Heya
so many people including me, go for completing lots of quests, in the many thousands of quests there is a few that could use very minor changes or additions.
I don’t know the exact process for this type of thing being added but I cant imagine all of these combined would take one developer more than a couple hours to implement,
they would however mean quite a lot to quest completionists!
to start off with,
Consortium
In burning crusade expansions, reputation grind quests all had 2 versions, and initial turn in quest, and then a repeatable version, usually name "More" of the previous turn in, these are mostly not terrible notable quests, except for the ones for the consortium,Two quests, “Stealing from Thieves” (9882), and A Head full of ivory (9914), trouble is that these, like their repeatable followups, have a Max Reputation that they can be accepted at, and there is no known way to lower your consortium reputation, allowing you to be permanently locked out of accepting either quest.
solution: remove the max rep requirement on these 2 quests, while leaving it in place for the repeatable versions, the impact on the rep grind would be very minimal but would finally allow many players to complete Nagrand
Garrison-1
In legion, a hero's call: Shadowmoon Valley! and warchief's command: Frostfire Ridge! were added to the game, and have since become extremely infamous, Its standard practice in the questing community to use party sync to replay questlines to get missed breadcrumb quests, the trouble with these two is that, when a player with the quest attempts to share it to you, it gives a you have completed this quest error,We believe the cause of this to be that one of the quests this depends on being incomplete is marked not replayable, however we have been unable to determine which one(s)
Solution: UNKNOWN,
Garrison-2
Very similar to Garrison-1, each garrison has a quest "Shipyard Report" which leads the player to the shipyard table, however Similar to Garrison-1, the followup is marked not replayable, preventing players who missed the quest the first time around, and players who faction changed from obtaining this quest (The followup quest gets marked for both factions, however shippyard report does not)Solution: remove not replayable tag from 39243 and 39056
Goblin-Pandaren
The goblin and pandaran starting zones have the same trouble, both are impossible to reach, normally this isn't an issue, however if you race change to one of these, you are still unable to reach them to play through the intro quests, which is a rather large issue for quest completion.Solution: add a dialogue option to pandaren representatives in orgrimmar and stormwind to transport only pandarens to the wandering isle, (as well as initiate the first quest “Much to learn” for the player to accept.
as well as a dialogue option on a goblin in orgrimmar to transport goblins only to the lost isles
Exiles
Ever since shadowlands pre patch, Exiles Reach has been an option to play through instead of the traditional starting zones, however there is zero way to reach it for characters that were made prior to 9.0, which has been a big problem for questers.Solution: Dialogue option on one of the NPCs in the stormwind keep and orgrimmar main hut to travel to the ship where you start the exiles reach questchain with “Warming up”
I really hope these can be implemented as they would really help a lot in questing Thanks for reading!