09/26/2017 01:10 PMPosted by
Regg
yeah clearly because the devs state this it must be true! how convenient for them, especially due to how many people hate activision and call of duty trash games
That's a good boy, always living up to my expectations. Clearly, a subsidiary company is trying to distance itself from its parent company. Makes sense and checks out.
yeah...makes sense actually
Most people today want everything now.
It didn't suck. It was awesome for the time and much more casual friendly than its competition. But it was also a product of its time and didn't age well
it wasnt that vanilla was great.
it was that it was all new to us and that made the game feel amazing through all its issues.
at least for me it was like that.
I disagree. Even after the "new" wore out I still had a blast doing the damn thing.
Well, I don't think it sucked, but I do think the game is better now...
The things I liked more about Vanilla than now, I can never get it back: not knowing anything about the game and it's world, and the friends that no longer play that once did.
09/26/2017 09:59 AMPosted by
Tinkrr
I think it's also become more time intensive and not less, in comparison to the older days. At least in terms of how big of a window you have to complete things before they become obsolete.
I have to disagree big time here on that. Today it is a LOT less time intensive. In SoO I joined a 2 night a week guild and we cleared heroic mode and SoO heroic (pre-mythic). 2 nights a week for 3 hrs a raid. Not only that, there are plenty of 2 night a week guilds who do current Mythic progression. Not only that, there are 4 levels of raiding. In Vanilla and BC, no way you could raid 2 nights a week and expect to clear content while it was current. I was in a hard core guild and raided 5 nights a week at 4+ hours a raid night and granted we cleared the content while it was current and competitive, but casual guilds no way and that is if their guild stay intact.
Reputation then and now. It is soooo easy to get revered and exalted now. Back then, you could maybe hit honored by the time you got exalted with a current rep in Legion. Gear didn't fall down from the sky then. You were stoked when you got a blue item. Purples you got from raiding, extremely rare world drops or hitting exalted rep with like the Zandalari which took a long time because you had to also raid ZG (which gave purples).
Raids and dungeons took 0934820984 times longer to complete in general than today. Let me know the last dungeon that took over 30 mins since Wrath. 30 mins was a very short dungeon in Vanilla. Most took well over an hour to a couple took 3+. A full BRD run? 4+ hours.
I have been playing fairly casual this expansion or at least after the first tier and I have been up on my Artifact weapon, unlocked flying around the time most people did, can still raid heroic mode (stopped now because I need a break from raiding after all these years), have 7 legendaries, etc. all for playing 1/8th the time I used to in Vanilla and BC.
Leveling. To hit max level people do it over the weekend now if not maybe 1 week. Leveling the next 10 levels in BC took a lot longer than a week and you had to put in a lot more time. The people who took a week to hit max in Legion likely put in a couple hours a week. You did that in BC and you probably would only be level 62.
So how you can say more time intensive now compared to then tells me you never played Vanilla or BC.
It was good for its time, but compared to the game now I don't think it was that great. The game offered very little to the non-raider once you hit max level and the PvP system wasn't worth tackling if you didn't have two other guys run your account in shifts.
Vanilla wow was great for the time, a time that mmo where the new stuff on the block and when everything take time and ppl didnt care.
But if you put Vanilla wow on this time, the game will fail horrible. Not only new game have more easy access to loot and gratification, but ppl want that.
Ppl speaking about grinding and they really dont know anything since vanilla wow have more grinding that the game have right now.
09/26/2017 09:45 AMPosted by
Zalvion
There wouldn't be a private server community or world of warcraft in general if vanilla was bad.
09/26/2017 09:41 AMPosted by
Elvirus
Vanilla WoW sucked
yet, here we all are...
This and this.
Vanilla WoW was good for its time, but today's world has people placing value with their time
more than ever, instead of putting faith in working towards a community.
Not to say that there isn't a community for Vanilla WoW anymore, just that sadly the majority of players prefer the shiny instant gratification rewards in today's game over working for it in yesterday's WoW.
People are slowly coming around though and starting to realize that a game with nothing but fluff has been leaving the playerbase empty-hearted and a bit disheartened with the lack of depth that the game currently provides, but most people have reached the false conclusion that it is simply because the game is now just too old.
