It also seems like there is an azerite essence or power (can’t remember which atm) that has a counter based on damage dealt and healed, i can all but guarantee its going to take much longer to trigger it with smaller hp, especially on healing.
Percentage wise, sure. But really, numerically speaking, theres a big difference in healing half of 600/400ks vs 400/100ks.
Bro nobody but myself has read this entire thread lol.
That being said, i hope everyone does.
However:
Is legit, and the point i, at least, have been trying to make.
This is the entire basis of the argument tho.
Considering how wow works, this is not possible, i can only assume that is the point, lol
However, we were never talking heal percentage, only hp pool % and damage vs ds healing, which while it is based off damage taken, doesn’t heal based on anything to do with our hp, only the actual raw damage taken, which was itemized to certain points for the sake of discussion.
However, id like to point out that ds isn’t the only time we get heals. Bloodworms heal and will all pop to heal 15% each when dropping below like 50% health which is meh, but they also heal all while they alive for 20 seconds and those heals can definitely crit.
No, it’s not only “2 times”. That is ridiculous. More HP will always directly increase DS healing for anybody who is watching their damage intake in percent (which everybody does). Death Strike’s healing is completely subject to the player’s choice of when to use it, and if you choose to use it based on the percentage of health lost in the last 5 seconds, you will always be getting bigger heals by having more HP.
It doesn’t matter if the amount of incoming damage is calculated as an absolute value or as a percentage of your health. That is all done server side. What matters is when you choose to use your death strike, and what is influencing that decision.
But with 1mil HP, you would be able to take another 500k hit and heal for another 125k. With 550k HP, you’d be dead.
Also with 1mil HP, you could take damage for 700k. At 550 HP you’d be dead.
Bottom line: You concocted a contrived example where damage suddenly stops at a certain numerical value just to prove a point, when in reality that is not how the game works at all. Over the course of your entire battle you will always be healing for more if you have more HP.
If your HP is not greater than the damage you take within 5 seconds, you’d be DEAD.
No, damage taken is not based on your playstyle because everyone’s playstyle should be to take as little damage possible. Nobody goes into a fight trying to lose health.
Your “playstyle” in relation to death strike simply refers to when you choose to use it. If you hold your playstyle constant, more HP will result in more DS healing.
More stamina does not induce a riskier playstyle, and I haven’t seen anyone say that. Lets say your typical death strike “playstyle” is to use it after your 5sec damage intake reaches 35%. If you hold this constant, your heals will go up just by having more HP.
On the contrary, you can’t be ignoring important variables when trying to make a point.
Exactly, and what you should be holding constant is that 5 second damage intake in percent.
The argument was that the absolute value of a DS heal does not go up with a larger HP pool.
This is false if you are using the calculated heal percentage as the measurement to decide when to use Death Strike. It is also false if you are using the 5sec damage intake in percent as the measurement to decide when to use Death Strike.
The only time it is NOT false is if you are using an arbitrary absolute value of damage intake to decide when to use Death Strike - which nobody does because it’s silly.
Damage taken, in percent, is directly related to max HP, while raw damage taken is not.
Ok during encounters, there is a limit to how much damage the boss/mobs will put out. If the most damage you can take in 5 seconds is 800k for a certain fight, then having more than 800k hp will do nothing to increase death strike’s healing.
I repeat, the only way for more hp to increase death strike healing outside of the minimum heal, is if there is more incoming damage than your lower hp pool. Keep in mind that this changes slightly due to external healing and other self healing sources that occur during these 5 seconds.
I want one clarification though, are you saying more hp directly increases death strike healing. For the same exact fight, will 100k more HP directly result in some % more death strike healing compared to no hp increase.
As a side note, more HP typically comes with more strength and armor, so you will actually be taking less damage and heal less (can be more healing, depending on increased secondaries). At least that’s something that has happened to me
By having more hp you would be able to use more death strikes which also increase healing.
If there’s not more incoming damage than your lower hp pool then you literally can’t die. This could only happen at the end of a fight if you aren’t pulling more.
As everything else in the game, nothing is really directly related.
However, when its heal is based off the minimum instead of damage taken, 100k more life would mean 100k more to derive percentage from.
And when its about the damage taken, its a bigger net in which to empty out, so theres more damage able to be taken before needing to cast ds.
So yes, both are increases.
Seems legit.
On a side note, i just boosted a dk and the set they give you, heart-lesion, literally has 0 versatility with it.
