I feel this was one of the reasons why I feel like the dungeon finder was a bad edition overall.
Way to easy to just, churn through groups until you find people who aren’t noobs. Before, It took a while to create a group. Which was a deterrent to just randomly kicking people just because they were noobs.
It took a while to form one group. You didn’t want to waste energy finding another group unless people were actually causing problems. At the same time, there was less aunonomity back then to. You acted like a jerk all the time, well, you just formed yourself a bad click.
At the end of the day, some people are just terrible people. Long before the dungeon finder was a thing to. But I remember, there was a charm to playing, and learning. The common courtesy. Like, never click the dice button in a group unless you actually need the item. Always click the gold greed button. Was clicking the dice button for a while, but I learned the difference. But I was allowed to.
Some people are impatient to. Some people just refuse to learn. It was at least easy to blacklist people back then though. You couldn’t even name change your toons either. Once you started acting stupid and ornery, you were done. People would remember you. And you would usually only get into the groups of other ornery people.
I just feel like the lack of the dungeon finder encouraged a more intelligent audience to be playing the game at the same time. Homogenization in retail doesn’t help the case in retail either. I mean, when everyone can just perma spam their buttons all day every day, without really any fear of anything, it just encourages impatient and stupid behavior. Like, man, those healers better keep up with my enemy pulling skills. I gotta pull the whole instance in 10 seconds. To make room for my pointless quota.
I guess both the dungeon finder and lack there of had issues. But I remember far less toxic groups before dungeon finder than I did after. And homogenization makes it especially challenging for healers. Again, they are the only role to rely on mana in retail. And the average tank, doesn’t even want to give room or time for the healers to breathe. I will never, ever heal again. Ever. Pointless. Like yes you do get normal tanks. But pretty rare. Not worth the risk either.
It also perplexes me why blizzard starts all new players in BFA. Why not start them in the cataclysm 1-60 contant. Razorfen kraul. Zull furrak. Dungeons that have little to no mechanics. Just so the new folks can learn how to play the game first. I mean, good lord. Bfa dungeons have actual mechanics, and right now, you cannot ignore them. You either know them or you wipe. So why expect so much out of a new player right out the gate. Makes more sense to have them going through the lower level dungeons, like shadow fang keep or wailing caverns or something, than shrine of the storm or temple of sethrallis or something.