Visions of N’Zoth Content Update Development Notes


(Kaivax) #1

A new content update for World of Warcraft is now being deployed to our Public Test Realms – Visions of N’Zoth.

Spoilers ahead!!

The Old God N’Zoth has risen from the depths to threaten Azeroth. Working alongside Magni, Wrathion, and other luminaries, players will attempt to empower Azeroth with defenses originally built by the titans. In return, the Old God attempts to corrupt the very minds of the player-characters with Visions of N’Zoth, a new, repeatable type of content where players explore a twisted reflection of a defeated future Azeroth.

This major update includes a number of new features, changes to existing systems, and other improvements that you can join us in testing.

Now Available for Testing

  • New world and questing content
  • New instanced content: Visions of N’Zoth
    • Horrific Visions in Stormwind and Orgrimmar
    • Lesser Visions in Uldum and Vale of Eternal Blossoms
    • Titan Research Tree (early iteration, with more to come in a later PTR update)
    • Legendary Cloak
  • Heritage Armor quests – Goblins and Worgen
  • Heroic difficulty Darkshore Warfront
  • Heart of Azeroth
    • New Essences
    • Additional Minor slot
    • Two additional Stamina nodes
    • Maximum level increased to 85 (was 70)
    • Additional infinite progression slot to aid you against N’Zoth’s corruption at max level (coming in a later PTR update)
  • PvP – “Servant of N’Zoth” event for Slayers who become bounty hunted
  • Auction House major revamp
  • Classes and Essences updates

In order to test much of the above, please look for “Heartzertauren” vendors in Orgrimmar, Stormwind, and the Chamber of Heart. Testers will need to purchase the Legendary Cloak and Coalescing Visions from them in order to access Horrific Visions. These vendors will also provide the first examples of Corrupted Items and Essences.

Coming Soon in this Update

  • New Allied Races – Mechagnomes and Vulpera
  • New Raid – Ny’alotha
  • New Story Quests: Rise of N’Zoth
  • Season 4 PvP and Mythic Keystone Dungeon updates
    • Operation: Mechagon has been divided into two wings, each with Heroic and Mythic Keystone difficulties
  • New Battle Pets and Pet Battle Dungeon – Blackrock Depths
  • Darkmoon Arcade – Play your favorite mini-games at the Darkmoon Faire
  • PvP – Deepwind Gorge re-imagined/updated to be a capture point map
  • Professions updates
    • New PvP catch-up gear for all crafting Professions
    • New upgrade level for Alchemy Stone, Jewelcrafting rings, and Engineering googles.
    • New Ny’alotha Vantus Runes.

For a first look at some of the above features, check out this new development update video from Game Director Ion Hazzikostas:

Get into the PTR!

The PTR is now available. To log in to the PTR, simply create a PTR account and copy the character you wish to test from your account. Step-by-step directions can be found here.

Note: World of Warcraft PTR realms are only available to players who have a full World of Warcraft account.


Extremely disappointed over allied race grind
Locked behind a mythic?
(Kaivax) pinned #2

#3

Just missing the announcement that essences are account wide!


#4

If the Tinker class is something that is coming, I wish it would have been added in this patch, I would have signed back up and probably would have paid extra for to play lol, oh well I shall wait to see the reveal of next expansion.


(Valyridan) #5

Simply just, meh . . . .


#6

feedback:
8.2.5 releases with party sync but no Recruit-a-friend or allied races.
Next to come is recruit-a-friend pops up but still not as many ppl will be doing low lvl content because they’d rather not waste a character slot atm. Now players will wait for 8.3 to make a vulpera or mechagnome to lvl to 120 with their recruit friends lol.

Better results if 8.2.5 had released allied races + party sync + recruit a friend at the same time. That would have had the maximum amount of ppl participating in all of those new features simultaneously.


#7

Shouldn’t the mechagnomes have mecha pet taming capabilities as a given? We’re given a mecha wolf to start but as soon as I tried to tame another mecha to match, I received the notice that I hadn’t learned the lore of how to tame mecha yet. Say huh? Gnomes have it as a mecha taming racial trait for beast mastery hunters. Why wouldn’t the gnomes that are mostly mecha and already have a mecha pet???


#8

There’s already a Tinker class, it’s called the Engineering profession.


(Lacryma) #9

Kaivax, I know the Development team worked hard on this patch. But as a bit of constructive criticism, I’m very worried and for a similar reason as Taliesin is. I know it’s asking a lot, but please communicate to Watcher a need for at least 2 or 3 more Lesser Visions of N’zoth, before the patch launches.

One centered in Ahn’Qiraj, one centered in Ulduar, and final one at Uldaman would really fit with the theme you guys are selling. Also please consider making them constantly recycle, semi like FFXIV FATE missions do so players don’t have a “Well my weekly stuff is finished. Now what do I do?”.

The stuff you guys have provided for 8.3 is interesting, but my biggest worry is that if 8.3 is the final patch; a lot of players will feel underwhelmed and after finishing the visions settle into the same “Hellfire Citadel / Dragon Soul” slump.

Also, please, please reuse the assets your using for Nya’lotha and give us more on the Old Gods. C’thun and Yogg Saron should totally return. I say that because I feel like it would be a terrible waste if this reality of the Old Gods is a once and done scenario.

The Void Lords are your grand finale as I understand, and the Old Gods are the last of the known Baddies of WoW. As such, they need to be more notorious than just a one time patch and done.

Also if Queen Azshara is actually on our side, consider giving the Horde Naga and the Alliance Sethrak as Allied races down the road. It would be interesting if she was restored to an Elvish form, while Tyrande fell deeper into corruption. It would be an ironic twist of fate tbh.

Also please, please commit to the Developers that Shadow direly needs a redo come next expansion. Voidform is completely unfun these days, but our MoP iteration was amazing with Shadow Orbs, Ravens and Nathrezim oriented magic. HEpselis and Annesh can better explain it than I.

Wow, that was a lot of stuff, and I know some of my recommendations can’t be solved by a patch. I suggest them nonetheless, simply because I want to see the game be the best it can be. That is the only reason I mention all of this.

If you read it all, thank you for that. Cheers.