shard consumed it gets an additional 50 or 100% damage buff. Make it where you spend 1 bolt per 5 shards and it just hits harder than a mac truck.
Demonology gets its MoP version back, exactly as that was back in MoP. I think that was the best version I’ve ever seen for it especially the demon form as a CD.
Affliction gets another rework closer towards Legion and towards MoP and WoD versions. 3 DoTs: UA becomes a regular DoT, Agony and Corruption with Drain Soul baseline as filler. Talents get to enhance these 4 DoTs and then the last talent row is like: Execute DoTs, faster ticking DoTs at all times, or something else as well. Baseline it gets Soul Harvest back from Legion as a CD and the shard spender, if it has one, becomes Soul Burn, Haunt OR Rapid Contagion.
More DoT rot style is the actual way it plays, not MR or anything like that.
Baseline interrupts for all specs would be nice yeah.
I don’t want BR to stay in the game. I don’t like it, especially as it burns your life away. Very Warlocky, though, but I just don’t like obliterating my own HP every second. Also, if they keep it it needs to auto turn off when you’re CCed instead of remaining on. If I got stunned it stays on and I am unable to turn it off. I want Warlocks to go back to being mega tanky but slow, as long as they have things to keep them from being CCed or knocked back. Like if we had something to keep us from being knocked back for Halondrus but we had no mobility that fight would have been fine as you just kept moving at a slow pace and would have gotten through the walls while being slow since no knockbacks would have happened.
Talent reworks for all specs.
Gateway having shorter cast time plus shorter down time thing. Rather than every 2 minutes make it every minute.
Being able to throw down your Demonic Circle anywhere without heading over there would be nice. Give it a spell circle thing and you get to set it up to 20 yards away from you.
I want all classes/specs to go less for burst and more into a sustained damage profile. If not this, then at least where it makes sense to have a sustained damage profile. DoT specs should be about sustained damage, not burst, so if not all 36 specs in the game being more sustained and less burst then at least DoT specs should be exactly like this.
Also, Healthstones need to be redone, too, to allow more than one usage in combat. Give them a 2 minute timer, even 3 minute timer. Same with pots, too. All pots should have a 3 minute timer on them.