The reality is the only thing people truly have left to work towards in this game is Pathfinder for flying, and with Blizzard constantly moving the carrot on the stick in front of us with it, you can clearly see how well the community has been taking it. And rightly so.
09/26/2017 09:59 AMPosted by
Tinkrr
I think it's also become more time intensive and not less, in comparison to the older days. At least in terms of how big of a window you have to complete things before they become obsolete.
I have to disagree big time here on that. Today it is a LOT less time intensive. In SoO I joined a 2 night a week guild and we cleared heroic mode and SoO heroic (pre-mythic). 2 nights a week for 3 hrs a raid. Not only that, there are plenty of 2 night a week guilds who do current Mythic progression. Not only that, there are 4 levels of raiding. In Vanilla and BC, no way you could raid 2 nights a week and expect to clear content while it was current. I was in a hard core guild and raided 5 nights a week at 4+ hours a raid night and granted we cleared the content while it was current and competitive, but casual guilds no way and that is if their guild stay intact.
I was in a casual two night a week guild in vanilla, had no issues clearing AQ. Never did Naxx. Here's the issue with your view on this, I was in a guild doing Mythic Highmaul, we were doing ok and clearing bosses, but weren't quite at Imperator. Then Blackrock Foundry came out, and we had no reason to do Highmaul anymore, we never went back, it felt like if I wasn't in a more hardcore guild, I was wasting my time in Mythic.
Here's the other big issue. When BC came out, I took a break. I came back when ZA was coming out, I got to do everything from Kara to Black Temple in progression guilds, but I did miss Sunwell.
Now, I quit in Wotlk as I didn't enjoy the game and didn't come back until SoO was out. My progression was LFR -> SoO Flex -> SoO normal -> SoO Heroic (pre-mythic), that sucked horribly. I didn't get to see the mantid raid, or the mogu raid, or Throne of Thunder, nothing. I saw them in LFR but I literally afked in those as they were mind numbing to do for the Legendary quest. So yea, in TBC I didn't get to see Sunwell, but I got to see every other raid. In MoP I got to see SoO and no other raid... I didn't even know Isle of Giants existed because no one went there at all.
So yea, in TBC and Vanilla, I could literally not play for half the expansion, come back, and pick up where I left off. In the current state, I'm either playing every patch, or I don't get to experience the content.
nowadays you can do it in half a day. from level 1. within a day at level cap you can have concordance and be fully b linged out at a 900+ ilvl. that would never have happened in vanilla.
This is mostly due to raiders who wanted to quickly level alts and have massive catch-up mechanics. It wasn't the casual crowd that demanded these types of changes, it was the hardcores.
09/26/2017 01:44 PMPosted by
Tinkrr
So yea, in TBC and Vanilla, I could literally not play for half the expansion, come back, and pick up where I left off. In the current state, I'm either playing every patch, or I don't get to experience the content.
On the flipside though, at least with the system now there aren't guilds being stuck in Karazhan all expansion.
Imagine instead if your guild was doing Highmaul, and folks kept jumping ship to that Blackrock Foundry guild, so you had to recruit more to keep doing Highmaul because your goal was to get to Blackrock Foundry. Except the new tank you just recruited decided to jump ship to that other BRF guild once you geared him up, along with one of your best DPS, so now you have to find two more people...and the cycle goes on until Legion and all you got to do was struggle through Highmaul for two years.
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nowadays you can do it in half a day. from level 1. within a day at level cap you can have concordance and be fully b linged out at a 900+ ilvl. that would never have happened in vanilla.
This is mostly due to raiders who wanted to quickly level alts and have massive catch-up mechanics. It wasn't the casual crowd that demanded these types of changes, it was the hardcores.
Eh, kinda?
I remember it really started because people often missed raids. Only a small percent of people saw Naxx, and Sunwell was super hard to get to too. I agree that this was an issue, but Blizzard took it to an extreme and made it so only the latest tier was relevant. What they should have done was made it more of a progression where they at least kept the two newest tiers relevant by spreading the gearing process out a bit more for each level, as opposed to now when the new raid comes out and the previous one is instantly meaningless.
nowadays you can do it in half a day. from level 1. within a day at level cap you can have concordance and be fully b linged out at a 900+ ilvl. that would never have happened in vanilla.
