Hi folks,
I’ve mained Vengeance since Legion and wanted to voice some concerns involving the current state of the spec. We all know that VDH’s current strengths involve Mobility and slightly higher than average damage. Being a DH, we bring Chaos Brand which is a pretty helpful buff for our dungeon and raid parties. Beyond this, why should raid teams or M+ groups pick up a VDH? I had this revelation when playing my Blood DK. Compared to a Spec like Blood or Prot (W+P), even BM, the amount of utility we bring is miniscule. Sigils being the one exception, however, they are severely outclassed by other spec utility (I’m looking at you Abomination Limb/GFG)
If vengeance is to gain desirability amongst the higher sought after tank specs, particularly in a raid setting, some changes need to be made the class. It is very underwhelming to play VDH compared to other specs at this time, unless you are solely looking to deal slightly above average tank damage. Let me put a few examples on the table for perspective after spending time on a few other specs this patch:
- Taunts: VDH: 1, BDK: 3, Warr (at least 2 I’m aware of), Monk gets a statue that AoE taunts on top of provoke (2 I’m aware of)
- Interrupts: VDH: 2? (If you count Chaos Nova), BDK: 3, potentially more (3 easily controllable interrupts on most mobs with relatively low cds, and a significantly higher ranged interrupt, with CDR options)
- Raid utility: VDH (Darkness, Chains, SoS, rarely imprison and SoM), BDK (DG X2, Gorefeinds, Slappyhands, AMZ, AMS for soaks, targeted slow that only costs 1 rune, near 100% self-sufficient healing (yes this counts is utility in my book if it makes other player’s jobs easier)
-Tank CD’s/Mitigation: VDH: Spikes, Brand, Meta, BDK: Vamp Blood, Boneshield, AMS, AMZ, icebound fortitude, Tombstone, Prot Warrior: I don’t even want to talk about it…
I get it - a lot of BDK references and apologies in advance but it’s what I know best outside of VDH. Yes, BDK is way less mobile, but to be honest, when has VDH mobility ever provided true value to your groups? If anything mobility gets more players into trouble than not (Definitely don’t remove our mobility, but I’m making a point that being more mobile does not make a spec better at being a tank, it just allows us to get from point A to point B faster).
Not all tanks are created equal, that’s how it’s always been. And not all tanks should be designed the same by any means. I’m sure other specs share similar problems, but based on the above and my experience playing the class, it feels bad to see these other specs with clearly more tools under their belt and the only truly unique thing VDH brings to the table is a raid wide buff that most groups would have anyway with a Havoc DH.
My proposal would be to add more to the VDH’s toolkit - perhaps bring back abilities that were removed? For one, I believe VDH would heavily benefit from receiving Empower Wards back, a Magic Shield that l’ve gravely missed since BFA started. If we want to lean on the sigil fantasy, then why not give us sigils that do more? Or give us other spells that fit our class fantasy?
Some things I think a lot of us would like to see:
- Give VDH at least one more raid utility spell that can be used to benefit an entire raid party if used properly
- Give VDH 1 more major tank CD
- Give the VDH talent tree a second look, there are options that feel bad to take but are required. Right now it feels terrible to take Sigil of Chains given how far off it is on the tree, for instance
- Give VDH at least one more option for aggro control much like the other specs
- And I think I speak for a lot of DH’s, Fotter to the Flame feels bad and confuses players, I think there are cooler design options for a final tier talent that could be explored. Some of you may hate me but the hunt does not fit the DH aesthetic at all. I’m not even really a fan of pressing it to be honest… But if anything just change the color effect to fel and it makes more sense for the class.
- Regarding CC I think VDH is fine, but, I think sigil of misery deserves a rework. I love the idea of fears, as they are not explored much but many classes. I think maybe a talent that replaces SoM and makes it so that when you cast meta or go into demon form, all surrounding mobs tremble in place in fear for 1-2 sec. This would give us a bit more CC that we used to have as baseline but now caked into the our core abilities, doesn’t require a GCD lock and thematically fits the class.
- If we’re looking at unique utility that only a VDH provides (to my knowledge) let’s expand on the ‘Warden’ theme we have going on from imprison and Sigil of Chains. If you want to keep going with more Sigils, how about a sigil traps all mobs Inside of it for a certain period of time? This would be the opposite of Monk’s Ring of Peace. Maybe call it Sigil of Condemnation or something like that. You could also just use a similar concept and change it based on the fantasy. If you want to go more of a Twisting Nether theme, perhaps a black hole style ability much like Zarya’s ult from Overwatch (although this is something Druids already have)
- Sorry one last thing, Chaos Nova’s animation still shows the Havoc DH demon form when we press it in Vengeance spec. This was an issue in Beta but not sure how many players voiced this, would there be a way to change that to be our vengeance DH form?
Vengeance is not a Blood DK, it’s not a Prot Warrior or any other spec and it shouldn’t be, but it needs more under it’s belt to stand out, especially as a Hero class spec. If you’ve read this far thank you for reading and please share your thoughts. If we don’t at least say something we can’t get frustrated if changes don’t happen, thanks!