“And none of that is what makes players act like jerks.”
You will never solve the things that make humans the way they are in a game, but you can setup the game to attract people who don’t act like jerks via incentives to behave well, and disincentives when you behave poorly.
“Except security at a sporting event is the same as Blizzard having a reporting system with GMs that sanction bad behavior.”
Sure, it’s just not nearly as effective, and as I said it is on Blizzard. You were responding to a response that was saying it’s not on Blizzard to deal with it. It is on Blizzard as it is their game, and what they allow, don’t allow, and how they try to stop or allow it reflects on them by shaping the game they have made.
“The content itself isn’t causing this. The people are causing this. Blizzard punishes when reported. And it’s not as rampant as GD makes it out to be.” It’s pretty prevalent and I have seen it a lot. For people who only run PUG’s one incident can be enough to totally turn them off from it. The issue isn’t can you stop people from being horrible…it’s can you stop them from being horrible IN GAME. I don’t think Blizzard has done much at all to address it with in game systems. They just say report it, but a lot of what is toxic is still allowed in game, and causes problems. Also, if you think GM’s actually do something on every incident you are sorely mistaken. Their turn around time is insanely long.
“Report it and something will get done if it violates the rules. We see these posts come up on the forums of people angry they got sanctioned.”
This also causes problems with people abusing reporting. Without transparency on what happened and log files showing it all it’s all he said she said, and can go bad. Reporting systems cause all kinds of issues. They need to exist but easier logging of runs and ways to show all that as evidence would help.
“Such as?”
Incentives for good runs like rep systems. Easy and transparent ways to never run into someone again in a run with full account blocks for pugs. AI or bot monitoring of runs with auto detection of abuse and flagging for monitoring. A whole lot of things could be done to disuade people. It would need to be thought out a heck of a lot more, but right now there isn’t much but, handle it yourself and let us know if someone is being abusive. Then days later maybe we will do something. There is no feedback loop though, so who knows how it will go.
Sort of the typical issues with any social media/network type system. Not enough oversite and it’s all pushed to the end user to police. It could be a whole lot better.
No, I think playing in pugs is stupid and I don’t understand why anyone would subject their playtime to the whims of random strangers on the internet.
It’s akin to throwing a dinner party at your house but instead of inviting friends you just grab random people off the street. Then you act surprised when one of them craps in your chair.
Because not everyone has the opportunity to have a core group for m+ or a guild the needs a Healer for M+ which is the case on my main. I’m the best raid healer but for M+ already groups was formed before I was joining last season so I need to to my stuff pugging. And if you look in EU forums for a premade you will notice tons of healers also looking for core parts members
You just said that pugs are unfixable broken because of bad or rude players…right after saying they are not broken. FYI, I have played many MMO’s. The MMO with the absolute most broken pug issues has been WoW. Some I have had maybe 1 or 2 over years of having mostly fine pugs…especially in a low level content, ie normal/heroic run system.
The idea that it can’t be done is completely false from my experience. It is the game structure, type of reward system, and the culture that is created by that type of cultivation that creates these issues.
impossible on the WoW forums. The one consistent thing here is people will quote you out of context or literally just lie about something you said and go with it. It’s absurd.
For the last two expansions healing has been less fun (IMHO) and lot more stressful. It’s the point system that makes healers give up strong bottom of the tree spells to do dps. Prior to point systems, shaman had chain lighting, frost shock, etc as baseline, so it was a choice of which heal strategy you want to go with. Now the talent trees are too tight to make a real “all goes to crap” rescue build.
I don’t really tank or dps, but are they having to give up points to self heal while healers dps? If so, is this what healers wanted? Not me, but others like it.
And I really don’t think blizzard has a set of employees that actually play the classes anymore. The developers scan forums, and listen to the loudest screams. Leading to the constant and frustrating tuning. Every patch, its like what are they going to do to me now.
Its not about overall healing, its if one person (none tank) is getting drilled into the floor and they need a top off (ex: first boss of brakenhide hollow) it feel like ita really hard to top them off without cds, even at lower keys