This is somewhat important because are you guys telling me that when you boost a dk to start bfa content, that they would want us to ignore the fact they literally give us 0 versatility to start bfa with and that somehow we should ignore their setup and go with versatility over their boosted stat priorities?
Which, iirc, are: mastery 60%, Haste 20%, and crit i can’t remember but was double digits, because i was laughing so dang hard at the fact there was no versatility whatsoever.
If, and only if, the HoA had versatility, i would of not mentioned this. Just crit,haste and mastery tho.
That’s not what I meant by playstyle. What I meant by that is how much you pull, how defensively you play, how much you LoS casters and stuff like that.
You as a BDK can take trivial amounts of damage in M+ by just CCing tons of the mobs, kiting every melee mob and LoSing every caster. But nobody does that unless their healer is dead or something similar.
The goal of M+ is to get through the content as fast as possible. So the prime thing to optimize is DPS. Taking less damage doesn’t affect that, until you start pulling bigger or having your healer spend less time healing and drinking. The first point, the ability to pull bigger, is the most important factor in increasing the group’s DPS. Everyone does a lot more DPS when there are more targets to hit. Pulling bigger is a conscious decision on your part to take more damage, but it’s the right strategy in many scenarios, leading to the conclusion that always taking the smallest amount of damage is not the best strategy.
The goal of raiding is to survive the boss encounters, not take the smallest amount of damage. Taking a constant high amount of damage will result in more success most of the time than taking trivial amounts of damage until you get randomly destroyed.
Having more HP does not affect the frequency of Death Strikes.
What stats are good for what class depends on the class mechanics, passives and math, not what predetermined gear a boosted character starts out with. Why should my gearing be based on what gear a boosted character gets when I never have and never will use that boosted gear?
Blizzard doesn’t balance classes on what gear you get from boosting them, and they don’t itemize the boosted gear based on what the best stats are for that class.
From an offensive standpoint, math says that stats are the most valuable when you have small quantities of that particular stat, due to the multiplicative nature of them.
No but basically they saying this is what you start with at 110 when you boost to start bfa so effectively from boosting that guy, im going to actively see how it goes just straight up avoiding versatility, as blizz did and see how it goes.
So ill update as that goes on after 120. Ill still have to level him 10 more times, but itll be fun regardless lol
There was 0 versatility tho. I have the touch of the void trinket in my bags still and rocking the haste heirloom trinket when i put on my looms before parking at inn yesterday. Which changed nothing because the trinket i took off was also haste.
Your content is wrong and you’re just trying to redefine the terms to save face.
A tank with 600k hp and a tank with 400k hp are going to get hit for the same amount, all other things being equal.
If you have 600k hp and a boss hits for 50% of your health bar, a 400k hp tank would have been hit for 75% of their health bar. They will heal for exactly the same when they death strike because Death Strike “heals you for 25% of all damage taken in the last 5 sec, minimum 7% of maximum health.” They were both hit for 300k damage, they will both heal for 75k.
Unless you are taking more than your health bar worth of damage within 5 seconds, or healing trivial, non-threatening amounts of damage your max HP has literally no impact upon how much your Death Strike heals for.
It’s painful that you’re trying to argue about this.
One other thing to note is all the external healing. No tank is fully self sufficient now and can only last for a little bit before needing healing from a healer. If you say otherwise, you aren’t doing hard enough content. Due to this extra healing that is coming in, you can take much more damage. More hp just gives you a larger safety buffer.
Where’s your dk? Cause i can only imagine they crit is so low that yeah it takes forever.
The entire point of me saying crit is better is because when its higher stat, it definitely procs more than what you’re going to see going versatility first.
18 percent critical strike,15 percent haste,35 percent mastery,10 percent versatility with most of my haste coming from trinket and azurite procs but I just came back after 7-8 month waiting for pathfinder 2.
I tried to let it die a bit because im not doing anything with it till after school starts.
But ok i recently boosted a dk to 110 and it has 0 versatility with the gear blizz wants a dk to start with at the start of bfa. But thats none of my business.
Jesus H christ, why is this topic still alive?
Let alone, what the heck asta? ALl you’re doing is changing the context in which the discussion was holding place to suit some nonsense means.
Just read your answer to the crit vs versa debate, Not only do I have NO “BUTS” for you, I have a huge “THANK YOU”. I really dislike stubborn attitudes that refuse to consider anything that does not agree with them. So, thank you for saving me time and frustration, and giving me a clear, sensible answer to the question ! Props and regards, and “Happy Hunting”.