Because Dev reason, who’s knows. These devs contradict themselves so many times it’s damn right frustrating.
They have literally have done this with other classes where they stated they added to the class tree because all 3 specs could use it.
But nope not warlock. And some of the reworks, you can tell they put time and effort into making them and trying to think of new fun things.
Like why exactly does destro’s spec tree still have about 15!!! two points nodes. When they are creating reworking some trees with almost no 2 points nodes or so many 1 point nodes that you can spread points to some liking.
The other issue I’m noticing with the warlock spec nodes is that whenever one of the two points nodes gets changed to 1 it gets nerfed by half or some large portion yet I didn’t see this happening some of the other reworks. Hell!! soul conduit was made into a 1 point node with the power of what seems like 2nd row talent as a CAPSTONE!!! That 5% soul conduit is not a capstone power node nor was soul conduit ever exciting.
Making it to the point where our CDs are so lackluster that we have things like naked tyrant builds around is not what id call great design. Making it where some night not even talent into tyrant because of the horrid mess for the demo tree structure isn’t either. Ignoring doom which sat in the middle of the entire tree for demo for an entire expansion also not great.
We got our tier set as a nerf version of it that we have to activate as a capstone (to include multiple nodes make it work) that seems that the dev try to treat it to compete with tyrant . Yet unholy dk got their tier set full power as a 1 point node at the 4th row easily accessible.
Destro got a terrible exchange for no damn reason too. Worse a nerfed version of a shadow lands ability.
This dev then goes to hide tyrant behind a node no one would want for aoe. To me that just tells me the individuals were just moving random stuff over the tree with no care whatsoever about how it works which also explains why we’re getting the myriad of passives x damage stuff that does nothing for the gameplay feel of the spec, to include the effect rng dogs core procs has on ENTIRE demo tree.
For some reason, some classes/spec, barely get any thought out into them. Our dev team doesn’t even think about the mechanics of destro/demo before they come up with something that seems to not work with the entire spec tree or specs mastery.
Guess what happens after their mishaps we have to deal with it and they just start increasing the damage of regular abilities because they messed up. Like the whole hill and valleys, this could be done right but not when the person/people behind do no have any love for what they are doing or what they are working on.
Like I don’t get it, how do you rework ret, dh, monk, fire mage and then come up with this for another.