Warlock dmg needs help please

Yeah, without a cooldown afflocks might be able to do 40% of the damage of half the melee classes aoe! Couldn’t have that… might make monks etc feel a bit sad

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I didn’t mean that, I’ve said seeds have the potential to get out of control pretty quickly, like it was in Season 2, when the haste buff was so high nobody could compete with their aoe.

If you give affli that small cast time permanently we will face the same situation again and it WILL be nerfed to the ground one more time. We need to be careful about the buffs we ask, 'cause it may lead to a season of happiness and end up with 4 seasons nerfed, like now.

It’s better to tie the affli big damage to an 1 min cooldown like demo and every balanced spec, so people dont complain and ruin our fun. Demo is an example of that, blizzard discovered the formula of damage, fun and balance, and now we have a spec super fluid, super nice to play and that CAN pump like everyone else… well, not like Rogue, but they will fix that for sure.

Why should it be? Monks are allowed to have baseline obscene AOE and it’s never touched. Look at most of the rest of melee - all are allowed ridiculous AOE without much drawback or penalty.

Why are warlocks always told “oh no, that might get too powerful”?

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Because thats the way blizzard works, hun, don’t fight me, I play ranged dps like you, I KNOW the struggle. lol

Idk why they let melee always get of out control every time and take ages to fix that, maybe cause they play melee? Maybe cause they think it’s a harder position to play… I dont know, but i know everytime since M+ was invented a ranged class gets strong to the point melees start to complain, they NERF US TO THE GROUND

I’ve got to say how important this statement is. Blizzard released a “roadmap”, that is awesome. It was desperately needed, however, when you look at a dev team like fortnite, they are constantly releasing content. It’s an insane amount of content and fine tuning.

Blizz releases a big expansion and then goes “ah yeah we did our job time to kick back relax and not do anything for 4 weeks cause christmas + holidays”. I mean obviously this is a fundamental disagreement w devs who really love this game and the general stock guys of Blizz, but man, it sucks, we the players get the brunt of it. Warlocks are not the only ones who need help, a lot of innocent players are getting punished for playing the class they like to play.

At the end of the day we have a messed up crafting system, where the highly toted crafting order bs is gimped from the get-go. All three rogue classes are at the top of a basic dps chart? On the most basic glance there is an obvious, foundational imbalance.

I said this in one of my other comments, which is that (I play aff) our main spell Malefic affliction, it literally doesn’t have any visual effect. You’re staring at a dps meter, smashing your fingers into the keyboard and still doing crap dps even though you did research and watched the “pro” on youtube and copied his rotation. HEAR ME OUT: what if you didn’t have to watch the guy on youtube or google something, because you are playing casually and dps knowledge is implicit.

It’s an absolute bummer. Will this be the next expansion for blizzard, class balancing and serious redesign around basic animations and visual effects? People with RT 4090’s and can run 4 World of Warcraft games at the same time.

Warlocks don’t just need help they need a big update, a lot of classes do, if you go to any forum there’s people complaining. Class imbalances aren’t beneficial to anybody. My thoughts is that blizz is knowingly kicking the can down the road, so they can sell us a class update. I know it sounds conspiratorial but, redesigning classes, new animations and etc, it’s all consuming. My thoughts are that Blizz knows what needs to be done but is delaying, setting up the ground work. I hope the devs can keep the momentum going.

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Affliction and Demo aren’t performing poorly, though.

Haha, good one. Made me double check it was Jan 1 and not Apr 1.

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Reducing seed cast time from 2.5 seconds to 2 will not break the spec. Not even close.

Tying a haste buff to a terrible cd does **** all too unless you are assuming a massive amount of haste like +50% which isn’t healthy gameplay.

As it stands right now in m+ with 2 piece proc, dark harvest AND power infusion seed kinda feels okay to use if the tank pulls 60% of the dungeon at once. Buffing DH back to 15% would do absolutely nothing here.

Honestly assuming scaling gets to a point we have 50% base haste a 1 second seed cast time might be competitive with some of the other beyond broken AoE in the game.

They either reduce seeds base cast time or buff soul flame but a buffed soul flame would just encourage some degenerate play in all content it can reliably be used.

I play all 3 specs … so lets keep it real here.

Affliction - is only good in pvp. Still no burst damage but it’s damage is still good, combined with good self healing. Affliction PvE might be an April fools joke that has never gone away. It has some buffs coming in 10.5 (possibly) so we will see.