This is mostly due to raiders who wanted to quickly level alts and have massive catch-up mechanics. It wasn't the casual crowd that demanded these types of changes, it was the hardcores.
oh this is hilarious. why do you think things like leveling became quick and raids were made more accessible and dungeons were made aoe cheese fests and lfr was introduced? none of this was because hardcores. it was because casuals didn't get to see content and they wanted to.
09/26/2017 01:47 PMPosted by
Tadkins
09/26/2017 01:44 PMPosted by
Tinkrr
So yea, in TBC and Vanilla, I could literally not play for half the expansion, come back, and pick up where I left off. In the current state, I'm either playing every patch, or I don't get to experience the content.
On the flipside though, at least with the system now there aren't guilds being stuck in Karazhan all expansion.
Imagine instead if your guild was doing Highmaul, and folks kept jumping ship to that Blackrock Foundry guild, so you had to recruit more to keep doing Highmaul because your goal was to get to Blackrock Foundry. Except the new tank you just recruited decided to jump ship to that other BRF guild once you geared him up, along with one of your best DPS, so now you have to find two more people...and the cycle goes on until Legion and all you got to do was struggle through Highmaul for two years.
I don't see this as a problem. I jumped guilds back then if I felt I wasn't progressing at the right pace, but I also enjoyed sometimes staying with the underdog and seeing things through.
If a guild is stuck at a specific point, they're doing something wrong. It's not just players jumping ship, but something else almost always. I do think it's good to have some level of catch up mechanics, but not as much as we have now.
Granted in BC, I also remember some of the crappier guilds would eventually get carried a bit by either the pre-patch or by friends in higher guilds who didn't need Kara anymore for example. Which also helped the community play nice with one another.
09/26/2017 01:50 PMPosted by
Tinkrr
What they should have done was made it more of a progression where they at least kept the two newest tiers relevant by spreading the gearing process out a bit more for each level, as opposed to now when the new raid comes out and the previous one is instantly meaningless.
I don't think the system we have now is too bad, with AP/Legendaries/Achievements/Balance of Power.
I'm raiding Heroic Tomb of Sargeras right now but I still have reason to go back to Emerald Nightmare or Nighthold if I wanted.
Not saying it sucked but it had a lot of head scratching moments. More so if you were in a smaller guild.
09/26/2017 01:53 PMPosted by
Tinkrr
I don't see this as a problem. I jumped guilds back then if I felt I wasn't progressing at the right pace, but I also enjoyed sometimes staying with the underdog and seeing things through.
Well of course, the individual has the choice, but it still sucks for the guild trying to make it out of there and progress. People speak of how great the community was back then but even in those early days, guild loyalty was a rarity.
09/26/2017 01:53 PMPosted by
Tinkrr
If a guild is stuck at a specific point, they're doing something wrong. It's not just players jumping ship, but something else almost always. I do think it's good to have some level of catch up mechanics, but not as much as we have now.
Of course they are, it's entirely their fault so they deserve to languish and suffer in a single raid all expansion, right?
09/26/2017 01:53 PMPosted by
Tinkrr
Granted in BC, I also remember some of the crappier guilds would eventually get carried a bit by either the pre-patch or by friends in higher guilds who didn't need Kara anymore for example. Which also helped the community play nice with one another.
I still think it's better to be able to count on experiencing the new raid when it comes out, rather than hope for a mid-content "pity run" from a higher end guild.
09/26/2017 09:36 AMPosted by
Songers
Once I did all of those quests, I was lost. It took me a few hours to hit level 10.
There is your answer OP
That's why vanilla WoW was better than the current WoW and you will never understand it..
The world was so big, huge - world pvp was a thing.. it was an actual adventure - i wish we can all go back to the old system were there is no lvl boost, cross realm zones...
Nowadays, you are sitting in one spot spamming queues like a bot, using heirlooms hitting 100 within a day..