WA and DBM devs reporting Addon nerfs in 10.1

If that means we could get back Friendly Player Nameplate control (barring the ability to display these auras)… I’d be happy with that.

So tired of the ugly af default nameplates being the only ones usable in instanced content.

No, dude. You have zero clue what you are talking about.

Mythic raiders only get the addons that are essential to creating clarity and simplifying environment-to-player communication and player-to-player communication, then organize their interface to be clean and understandable.

The game having an audio queue and a visual indicator of a mechanic does not tell the player what the mechanic does or how to execute it in the most productive and efficient way. This is what makes addons make good players better. The player already knows what the mechanic is and how to execute it without an addon. The addon just cuts out all of the in-between of that mechanic.

Let’s look at Mythic Jailer. A Mythic raider already knows to drop the bomb into the holes. A Mythic raider already knows “we want to drop the bomb into these holes specifically at this time”. All the addon does is cut out the need to identify who has the bomb then communicate in comms “Player 1 go front, Player 2 go middle, Player 3 go back”. By eliminating this layer of communication, the player can play even better because they spend less time thinking and communicating about the mechanic, and more time optimizing their movement during the fight and their damage/healing.

No CE/Hall of Fame raider is putting “useless crap” on their screen.

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What’s this “telegraph system”?

Just makes frontals more clear really.

Not rly needed in wow, just think it would be nice

instead of mortal hew not having a frontal animation it would have a small cone

This isn’t the addon carrying the players.
This is Blizzard designing the game around addons. Half the mechanics that exist in Mythic wouldn’t be a thing if addons didn’t exist.

The game has zero clarity in the way it conveys information regarding a mechanic to a player, and even less when it comes to communicating mechanics with other players. The timers that are set on certain mechanics make it highly improbable if not impossible that you communicate what you need to in time without the use of an addon.

Look at Mekatorque from BoDA. There is zero chance you could communicate what buttons needed to be pressed by who quick enough in /RA without the use of an addon.

Lords of Dread was actually impossible without an addon.

By banning addons like WA it means Blizzard can stop developing around them.

A win-win.

That’s… what Blizzard is doing…
That’s… what this thread is about.
They’re removing addons being able to interact with specific abilities. :thinking:

Literally every avoidable AoE has its strike area clearly demarked.

This is usually in an ugly-but-obvious red-orange (which hasn’t stopped them from putting AoE-riddled fights on a red-orange raid floor, but… /shrug).

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Except you can keep the game from having to develop around how addons interact with fights’ mechanics, by removing the ability for addons to interact with fights’ mechanics…

…all without actually banning those addons as a whole and thereby removing the QoL or accessibility features they provide.

Which… is exactly what they’re doing.

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If that was possible then why hasn’t Blizzard?

Blizzard has also expressed in the past how they disliked how much WA and DBM automate things and forced them to develop around them. Which in turn has lead to mechanic and swirly bloat.

They have. They literally have.

Incrementally, over time, as they are able.

Addons used to be capable of far, far more.



They have always, often quite quickly, killed the functionality of whatever parts of addons cross the boundaries of what they’re comfortable with players having, in the interest of what those raids were intended to do.

It’s harder in some cases than others, though, which sometimes leads to more heavy-handed solutions, as in removing the ability to manipulate Friendly Player nameplates at all — leaving us stuck with the fugly defaults despite nameplate manipulation having only particularly advantaged a few fights.

I would not be surprised if this is meant to replace that, to be the eventual scalpel to replace the sledgehammer costly (over)correction from before.

If they have then players wouldn’t be pushed to rely on WA and the such.

At this point, raiders are not “reliant” on WA, though.

In terms of fight mechanics, it simply takes a debuff you can already see on your Debuff Bar, as an animation around your character, often with an on-hit audio effect and/or a 3D icon over your head… and puts duplicates that debuff icon into a set space perhaps with a more obvious audio cue.

It takes the existing information… and makes it more obvious. That’s about it.

These modern fights are not Mechatorque, and the addon cheese of past notoriously addon-cheesable encounters were removed within a minor patch of those fights’ release.

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Then they shouldn’t care if those addons are removed if they don’t need them.

You don’t need textures better than those of early Classic or particularly legible fonts either.

I take it you won’t miss them if they’re removed?


Even without any particular advantage, UI-affecting addons will be missed, for the simple fact that they make the game look and feel better to those who use them.

  • On XIV, for instance, though I’m cool with people using whatever the heck they may want (including button-consolidation addons), I use three addons only: SimpleTweaks, a fork of GShade, and the Materia reskin for the default hotbars. Without them, the game looks so bad to me that I have no interest playing it. And WoW’s no-addons UI isn’t particularly superior to XIV’s, so I’m not sure why you think no addons would ever be missed on the mere basis that they wouldn’t be required for raiding.
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Raiders don’t care about this.

The only people who seem to care are people on this forum who don’t even raid but are trumpeting a lot about this big nothingburger.

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Yet you seem the most offended by its nerfs and potential removal while the majority are cheering.

There are no nerfs and there is no potential removal.

What alternate universe posts have you been reading? Holy cow.

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You must be living under a rock.

I’m cheering for the possibility that Friendly Nameplate manipulation may thereafter get unnerfed once the actual pain-point behind those nerfs has finally been addressed.

There is no relevant nerf at play here for raiders.

Oh no, they’ll have to look at their debuff icons, instead of their… debuff icon?

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