Demo - the only thing this spec has going for it - is the AoE in PvE. And for PvP, Imps. This spec is really hit or miss. At times it preforms very high and other times it does not. I will murder a Demo lock with my Affliction lock. I do use Demo in M+ for keys as well.

Destro - my favorite old school spec. Classic chaos bolts that hit like wet noddle’s. This spec has better single target currently than Demo. This spec’s AoE is horrible. And will down right get beat by tanks at times. It can pull some high numbers with Infernals, but is seriously struggling.

Destro - pvp got buffed. While good, it is still bad in certain Areas. People need to realize they need to go heavy Conflag, Shadow-burn, Demon Fire, Portals and Infernal with Destro PvP. All instant casts that do pretty good damage. Chaos bolt is still pretty laughable here. As an Affliction lock, I will just curse of tongues you and watch you take an hour to cast 1 chaos bolt. And it sucks, cause I do love Destro. Destro can shine in Battle grounds if they can stand back and havoc or bane of havoc.

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What use do you personally have for Channel Demonfire in arenas?

Currently looking at all percentiles for normal and heroic Terrog (the only patchwork ST fight in raid) and in the last 2 weeks (destro + aff buffs in effect), Demo and Aff are ahead of destro by roughly 4-6k dps on average (~10%). So destro is not necessarily ahead of demo on ST. They have success on Kurog because of the add phase being prolonged 2-target (Destro’s historic niche).

According to leaderboards as well, demo outperforms affliction (on average, if the top rated is a destro that’s an outlier to the trend, not a rule). This is for several reasons, Soul leech + Fel synergy works well for Demo, huge burst from tyrant and pit lord (its a bursty meta atm), axe toss + grimoire felguard being 2 on demand stuns, and call felhunter being an on demand interrupt without needing a specific pet out. Aff does good damage but lacks the immense tankyness and utility of demo even with drain life. Slaughterhouse/sharpen blades/mortal dance/ or any other anti-heal stops aff in its tracks with drain life (not to mention just kicking it).

I do agree, destro’s aoe is horrible but I have found some success with fire and brimstone with burn to ashes and havoc to help stack aoe incinerates for big damage, although I don’t like the feel of it personally. Nothing will compare to SL S3/4 RoF spam. Aff and Demo just do AOE better atm.

One of the most common issues I’m running into is just the lack of damage as Affliction.

I try to queue for a 10, and I only feel like I’m pretty good damage wise on Leymore and Overgrown Ancient.

Besides that? I have to hope my group can carry my trash damage because dots don’t ramp up soon enough to get anywhere or I spend two-three GCDs getting my Vile Taint and Seed out only for half the pack to be dead or kited out of Vile Taint.

Affliction is my favorite spec. I’ve played it since MoP and it sucks that I’m considering rerolling because I’m tired of feeling like I’m the reason keys are being depleted at a 10 level.

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Destro has probably the worst AoE of the game right now.
Havoc + CB is not doing nearly enough work on small packs. RoF is so weak it does not even feel like its worth casting. Playing AoE without both RoC and Wilfreds talents feels super bad.

Yea, the RoC + Wilfreds combo felt good but was why we were busted in SL S4. I don’t mind them being exclusive capstones if they buffed Rain of Fire and Havoc, but right now it just feels awful. We’re working way harder than other specs to keep up and we don’t really see those ‘pop off’ moments unless your tank pulls like 20+ mobs. Even then, current ‘kick meta’ makes it hard to pull big because the group is more likely to miss crucial casts.

Not sure what routes your group has been doing, but I can’t seem to break that 90-100k overall mark on anything except AA.

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The only thing keeping us alive currently is demo’s easy access to splash damage via implosion, dstrength, dog aoe etc. Our actual single target damage is complete garbage across all three specs and needs a serious re-evaluation from the devs.

Tree is the only time I’ve been able to break 100k as destro. The rest of the time havoc with c/b and incinerate is better than casting RoF.

Demo isn’t even that awesome compared to other classes, but it sure beats Destro in m+.

Hope they fix it soon.

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The biggest issue is that Blizzard have given melee free, braindead s tier AOE that they either have baseline, or don’t have to sacrifice ST to take.

So by the time aff has gotten some dots out and is ready to spam seed, the pack is already mostly deleted. And unlike melee, aff aoe via seed spam is limited by shard resource, and you have to stop seed spam to tab refresh coa to ensure you can get shards back at all.

It all adds up to a terrible experience. Unless you’re melee.

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Buff demo pls

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