I’ve thinking about three options that are open to Blizzard currently, based off of current events in-game.
Option 1. High Elves regain a foothold
Shadowlands winds down, and the forces for the Horde and the Alliance return to a poor welcome home. While in the Shadowlands, the Scourge and some escaped Maw forces have been whipping on the common folk, on each continent.
Luckily, the remaining High Elves are wanderers and rangers, who were often in the right place and time to defend the common people. They’ve achieved the status of ‘hometown heroes’. After one major skirmish and a win all their own, the High Elves earn the sympathy and favor of three old factions:
- The Earthen Ring, who gives them raw resources for their part in the Firelands Campaign.
- The Wildhammers gift them several stretches of land, and gryphon mounts.
- The Lorekeepers employ archaeologists from all over Azeroth to reclaim uncorrupted High Elven history, nets about 35% of old lore, spells, heirlooms, etc.
With their newfound power, the High Elves declare themselves the defenders of the downtrodden, and they invite all races who are interested in the restoration of Azeroth to join them. They can’t promise total peace, but they can promise equality and support.
Since they openly allow everyone a place at their table, it would force the Horde to do the same, out of respect for personal individuality (and their unspoken exhaustion from the events of BfA). The Alliance would follow suit, if only to keep an eye on the Horde AND the new Faction (making them the ‘Karens’ of the game for a while, and keeping things feisty when they hilariously overreact to treaty signings and whatnot).
Option 2. War of Spirits
We return home, and find that a jailbreak took place from the Shadowlands. But, not JUST from the Maw: regular people who were cut down unfairly in life have a new chance to give it a go. Some didn’t like where they wound up (meta!!), so they want to try again.
To complicate matters, there are the crazy spirits who are back for vengeance, jealously, spite, or straight up malice. Worse, there are the WEIRD spirits: creatures from other worlds who don’t have a planet to return to, but Azeroth looks like a nice place to set up shop.
The political divide is: what to do with the renegade spirits? Yeah, you might banish a wicked one, but you could also banish someone’s sweet old grandma Bhe’tora, back to make the best blood pie ever. OR, you could banish an adorable little Draenei kid who lost her life before it even began.
The factions here would be divided between: those who revere the spirits (good or bad), those who want them gone entirely (good or bad), and those who don’t care ABOUT the spirits’ well being at all…but they may have their uses (for history lessons…or housekeeping…or combat…or spell components).
This one wouldn’t have as much freedom as the first option, BUT, I think it would draw some really interesting lines in the sands.
I have a third one, but I have to go to store, boo