Warlock PTR new

is anyone aware of the ptr changes? are they reverting malefic rapture nerf? with this new changes?

this is the old pots

  • Warlock
    • Dark Pact’s (Talent) additional absorb shield has been increased by 216%.
    • Destruction
      • Chaos Bolt damage increased by 10%.
    • Affliction
      • Malefic Rapture damage reduced by 18%.
      • Agony damage increased by 20%.
      • Shadow Embrace now lasts 16 seconds (was 12 seconds) and can now only be applied to 1 target at a time.
      • Focused Malignancy (Conduit) effectiveness reduced by 53%.
      • Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).

and this is a recent post

  • Warlock
    • Warlock

    • Dark Pact’s (Talent) additional absorb shield has been increased by 316% (was 216%).

    • Affliction

      • Corruption damage increased by 15%.

      • Seed of Corruption damage increased by 25%.

      • Dark Caller is no longer a talent and is now learned baseline at level 58.

      • Shadow Embrace is no longer learned at level 58 and is now a talent option on the level 45 row.

      • New Conduit: Withering Bolt – Shadow Bolt (or Drain Soul) deals 33% more damage per damage-over-time effect active on your target.

      • Cold Embrace (Conduit) has been removed.

the question is if COLD EMBRACE is being now a talent those previous changes still apply? or are they additive? im not sure how ptr patch notes works and where people get them i got that info from wowhead but i cant see where exactly they are getting the info to see if it overlaps deletes or adds when they get a new “build” any ptr expert want to shed some light on this?

i cant honestly have an opinion if im this confused D:

The MR nerf is still a thing. It’s a good thing too. We wanted more dot dmg and dots are getting buffed. Aff may not be the best overall spec anymore, but we have 2 other specs. Aff will still be good, and with the seed changes m+ will be much less frustrating as aff.

3 Likes

Isn’t it wierd than in both builds they have the buffs on dark pact at the exact same ratios but the dot damage of agony was removed and also malefic rapture?

I’m just trying to be objective not trying to deny your opinion or anything.l, but you think they keep adding builds into a “final build”? Or they replace as stuff?

It’s ptr. The update lists are always a bit all over the map.

Rest assured the agony dmg buff still exists and the mr and fm nerfs also still apply. And cold embrace isn’t a talent now, it’s just turned into withering bolt. Shadow embrace is the new talent and they didn’t communicate it great but the limiter to 1 target they introduced in that first update was scrapped for the talent version.

2 Likes

Oh well that changes alot since we can shard snipe now.

I do like cold embrace but I can live without it.

Yeah it seems to be the intent to make SE the 2-3 target pick for Aff while haunt is ST and sacrifice sits in the corner finger painting

3 Likes

Thank you for making a post of a post we already had

I was legit asking if there was a reason why we had the same buff applied to twice to dark pact hence my confusion hownptr notes work.

You’re welcome!

You literally posted a new thread instead of just asking in the already existing thread :man_facepalming:t3:

“we” aka people stuck in 2011 wow because they can’t let go of the past

these changes are hot garbage outside of dark caller becoming baseline and SE becoming a talent.

The StS buff is nice, but you guys think it’l make us better in m+? Even with the corr and agony buff, our overall damage potential in keys is going down, not up. If you think it’s going up, you were just bad at current aff tbh

2 Likes

I agree I like the seed buff but the nerf of MR I think it’s too much and my reason is the following:

Our class have 1 shard spending ability(besides talenting vile taint or summoning demons)

So nerfing our resource dumper it’s kinda bad and the class rework is to blame just think about it why our class have it’s aoe and single target dumping tied to a single spell?

If you look at some clases that have multiple spenders like:

  • Paladin: templar verdict and devine storm both cost 3 holy power one is for aoe the other for single target.

And other clases that have 1 good spender that hits hard:

  • Fury warrior: rampage 80 fury multipurpose.

-Havoc demon hunter:
Eye beam uncapped aoe with reduced damage beyond 8 target, consumes 40 fury but refills it to full
Blade dance 5 target capped Consumes about 50 fury(forgot how many)

Ok they are melee that’s fair, how about elemental shaman? Yes they got buffed recently but I’m not talking about shaman numbers I’m talking about how his damage windows works and the different spells they have to dump their damage even if their aoe or single is nerfed it won’t break the class too much.

What I’m trying to say is that our class needs another spender and this whole expansion it won’t happen, as far as I know blizzard tune things but never add new spells or do class overhauls during an expansion so hopefully they see reason and if the warlock affliction requires a nerf at least touch different aspects of the class not the single spell that does all.

1 Like

Agreed. I’m not sure if theses a dev resource issue, but it seems like they have this vison of a direction, but they implement it in such a way that doesn’t make sense. Take the current PTR changes, not gonna argue an aff lock was great to borderline god mode on Patchwerk style fights, and some conduits were overturned.

However, In usual blizz fashion they threw the hammer down and nerfed the wax out of the relevant conduits, nerfed MRap, and took away shadows embrace as a baseline buff. I like the shadows embrace is a choice on the same row as Haunt now, that makes sense, butt all of these ST nerfs combined is beyond overkill.

To compensate they are playing some other conduits as if they are trying to force us into shadowbolt or some other playstyle most no one seems to want. Buffing an already weak, Ag+Corr dot, isn’t going to offset the other nerfs, resulting in an even more poor m+ aoe performance. I ran Demo on keys last xpac for this same reason.

Blizz could have just moved SEmbrace to the talent row like they did, resulting in a decent ST nerf in and of it’s own, decent buff to baseline instant cast dots for m+ trash, tweaked aforementioned conduits (include new haunt cond) to balance out those dot buffs on single target, and started there… not this crucifixion they came out the gate with.

As someone else on this thread noted, aff is a busy playstyle to begin with… if you push it as hard as it can be pushed…you’ll work your butt off hitting a bazillion keys and target swaps on on M+ trash just to have the same results as some of the 4-6 key, aoe without target swap, classes… m+ aoe is just not rewarding, and a mRap nerf on top of it, without, reasonable compensation (not the current dot buff in ptr)… that is just rubbing salt in the wound. 20% buffs to Agony or Corruption look good on paper… but when they are currently doing such a low % of overall dmg, 20% doesn’t add to the current aoe dmg to the extent some think it will. With the MRap baseline and conduit nerf… 20% to Agony and Corruption in their current live state of doing ~10% each of total dmg, isn’t going to put a dent in the dive aff will take in m+ aoe… We needed an increase in overall aoe, based on apm to output… not a nerf.

The dot buffs are welcome, just going to fall short of the other nerfs, which is ok, to a point, on an already strong ST standing… Not at all on m+ aoe. I can foresee aff locks getting looked over on some m+ keys/affixes if the current changes affect m+ aoe like it seems they will.

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It’s 100% going up if these changes stay the same. Kala was averaging 14k dps spamming seeds + corruption/agony on 5 targets with the agony lego. Not burst, sustain. Also even before this buff our dmg on 3+ targets was already better than live. Our ST is def taking a hit tho.

4 Likes

its ure go to in pvp

2 Likes

I love the change of dark caller to baseline. This will line dark glare up with our other cool downs nicely. The buffs to seed, agony, and corruption is going to be amazing for M+. Going to be a less dps on ST, but I can live with that. The dot buffs will make up some of the ST dps we are losing.

1 Like