Based off of your character, I assume you had this experience before level 120.
Most players (incorrectly) use war mode as a ‘experience boost’ while leveling instead of a way to actively PvP. (In all fairness, if it didn’t have that feature, war mode would be dead in the water.) Things get better at maximum level, and largely speaking, you won’t run into all that many players trying to attack you at low levels.
My advice is to be prepared to be attacked and expect no one to help you. If you see Horde being attacked, assist them if they are fighting back, but run away if they are not (and you cannot fight the player/group yourself). It may not be honorable, but I guarantee you will feel better about it than being killed alone as a healer over and over by apathetic ‘allies’ around you.
This is the only solution and it’s a great one. Remove the rewards. Then it’s like pvp servers again only ppl who want to pvp will be in war mode. Except they can leave if they want.
I am exactly what Ion wanted with WM system, playing it for PVE bonuses. I don’t recall needing to fight back. Why give us 20% XP bonus but also say “you must fight that level 40 alt over there”? You can’t force me to kill anyone when I’m leveling a character when all I’m in it is for XP.
I always found it was the rule rather than the exception that stopping to help someone in trouble on a PvP server meant they would run off and leave you with their attacker. So it’s not really a change in that way, rather carrying on a proud tradition.
I REALLY want to sympathize with OP but I just can’t seem to. You have it great on the Horde side. You constantly out number Alliance this entire expansion. You hardly ever see any alliance even IN warmode. The problem is you’re too spoiled OP, so once it gets tough you feel the need to complain. It’s gonna sound harsh, but get over it, and move on. It’s not that big of a deal.
The top level problem is the incentives. A buff to PvE experience just attracts people who want the buff, not to WPvP. They want to get away with being flagged, not actually be flagged.
Not sure what the solution is but it should revolve around rewarding the PvP side of the game. And even though the experience buff should be removed I don’t see blizzard walking that one back. It would upset all the people that use it just for the buff.
So many people don’t understand. Perhaps Hollywood is to blame, feeding you images of heroes doing heroic things selflessly and brimming with all the qualities that might further a civil society.
But Wpvp engagements reward people in direct relation to how ruthless, smart, cowardly, underhanded and manipulative one is. if you try to be those things you may have seen on a screen, you will lose to anyone who understands what is actually required of them.
Maybe blizz didn’t set out to develop a craven opportunist simulator, but that is what you have. There is no dishonor. There is no reason to aid anyone. There is only what you want and can you get it and how. If you need to sacrifice someone to get something you want, and someone happens to be there. Great. Done and done.
Now this isn’t the way to build a better world. Its not the way to construct a stable society of forward thinking individuals. Its not progressive or heroic. No one says it is. Don’t conflate best or good with this.
Every Wpvp engagement is a coin in a machine dispensing behavior of which humans should probably be ashamed. But its the way it works, plain and simple.
So if you want to be a Wpvp hero:
be a coward
be smart
be ruthless
be awful
be tricky
be underhanded
and you will “win” over anyone who isn’t able or willing to be those things, even if they are in your faction.
There is no room for heroes my friend, may the best rat win.
I remember when PvP servers were a thing a few months ago, just because I saw an Alliance or an Alliance saw me does not mean we killed each other. Just because there was a fight going on does not mean everyone got involved.
If I saw you ganking someone then get retaliated against I probably wouldn’t help, but if I saw you just questing then getting hit I would jump in. Voting to kick in WPvP would be a horrible idea because sometimes players act different based on circumstance.
Look the system is a failure. People will use it to get the bonus and thats it. The second a bonus was attatched to being flagged people are going to avoid pvp and just go for the bonus %.
Welcome to human nature. And that players in general are not interested in wpvp.
Do yourself a favor dont flag outside of leveling. Wpvp is not worth a dam. The bonus isn’t worth jack because the world looses its value in a month.
If you like wpvp you will have to form a group of friends. Don’t expect anything from a bunch of total strangers.
Based on the same statistics that caused them to abolish PvP servers in the first place? Because those ran into the exact same problem.
As for why it would be bad, just look back at all the pre-incentive threads crying about how people (usually Horde) had nobody to PvP with before Blizzard added rewards that were useful in PvE for doing so.
The XP buff is actually easy to get rid of, just give it to everyone baseline instead of tying it to Warmode. Nobody would complain about that; what they would complain about is the fact that, without it, you’d pretty much just have one faction even bothering to turn the mode on in the first place and at that point it might as well not even exist.
Actually I suspect part of the problem is once you get a measurable imbalance suddenly the cost of being flagged becomes meaningless to one side, that side gets herd protection. So why not flag.
So, it’s possible that the incentive is encouraging faction imbalance through that and a positive feed back loop. Horde can always be flagged, lets switch to horde.
If the incentives were equal this would be true, but the reality is that the underrepresented faction buffs (particularly AOO) do help convince that faction to flag more. I personally think they should be a bit more lasting than a single item though, like bonus resources or bonus warforged chance.